Files
Bubberstation/code/datums/components
Seth Scherer 3f094d417d Refactors cyborg drink refilling into a component (#66795)
Turned the cyborg drink refilling feature into a componebt to clean up
the code since it was pretty snowflakey. Also, organizes robot item code
and fixes some bugs that existed with said code (i.e. child drink
holding aparatuses were getting a beaker + their specific glass type
inside of contents)
2022-05-09 09:24:07 -07:00
..
2022-05-08 10:24:44 -07:00
2022-03-31 14:05:55 +13:00
2021-09-24 18:44:23 -07:00
2022-03-31 14:05:55 +13:00
2022-04-01 21:07:46 -04:00
2022-04-01 21:07:46 -04:00
2022-04-01 21:07:46 -04:00
2022-01-13 23:44:45 -06:00
2021-12-24 12:00:24 -08:00
2021-10-15 07:01:02 +01:00
2021-12-24 12:00:24 -08:00
2021-12-24 12:00:24 -08:00
2022-04-01 21:07:46 -04:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm