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* Mild Blood Rites QoL and Blood Halberd cleanup + sprites (#56924) Blood Rites now uses a radial menu for choosing which version of the spell you want. Blood Halberd, now Bloody Halberd, has had some of it's weirdness as a cult weapon resolved by bringing it under the cultblade parent, ensuring it is babyproof and not able to be turned on others by noncultists. Bloody Halberd now has a new sprite. Additionally, some code guideline cleanup, as well as making the cult longsword use the x64 sprites I added for the dark blade a while back. * Mild Blood Rites QoL and Blood Halberd cleanup + sprites * Update coats.dm Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
34 lines
985 B
Plaintext
34 lines
985 B
Plaintext
//rune colors, for easy reference
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#define RUNE_COLOR_TALISMAN "#0000FF"
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#define RUNE_COLOR_TELEPORT "#551A8B"
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#define RUNE_COLOR_OFFER "#FFFFFF"
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#define RUNE_COLOR_DARKRED "#7D1717"
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#define RUNE_COLOR_MEDIUMRED "#C80000"
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#define RUNE_COLOR_BURNTORANGE "#CC5500"
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#define RUNE_COLOR_RED "#FF0000"
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#define RUNE_COLOR_EMP "#4D94FF"
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#define RUNE_COLOR_SUMMON "#00FF00"
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//blood magic
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#define MAX_BLOODCHARGE 4
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#define RUNELESS_MAX_BLOODCHARGE 1
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/// percent before rise
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#define CULT_RISEN 0.2
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/// percent before ascend
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#define CULT_ASCENDENT 0.4
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#define BLOOD_HALBERD_COST 150
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#define BLOOD_BARRAGE_COST 300
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#define BLOOD_BEAM_COST 500
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#define IRON_TO_CONSTRUCT_SHELL_CONVERSION 50
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//screen locations
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#define DEFAULT_BLOODSPELLS "6:-29,4:-2"
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#define DEFAULT_BLOODTIP "14:6,14:27"
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#define DEFAULT_TOOLTIP "6:-29,5:-2"
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//misc
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#define SOULS_TO_REVIVE 3
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#define BLOODCULT_EYE "f00"
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//soulstone & construct themes
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#define THEME_WIZARD "wizard"
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#define THEME_CULT "cult"
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#define THEME_HOLY "holy"
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