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Bubberstation/code/game/objects/items/stacks/rods.dm
Ghom b51ebfaf90 Fixes difficulties with placing lattices on multiz maps. (#60124)
Title. Because of mob and object visuals under open space being able to be hovered over with the cursor and examined and in general acting as entities distint from the turf holding them it tends to be hard or even impossible to build floor and catwalks over these turfs. This PR aims to fix it with a basically simple, more-convenient-than-a-painstaking-refactor and easy to apply element (edit: and proc).
2021-07-25 19:02:31 -03:00

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GLOBAL_LIST_INIT(rod_recipes, list ( \
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = TRUE, on_floor = FALSE), \
new/datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("scooter frame", /obj/item/scooter_frame, 10, time = 25, one_per_turf = FALSE), \
new/datum/stack_recipe("linen bin", /obj/structure/bedsheetbin/empty, 2, time = 5, one_per_turf = FALSE), \
new/datum/stack_recipe("railing", /obj/structure/railing, 3, time = 18, window_checks = TRUE), \
new/datum/stack_recipe("tank holder", /obj/structure/tank_holder, 2, time = 5, one_per_turf = TRUE, on_floor = FALSE), \
new/datum/stack_recipe("ladder", /obj/structure/ladder/crafted, 15, time = 150, one_per_turf = TRUE, on_floor = FALSE), \
))
/obj/item/stack/rods
name = "iron rod"
desc = "Some rods. Can be used for building or something."
singular_name = "iron rod"
icon_state = "rods"
inhand_icon_state = "rods"
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_NORMAL
force = 9
throwforce = 10
throw_speed = 3
throw_range = 7
mats_per_unit = list(/datum/material/iron=1000)
max_amount = 50
attack_verb_continuous = list("hits", "bludgeons", "whacks")
attack_verb_simple = list("hit", "bludgeon", "whack")
hitsound = 'sound/weapons/gun/general/grenade_launch.ogg'
embedding = list(embed_chance = 50)
novariants = TRUE
matter_amount = 2
cost = 250
source = /datum/robot_energy_storage/iron
merge_type = /obj/item/stack/rods
/obj/item/stack/rods/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to stuff \the [src] down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide!"))//it looks like theyre ur mum
return BRUTELOSS
/obj/item/stack/rods/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
. = ..()
update_appearance()
AddElement(/datum/element/openspace_item_click_handler)
/obj/item/stack/rods/handle_openspace_click(turf/target, mob/user, proximity_flag, click_parameters)
if(proximity_flag)
target.attackby(src, user, click_parameters)
/obj/item/stack/rods/get_main_recipes()
. = ..()
. += GLOB.rod_recipes
/obj/item/stack/rods/update_icon_state()
. = ..()
var/amount = get_amount()
if(amount <= 5)
icon_state = "rods-[amount]"
else
icon_state = "rods"
/obj/item/stack/rods/attackby(obj/item/W, mob/user, params)
if(W.tool_behaviour == TOOL_WELDER)
if(get_amount() < 2)
to_chat(user, span_warning("You need at least two rods to do this!"))
return
if(W.use_tool(src, user, 0, volume=40))
var/obj/item/stack/sheet/iron/new_item = new(usr.loc)
user.visible_message(span_notice("[user.name] shaped [src] into iron sheets with [W]."), \
span_notice("You shape [src] into iron sheets with [W]."), \
span_hear("You hear welding."))
var/obj/item/stack/rods/R = src
src = null
var/replace = (user.get_inactive_held_item()==R)
R.use(2)
if (!R && replace)
user.put_in_hands(new_item)
else
return ..()
/obj/item/stack/rods/cyborg/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/item/stack/rods/ten
amount = 10
/obj/item/stack/rods/twentyfive
amount = 25
/obj/item/stack/rods/fifty
amount = 50
/obj/item/stack/rods/lava
name = "heat resistant rod"
desc = "Treated, specialized iron rods. When exposed to the vaccum of space their coating breaks off, but they can hold up against the extreme heat of active lava."
singular_name = "heat resistant rod"
icon_state = "rods"
inhand_icon_state = "rods"
color = "#5286b9ff"
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_NORMAL
mats_per_unit = list(/datum/material/iron=1000, /datum/material/plasma=500, /datum/material/titanium=2000)
max_amount = 30
resistance_flags = FIRE_PROOF | LAVA_PROOF
merge_type = /obj/item/stack/rods/lava
/obj/item/stack/rods/lava/thirty
amount = 30