mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-13 18:33:22 +00:00
bring code up to latest standards, move many procs to named files inside _HELPERS no idea where to put some of these procs, help is appreciated made more files to contain some unique code, deleted unsorted.dm, we can rest now
275 lines
8.0 KiB
Plaintext
275 lines
8.0 KiB
Plaintext
/obj/item/flamethrower
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name = "flamethrower"
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desc = "You are a firestarter!"
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icon = 'icons/obj/flamethrower.dmi'
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icon_state = "flamethrowerbase"
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inhand_icon_state = "flamethrower_0"
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lefthand_file = 'icons/mob/inhands/weapons/flamethrower_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/flamethrower_righthand.dmi'
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flags_1 = CONDUCT_1
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force = 3
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throwforce = 10
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=500)
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resistance_flags = FIRE_PROOF
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trigger_guard = TRIGGER_GUARD_NORMAL
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light_system = MOVABLE_LIGHT
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light_on = FALSE
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var/status = FALSE
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var/lit = FALSE //on or off
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var/operating = FALSE//cooldown
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var/obj/item/weldingtool/weldtool = null
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var/obj/item/assembly/igniter/igniter = null
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var/obj/item/tank/internals/plasma/ptank = null
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var/warned_admins = FALSE //for the message_admins() when lit
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//variables for prebuilt flamethrowers
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var/create_full = FALSE
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var/create_with_tank = FALSE
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var/igniter_type = /obj/item/assembly/igniter
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var/acti_sound = 'sound/items/welderactivate.ogg'
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var/deac_sound = 'sound/items/welderdeactivate.ogg'
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/obj/item/flamethrower/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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/obj/item/flamethrower/Destroy()
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if(weldtool)
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qdel(weldtool)
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if(igniter)
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qdel(igniter)
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if(ptank)
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qdel(ptank)
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return ..()
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/obj/item/flamethrower/process()
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if(!lit || !igniter)
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STOP_PROCESSING(SSobj, src)
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return null
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var/turf/location = loc
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if(istype(location, /mob/))
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var/mob/M = location
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if(M.is_holding(src))
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location = M.loc
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if(isturf(location)) //start a fire if possible
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igniter.flamethrower_process(location)
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/obj/item/flamethrower/update_icon_state()
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inhand_icon_state = "flamethrower_[lit]"
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return ..()
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/obj/item/flamethrower/update_overlays()
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. = ..()
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if(igniter)
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. += "+igniter[status]"
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if(ptank)
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. += "+ptank"
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if(lit)
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. += "+lit"
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/obj/item/flamethrower/afterattack(atom/target, mob/user, flag)
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. = ..()
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if(flag)
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return // too close
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if(ishuman(user))
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if(!can_trigger_gun(user))
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return
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if(HAS_TRAIT(user, TRAIT_PACIFISM))
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to_chat(user, span_warning("You can't bring yourself to fire \the [src]! You don't want to risk harming anyone..."))
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return
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if(user && user.get_active_held_item() == src) // Make sure our user is still holding us
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var/turf/target_turf = get_turf(target)
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if(target_turf)
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var/turflist = get_line(user, target_turf)
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log_combat(user, target, "flamethrowered", src)
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flame_turf(turflist)
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/obj/item/flamethrower/attackby(obj/item/W, mob/user, params)
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if(W.tool_behaviour == TOOL_WRENCH && !status)//Taking this apart
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var/turf/T = get_turf(src)
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if(weldtool)
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weldtool.forceMove(T)
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weldtool = null
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if(igniter)
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igniter.forceMove(T)
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igniter = null
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if(ptank)
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ptank.forceMove(T)
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ptank = null
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new /obj/item/stack/rods(T)
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qdel(src)
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return
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else if(W.tool_behaviour == TOOL_SCREWDRIVER && igniter && !lit)
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status = !status
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to_chat(user, span_notice("[igniter] is now [status ? "secured" : "unsecured"]!"))
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update_appearance()
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return
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else if(isigniter(W))
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var/obj/item/assembly/igniter/I = W
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if(I.secured)
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return
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if(igniter)
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return
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if(!user.transferItemToLoc(W, src))
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return
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igniter = I
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update_appearance()
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return
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else if(istype(W, /obj/item/tank/internals/plasma))
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if(ptank)
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if(user.transferItemToLoc(W,src))
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ptank.forceMove(get_turf(src))
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ptank = W
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to_chat(user, span_notice("You swap the plasma tank in [src]!"))
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return
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if(!user.transferItemToLoc(W, src))
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return
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ptank = W
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update_appearance()
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return
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else
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return ..()
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/obj/item/flamethrower/return_analyzable_air()
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if(ptank)
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return ptank.return_analyzable_air()
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else
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return null
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/obj/item/flamethrower/attack_self(mob/user)
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toggle_igniter(user)
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/obj/item/flamethrower/AltClick(mob/user)
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if(ptank && isliving(user) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, TRUE))
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user.put_in_hands(ptank)
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ptank = null
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to_chat(user, span_notice("You remove the plasma tank from [src]!"))
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update_appearance()
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/obj/item/flamethrower/examine(mob/user)
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. = ..()
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if(ptank)
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. += span_notice("\The [src] has \a [ptank] attached. Alt-click to remove it.")
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/obj/item/flamethrower/proc/toggle_igniter(mob/user)
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if(!ptank)
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to_chat(user, span_notice("Attach a plasma tank first!"))
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return
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if(!status)
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to_chat(user, span_notice("Secure the igniter first!"))
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return
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to_chat(user, span_notice("You [lit ? "extinguish" : "ignite"] [src]!"))
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lit = !lit
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if(lit)
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playsound(loc, acti_sound, 50, TRUE)
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START_PROCESSING(SSobj, src)
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if(!warned_admins)
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message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
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warned_admins = TRUE
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else
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playsound(loc, deac_sound, 50, TRUE)
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STOP_PROCESSING(SSobj,src)
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set_light_on(lit)
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update_appearance()
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/obj/item/flamethrower/CheckParts(list/parts_list)
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..()
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weldtool = locate(/obj/item/weldingtool) in contents
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igniter = locate(/obj/item/assembly/igniter) in contents
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weldtool.status = FALSE
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igniter.secured = FALSE
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status = TRUE
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update_appearance()
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//Called from turf.dm turf/dblclick
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/obj/item/flamethrower/proc/flame_turf(turflist)
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if(!lit || operating)
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return
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operating = TRUE
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var/turf/previousturf = get_turf(src)
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for(var/turf/T in turflist)
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if(T == previousturf)
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continue //so we don't burn the tile we be standin on
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var/list/turfs_sharing_with_prev = previousturf.GetAtmosAdjacentTurfs(alldir=1)
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if(!(T in turfs_sharing_with_prev))
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break
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if(igniter)
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igniter.ignite_turf(src,T)
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else
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default_ignite(T)
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sleep(1)
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previousturf = T
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operating = FALSE
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for(var/mob/M in viewers(1, loc))
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if((M.client && M.machine == src))
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attack_self(M)
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/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
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//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
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//Transfer 5% of current tank air contents to turf
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var/datum/gas_mixture/tank_mix = ptank.return_air()
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var/datum/gas_mixture/air_transfer = tank_mix.remove_ratio(release_amount)
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if(air_transfer.gases[/datum/gas/plasma])
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air_transfer.gases[/datum/gas/plasma][MOLES] *= 5 //Suffering
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target.assume_air(air_transfer)
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//Burn it based on transfered gas
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target.hotspot_expose((tank_mix.temperature*2) + 380,500)
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//location.hotspot_expose(1000,500,1)
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/obj/item/flamethrower/Initialize(mapload)
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. = ..()
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if(create_full)
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if(!weldtool)
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weldtool = new /obj/item/weldingtool(src)
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weldtool.status = FALSE
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if(!igniter)
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igniter = new igniter_type(src)
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igniter.secured = FALSE
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status = TRUE
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if(create_with_tank)
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ptank = new /obj/item/tank/internals/plasma/full(src)
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update_appearance()
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RegisterSignal(src, COMSIG_ITEM_RECHARGED, .proc/instant_refill)
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/obj/item/flamethrower/full
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create_full = TRUE
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/obj/item/flamethrower/full/tank
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create_with_tank = TRUE
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/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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var/obj/projectile/P = hitby
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if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
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owner.visible_message(span_danger("\The [attack_text] hits the fuel tank on [owner]'s [name], rupturing it! What a shot!"))
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var/turf/target_turf = get_turf(owner)
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log_game("A projectile ([hitby]) detonated a flamethrower tank held by [key_name(owner)] at [COORD(target_turf)]")
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igniter.ignite_turf(src,target_turf, release_amount = 100)
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qdel(ptank)
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return 1 //It hit the flamethrower, not them
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/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
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location.hotspot_expose(heat,2)
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/obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F,turf/open/location,release_amount = 0.05)
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F.default_ignite(location,release_amount)
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/obj/item/flamethrower/proc/instant_refill()
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SIGNAL_HANDLER
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if(ptank)
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var/datum/gas_mixture/tank_mix = ptank.return_air()
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tank_mix.assert_gas(/datum/gas/plasma)
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tank_mix.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*ptank.volume/(R_IDEAL_GAS_EQUATION*T20C)
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else
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ptank = new /obj/item/tank/internals/plasma/full(src)
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update_appearance()
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