Files
Bubberstation/code/game/objects/structures/barsigns.dm
MrStonedOne c8bb13d7c2 In which the stoner one gets stoned and tries to address tick contention... again
Tick contention is when the mc, sleep()/spawns(), and byond internal processing fight each other for game tick time. Usually in an unproductive way that wastes cpu cycles and reduces the effective amount of game tick to go around.

Tweaked the anti-tick contention heuristics of the MC a touch.

Fixed an incorrect operator in the mc's anti-tick contention heuristics causing it to apply in times of no lag rather then times of lag.

The mc's anti-tick contention heuristics now plays better with the high pop processing mode.

We no longer reserve the tail end of a tick for the mc to have if the mc doesn't plan to run next tick because of high pop mode or anti-tick contention heuristics.

stoplag() can now be given an initial delay allowing it to act like a smarter sleep (in that it sleeps for longer if the server is overwhelmed.

All short sleeps that only existed for performance reason and had no game play, visual/audio, or balance reasons behind their timing were converted to stoplag().
2017-10-09 01:21:43 -07:00

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/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
name = "Bar Sign"
desc = "A bar sign with no writing on it."
icon = 'icons/obj/barsigns.dmi'
icon_state = "empty"
req_access = list(ACCESS_BAR)
max_integrity = 500
integrity_failure = 250
armor = list(melee = 20, bullet = 20, laser = 20, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
buildable_sign = 0
var/list/barsigns=list()
var/list/hiddensigns
var/emagged = FALSE
var/state = 0
var/prev_sign = ""
var/panel_open = FALSE
/obj/structure/sign/barsign/Initialize()
. = ..()
//filling the barsigns list
for(var/bartype in subtypesof(/datum/barsign))
var/datum/barsign/signinfo = new bartype
if(!signinfo.hidden)
barsigns += signinfo
//randomly assigning a sign
set_sign(pick(barsigns))
/obj/structure/sign/barsign/proc/set_sign(datum/barsign/sign)
if(!istype(sign))
return
icon_state = sign.icon
name = sign.name
if(sign.desc)
desc = sign.desc
else
desc = "It displays \"[name]\"."
/obj/structure/sign/barsign/obj_break(damage_flag)
if(!broken && !(flags_1 & NODECONSTRUCT_1))
broken = 1
/obj/structure/sign/barsign/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal (loc, 2)
new /obj/item/stack/cable_coil (loc, 2)
qdel(src)
/obj/structure/sign/barsign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/sign/barsign/attack_ai(mob/user)
return src.attack_hand(user)
/obj/structure/sign/barsign/attack_hand(mob/user)
if (!src.allowed(user))
to_chat(user, "<span class='info'>Access denied.</span>")
return
if (broken)
to_chat(user, "<span class ='danger'>The controls seem unresponsive.</span>")
return
pick_sign()
/obj/structure/sign/barsign/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/screwdriver))
if(!allowed(user))
to_chat(user, "<span class='info'>Access denied.</span>")
return
if(!panel_open)
to_chat(user, "<span class='notice'>You open the maintenance panel.</span>")
set_sign(new /datum/barsign/hiddensigns/signoff)
panel_open = TRUE
else
to_chat(user, "<span class='notice'>You close the maintenance panel.</span>")
if(!broken && !emagged)
set_sign(pick(barsigns))
else if(emagged)
set_sign(new /datum/barsign/hiddensigns/syndibarsign)
else
set_sign(new /datum/barsign/hiddensigns/empbarsign)
panel_open = FALSE
else if(istype(I, /obj/item/stack/cable_coil) && panel_open)
var/obj/item/stack/cable_coil/C = I
if(emagged) //Emagged, not broken by EMP
to_chat(user, "<span class='warning'>Sign has been damaged beyond repair!</span>")
return
else if(!broken)
to_chat(user, "<span class='warning'>This sign is functioning properly!</span>")
return
if(C.use(2))
to_chat(user, "<span class='notice'>You replace the burnt wiring.</span>")
broken = 0
else
to_chat(user, "<span class='warning'>You need at least two lengths of cable!</span>")
else
return ..()
/obj/structure/sign/barsign/emp_act(severity)
set_sign(new /datum/barsign/hiddensigns/empbarsign)
broken = 1
/obj/structure/sign/barsign/emag_act(mob/user)
if(broken || emagged)
to_chat(user, "<span class='warning'>Nothing interesting happens!</span>")
return
emagged = TRUE
to_chat(user, "<span class='notice'>You emag the barsign. Takeover in progress...</span>")
sleep(10 SECONDS)
set_sign(new /datum/barsign/hiddensigns/syndibarsign)
req_access = list(ACCESS_SYNDICATE)
/obj/structure/sign/barsign/proc/pick_sign()
var/picked_name = input("Available Signage", "Bar Sign") as null|anything in barsigns
if(!picked_name)
return
set_sign(picked_name)
//Code below is to define useless variables for datums. It errors without these
/datum/barsign
var/name = "Name"
var/icon = "Icon"
var/desc = "desc"
var/hidden = 0
//Anything below this is where all the specific signs are. If people want to add more signs, add them below.
/datum/barsign/maltesefalcon
name = "Maltese Falcon"
icon = "maltesefalcon"
desc = "The Maltese Falcon, Space Bar and Grill."
/datum/barsign/thebark
name = "The Bark"
icon = "thebark"
desc = "Ian's bar of choice."
/datum/barsign/harmbaton
name = "The Harmbaton"
icon = "theharmbaton"
desc = "A great dining experience for both security members and assistants."
/datum/barsign/thesingulo
name = "The Singulo"
icon = "thesingulo"
desc = "Where people go that'd rather not be called by their name."
/datum/barsign/thedrunkcarp
name = "The Drunk Carp"
icon = "thedrunkcarp"
desc = "Don't drink and swim."
/datum/barsign/scotchservinwill
name = "Scotch Servin Willy's"
icon = "scotchservinwill"
desc = "Willy sure moved up in the world from clown to bartender."
/datum/barsign/officerbeersky
name = "Officer Beersky's"
icon = "officerbeersky"
desc = "Man eat a dong, these drinks are great."
/datum/barsign/thecavern
name = "The Cavern"
icon = "thecavern"
desc = "Fine drinks while listening to some fine tunes."
/datum/barsign/theouterspess
name = "The Outer Spess"
icon = "theouterspess"
desc = "This bar isn't actually located in outer space."
/datum/barsign/slipperyshots
name = "Slippery Shots"
icon = "slipperyshots"
desc = "Slippery slope to drunkeness with our shots!"
/datum/barsign/thegreytide
name = "The Grey Tide"
icon = "thegreytide"
desc = "Abandon your toolboxing ways and enjoy a lazy beer!"
/datum/barsign/honkednloaded
name = "Honked 'n' Loaded"
icon = "honkednloaded"
desc = "Honk."
/datum/barsign/thenest
name = "The Nest"
icon = "thenest"
desc = "A good place to retire for a drink after a long night of crime fighting."
/datum/barsign/thecoderbus
name = "The Coderbus"
icon = "thecoderbus"
desc = "A very controversial bar known for its wide variety of constantly-changing drinks."
/datum/barsign/theadminbus
name = "The Adminbus"
icon = "theadminbus"
desc = "An establishment visited mainly by space-judges. It isn't bombed nearly as much as court hearings."
/datum/barsign/oldcockinn
name = "The Old Cock Inn"
icon = "oldcockinn"
desc = "Something about this sign fills you with despair."
/datum/barsign/thewretchedhive
name = "The Wretched Hive"
icon = "thewretchedhive"
desc = "Legally obligated to instruct you to check your drinks for acid before consumption."
/datum/barsign/robustacafe
name = "The Robusta Cafe"
icon = "robustacafe"
desc = "Holder of the 'Most Lethal Barfights' record 5 years uncontested."
/datum/barsign/emergencyrumparty
name = "The Emergency Rum Party"
icon = "emergencyrumparty"
desc = "Recently relicensed after a long closure."
/datum/barsign/combocafe
name = "The Combo Cafe"
icon = "combocafe"
desc = "Renowned system-wide for their utterly uncreative drink combinations."
/datum/barsign/vladssaladbar
name = "Vlad's Salad Bar"
icon = "vladssaladbar"
desc = "Under new management. Vlad was always a bit too trigger happy with that shotgun."
/datum/barsign/theshaken
name = "The Shaken"
icon = "theshaken"
desc = "This establishment does not serve stirred drinks."
/datum/barsign/thealenath
name = "The Ale' Nath"
icon = "thealenath"
desc = "All right, buddy. I think you've had EI NATH. Time to get a cab."
/datum/barsign/thealohasnackbar
name = "The Aloha Snackbar"
icon = "alohasnackbar"
desc = "A tasteful, inoffensive tiki bar sign."
/datum/barsign/thenet
name = "The Net"
icon = "thenet"
desc = "You just seem to get caught up in it for hours."
/datum/barsign/maidcafe
name = "Maid Cafe"
icon = "maidcafe"
desc = "Welcome back, master!"
/datum/barsign/hiddensigns
hidden = 1
//Hidden signs list below this point
/datum/barsign/hiddensigns/empbarsign
name = "Haywire Barsign"
icon = "empbarsign"
desc = "Something has gone very wrong."
/datum/barsign/hiddensigns/syndibarsign
name = "Syndi Cat Takeover"
icon = "syndibarsign"
desc = "Syndicate or die."
/datum/barsign/hiddensigns/signoff
name = "Bar Sign"
icon = "empty"
desc = "This sign doesn't seem to be on."