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https://github.com/Bubberstation/Bubberstation.git
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bring code up to latest standards, move many procs to named files inside _HELPERS no idea where to put some of these procs, help is appreciated made more files to contain some unique code, deleted unsorted.dm, we can rest now
98 lines
3.3 KiB
Plaintext
98 lines
3.3 KiB
Plaintext
//CONTAINS: Evidence bags
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/obj/item/evidencebag
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name = "evidence bag"
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desc = "An empty evidence bag."
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icon = 'icons/obj/storage.dmi'
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icon_state = "evidenceobj"
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inhand_icon_state = ""
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w_class = WEIGHT_CLASS_TINY
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/obj/item/evidencebag/afterattack(obj/item/I, mob/user,proximity)
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. = ..()
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if(!proximity || loc == I)
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return
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evidencebagEquip(I, user)
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/obj/item/evidencebag/attackby(obj/item/I, mob/user, params)
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if(evidencebagEquip(I, user))
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return 1
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/obj/item/evidencebag/handle_atom_del(atom/A)
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cut_overlays()
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w_class = initial(w_class)
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icon_state = initial(icon_state)
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desc = initial(desc)
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/obj/item/evidencebag/proc/evidencebagEquip(obj/item/I, mob/user)
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if(!istype(I) || I.anchored)
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return
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if(SEND_SIGNAL(loc, COMSIG_CONTAINS_STORAGE) && SEND_SIGNAL(I, COMSIG_CONTAINS_STORAGE))
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to_chat(user, span_warning("No matter what way you try, you can't get [I] to fit inside [src]."))
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return TRUE //begone infinite storage ghosts, begone from me
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if(istype(I, /obj/item/evidencebag))
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to_chat(user, span_warning("You find putting an evidence bag in another evidence bag to be slightly absurd."))
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return TRUE //now this is podracing
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if(loc in I.get_all_contents()) // fixes tg #39452, evidence bags could store their own location, causing I to be stored in the bag while being present inworld still, and able to be teleported when removed.
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to_chat(user, span_warning("You find putting [I] in [src] while it's still inside it quite difficult!"))
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return
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if(I.w_class > WEIGHT_CLASS_NORMAL)
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to_chat(user, span_warning("[I] won't fit in [src]!"))
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return
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if(contents.len)
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to_chat(user, span_warning("[src] already has something inside it!"))
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return
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if(!isturf(I.loc)) //If it isn't on the floor. Do some checks to see if it's in our hands or a box. Otherwise give up.
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if(SEND_SIGNAL(I.loc, COMSIG_CONTAINS_STORAGE)) //in a container.
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SEND_SIGNAL(I.loc, COMSIG_TRY_STORAGE_TAKE, I, src)
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if(!user.dropItemToGround(I))
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return
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user.visible_message(span_notice("[user] puts [I] into [src]."), span_notice("You put [I] inside [src]."),\
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span_hear("You hear a rustle as someone puts something into a plastic bag."))
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icon_state = "evidence"
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var/mutable_appearance/in_evidence = new(I)
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in_evidence.plane = FLOAT_PLANE
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in_evidence.layer = FLOAT_LAYER
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in_evidence.pixel_x = 0
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in_evidence.pixel_y = 0
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add_overlay(in_evidence)
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add_overlay("evidence") //should look nicer for transparent stuff. not really that important, but hey.
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desc = "An evidence bag containing [I]. [I.desc]"
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I.forceMove(src)
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w_class = I.w_class
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return 1
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/obj/item/evidencebag/attack_self(mob/user)
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if(contents.len)
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var/obj/item/I = contents[1]
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user.visible_message(span_notice("[user] takes [I] out of [src]."), span_notice("You take [I] out of [src]."),\
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span_hear("You hear someone rustle around in a plastic bag, and remove something."))
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cut_overlays() //remove the overlays
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user.put_in_hands(I)
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w_class = WEIGHT_CLASS_TINY
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icon_state = "evidenceobj"
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desc = "An empty evidence bag."
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else
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to_chat(user, span_notice("[src] is empty."))
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icon_state = "evidenceobj"
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return
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/obj/item/storage/box/evidence
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name = "evidence bag box"
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desc = "A box claiming to contain evidence bags."
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/obj/item/storage/box/evidence/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/evidencebag(src)
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