Files
Bubberstation/code/__DEFINES/dcs/signals.dm
SkyratBot 6250754697 [MIRROR] At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure (#3801)
* At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure (#57117)

* At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-03-03 14:19:19 +00:00

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57 KiB
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// All signals. Format:
// When the signal is called: (signal arguments)
// All signals send the source datum of the signal as the first argument
// global signals
// These are signals which can be listened to by any component on any parent
// start global signals with "!", this used to be necessary but now it's just a formatting choice
///from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
#define COMSIG_GLOB_NEW_Z "!new_z"
/// called after a successful var edit somewhere in the world: (list/args)
#define COMSIG_GLOB_VAR_EDIT "!var_edit"
/// called after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
#define COMSIG_GLOB_EXPLOSION "!explosion"
/// mob was created somewhere : (mob)
#define COMSIG_GLOB_MOB_CREATED "!mob_created"
/// mob died somewhere : (mob/living, gibbed)
#define COMSIG_GLOB_MOB_DEATH "!mob_death"
/// global living say plug - use sparingly: (mob/speaker , message)
#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special"
/// called by datum/cinematic/play() : (datum/cinematic/new_cinematic)
#define COMSIG_GLOB_PLAY_CINEMATIC "!play_cinematic"
#define COMPONENT_GLOB_BLOCK_CINEMATIC (1<<0)
/// ingame button pressed (/obj/machinery/button/button)
#define COMSIG_GLOB_BUTTON_PRESSED "!button_pressed"
/// job subsystem has spawned and equipped a new mob
#define COMSIG_GLOB_JOB_AFTER_SPAWN "!job_after_spawn"
/// crewmember joined the game (mob/living, rank)
#define COMSIG_GLOB_CREWMEMBER_JOINED "!crewmember_joined"
/// Random event is trying to roll. (/datum/round_event_control/random_event)
/// Called by (/datum/round_event_control/preRunEvent).
#define COMSIG_GLOB_PRE_RANDOM_EVENT "!pre_random_event"
/// Do not allow this random event to continue.
#define CANCEL_PRE_RANDOM_EVENT (1<<0)
/// signals from globally accessible objects
///from SSsun when the sun changes position : (azimuth)
#define COMSIG_SUN_MOVED "sun_moved"
//////////////////////////////////////////////////////////////////
// /datum signals
/// when a component is added to a datum: (/datum/component)
#define COMSIG_COMPONENT_ADDED "component_added"
/// before a component is removed from a datum because of RemoveComponent: (/datum/component)
#define COMSIG_COMPONENT_REMOVING "component_removing"
/// before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted"
/// just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
#define COMSIG_PARENT_QDELETING "parent_qdeleting"
/// generic topic handler (usr, href_list)
#define COMSIG_TOPIC "handle_topic"
/// handler for vv_do_topic (usr, href_list)
#define COMSIG_VV_TOPIC "vv_topic"
#define COMPONENT_VV_HANDLED (1<<0)
/// from datum ui_act (usr, action)
#define COMSIG_UI_ACT "COMSIG_UI_ACT"
/// fires on the target datum when an element is attached to it (/datum/element)
#define COMSIG_ELEMENT_ATTACH "element_attach"
/// fires on the target datum when an element is attached to it (/datum/element)
#define COMSIG_ELEMENT_DETACH "element_detach"
///Subsystem signals
///From base of datum/controller/subsystem/Initialize: (start_timeofday)
#define COMSIG_SUBSYSTEM_POST_INITIALIZE "subsystem_post_initialize"
// /atom signals
///from base of atom/proc/Initialize(): sent any time a new atom is created
#define COMSIG_ATOM_CREATED "atom_created"
//from SSatoms InitAtom - Only if the atom was not deleted or failed initialization
#define COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE "atom_init_success"
///from base of atom/attackby(): (/obj/item, /mob/living, params)
#define COMSIG_PARENT_ATTACKBY "atom_attackby"
///Return this in response if you don't want afterattack to be called
#define COMPONENT_NO_AFTERATTACK (1<<0)
///from base of atom/attack_hulk(): (/mob/living/carbon/human)
#define COMSIG_ATOM_HULK_ATTACK "hulk_attack"
///from base of atom/animal_attack(): (/mob/user)
#define COMSIG_ATOM_ATTACK_ANIMAL "attack_animal"
///from base of atom/examine(): (/mob)
#define COMSIG_PARENT_EXAMINE "atom_examine"
///from base of atom/get_examine_name(): (/mob, list/overrides)
#define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name"
#define COMSIG_PARENT_EXAMINE_MORE "atom_examine_more" ///from base of atom/examine_more(): (/mob)
//Positions for overrides list
#define EXAMINE_POSITION_ARTICLE (1<<0)
#define EXAMINE_POSITION_BEFORE (1<<1)
//End positions
#define COMPONENT_EXNAME_CHANGED (1<<0)
///from base of [/atom/proc/update_appearance]: (updates)
#define COMSIG_ATOM_UPDATE_APPEARANCE "atom_update_appearance"
/// If returned from [COMSIG_ATOM_UPDATE_APPEARANCE] it prevents the atom from updating its name.
#define COMSIG_ATOM_NO_UPDATE_NAME UPDATE_NAME
/// If returned from [COMSIG_ATOM_UPDATE_APPEARANCE] it prevents the atom from updating its desc.
#define COMSIG_ATOM_NO_UPDATE_DESC UPDATE_DESC
/// If returned from [COMSIG_ATOM_UPDATE_APPEARANCE] it prevents the atom from updating its icon.
#define COMSIG_ATOM_NO_UPDATE_ICON UPDATE_ICON
///from base of [/atom/proc/update_name]: (updates)
#define COMSIG_ATOM_UPDATE_NAME "atom_update_name"
///from base of [/atom/proc/update_desc]: (updates)
#define COMSIG_ATOM_UPDATE_DESC "atom_update_desc"
///from base of [/atom/update_icon]: ()
#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon"
/// If returned from [COMSIG_ATOM_UPDATE_ICON] it prevents the atom from updating its icon state.
#define COMSIG_ATOM_NO_UPDATE_ICON_STATE UPDATE_ICON_STATE
/// If returned from [COMSIG_ATOM_UPDATE_ICON] it prevents the atom from updating its overlays.
#define COMSIG_ATOM_NO_UPDATE_OVERLAYS UPDATE_OVERLAYS
///from base of [atom/update_icon_state]: ()
#define COMSIG_ATOM_UPDATE_ICON_STATE "atom_update_icon_state"
///from base of [/atom/update_overlays]: (list/new_overlays)
#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays"
///from base of [/atom/update_icon]: (signalOut, did_anything)
#define COMSIG_ATOM_UPDATED_ICON "atom_updated_icon"
///from base of atom/Entered(): (atom/movable/entering, /atom)
#define COMSIG_ATOM_ENTERED "atom_entered"
///from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
#define COMSIG_ATOM_EXIT "atom_exit"
#define COMPONENT_ATOM_BLOCK_EXIT (1<<0)
///from base of atom/Exited(): (atom/movable/exiting, atom/newloc)
#define COMSIG_ATOM_EXITED "atom_exited"
///from base of atom/Bumped(): (/atom/movable)
#define COMSIG_ATOM_BUMPED "atom_bumped"
///from base of atom/ex_act(): (severity, target)
#define COMSIG_ATOM_EX_ACT "atom_ex_act"
///from base of atom/emp_act(): (severity)
#define COMSIG_ATOM_EMP_ACT "atom_emp_act"
///from base of atom/fire_act(): (exposed_temperature, exposed_volume)
#define COMSIG_ATOM_FIRE_ACT "atom_fire_act"
///from base of atom/bullet_act(): (/obj/projectile, def_zone)
#define COMSIG_ATOM_BULLET_ACT "atom_bullet_act"
///from base of atom/CheckParts(): (list/parts_list, datum/crafting_recipe/R)
#define COMSIG_ATOM_CHECKPARTS "atom_checkparts"
///from base of atom/CheckParts(): (atom/movable/new_craft) - The atom has just been used in a crafting recipe and has been moved inside new_craft.
#define COMSIG_ATOM_USED_IN_CRAFT "atom_used_in_craft"
///from base of atom/blob_act(): (/obj/structure/blob)
#define COMSIG_ATOM_BLOB_ACT "atom_blob_act"
/// if returned, forces nothing to happen when the atom is attacked by a blob
#define COMPONENT_CANCEL_BLOB_ACT (1<<0)
///from base of atom/acid_act(): (acidpwr, acid_volume)
#define COMSIG_ATOM_ACID_ACT "atom_acid_act"
///from base of atom/emag_act(): (/mob/user)
#define COMSIG_ATOM_EMAG_ACT "atom_emag_act"
///from base of atom/rad_act(intensity)
#define COMSIG_ATOM_RAD_ACT "atom_rad_act"
///from base of atom/narsie_act(): ()
#define COMSIG_ATOM_NARSIE_ACT "atom_narsie_act"
///from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)
#define COMSIG_ATOM_RCD_ACT "atom_rcd_act"
///from base of atom/singularity_pull(): (/datum/component/singularity, current_size)
#define COMSIG_ATOM_SING_PULL "atom_sing_pull"
///from obj/machinery/bsa/full/proc/fire(): ()
#define COMSIG_ATOM_BSA_BEAM "atom_bsa_beam_pass"
#define COMSIG_ATOM_BLOCKS_BSA_BEAM (1<<0)
///from /obj/machinery/doppler_array/proc/sense_explosion(...): Runs when an explosion is succesfully detected by a doppler array(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
#define COMSIG_DOPPLER_ARRAY_EXPLOSION_DETECTED "atom_dopplerarray_explosion_detected"
///from base of atom/setDir(): (old_dir, new_dir). Called before the direction changes.
#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change"
///from base of atom/handle_atom_del(): (atom/deleted)
#define COMSIG_ATOM_CONTENTS_DEL "atom_contents_del"
///from base of atom/has_gravity(): (turf/location, list/forced_gravities)
#define COMSIG_ATOM_HAS_GRAVITY "atom_has_gravity"
///from proc/get_rad_contents(): ()
#define COMSIG_ATOM_RAD_PROBE "atom_rad_probe"
#define COMPONENT_BLOCK_RADIATION (1<<0)
///from base of datum/radiation_wave/radiate(): (strength)
#define COMSIG_ATOM_RAD_CONTAMINATING "atom_rad_contam"
#define COMPONENT_BLOCK_CONTAMINATION (1<<0)
///from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)
#define COMSIG_ATOM_RAD_WAVE_PASSING "atom_rad_wave_pass"
#define COMPONENT_RAD_WAVE_HANDLED (1<<0)
///from internal loop in atom/movable/proc/CanReach(): (list/next)
#define COMSIG_ATOM_CANREACH "atom_can_reach"
#define COMPONENT_ALLOW_REACH (1<<0)
///for any tool behaviors: (mob/living/user, obj/item/I, list/recipes)
#define COMSIG_ATOM_TOOL_ACT(tooltype) "tool_recipe_discovery_[tooltype]"
#define COMPONENT_BLOCK_TOOL_ATTACK (1<<0)
///for when an atom has been created through processing (atom/original_atom, list/chosen_processing_option)
#define COMSIG_ATOM_CREATEDBY_PROCESSING "atom_createdby_processing"
///when an atom is processed (mob/living/user, obj/item/I, list/atom/results)
#define COMSIG_ATOM_PROCESSED "atom_processed"
///called when teleporting into a protected turf: (channel, turf/origin)
#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport"
#define COMPONENT_BLOCK_TELEPORT (1<<0)
///called when an atom is added to the hearers on get_hearers_in_view(): (list/processing_list, list/hearers)
#define COMSIG_ATOM_HEARER_IN_VIEW "atom_hearer_in_view"
///called when an atom starts orbiting another atom: (atom)
#define COMSIG_ATOM_ORBIT_BEGIN "atom_orbit_begin"
///called when an atom stops orbiting another atom: (atom)
#define COMSIG_ATOM_ORBIT_STOP "atom_orbit_stop"
///from base of atom/set_opacity(): (new_opacity)
#define COMSIG_ATOM_SET_OPACITY "atom_set_opacity"
///from base of atom/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
#define COMSIG_ATOM_HITBY "atom_hitby"
//from base of atom/movable/on_enter_storage(): (datum/component/storage/concrete/master_storage)
#define COMSIG_STORAGE_ENTERED "storage_entered"
//from base of atom/movable/on_exit_storage(): (datum/component/storage/concrete/master_storage)
#define COMSIG_STORAGE_EXITED "storage_exited"
///from base of atom/expose_reagents(): (/list, /datum/reagents, methods, volume_modifier, show_message)
#define COMSIG_ATOM_EXPOSE_REAGENTS "atom_expose_reagents"
/// Prevents the atom from being exposed to reagents if returned on [COMSIG_ATOM_EXPOSE_REAGENTS]
#define COMPONENT_NO_EXPOSE_REAGENTS (1<<0)
///from base of [/datum/reagent/proc/expose_atom]: (/datum/reagent, reac_volume)
#define COMSIG_ATOM_EXPOSE_REAGENT "atom_expose_reagent"
///from base of [/datum/reagent/proc/expose_atom]: (/atom, reac_volume)
#define COMSIG_REAGENT_EXPOSE_ATOM "reagent_expose_atom"
///from base of [/datum/reagent/proc/expose_atom]: (/obj, reac_volume)
#define COMSIG_REAGENT_EXPOSE_OBJ "reagent_expose_obj"
///from base of [/datum/reagent/proc/expose_atom]: (/mob/living, reac_volume, methods, show_message, touch_protection, /mob/camera/blob) // ovemind arg is only used by blob reagents.
#define COMSIG_REAGENT_EXPOSE_MOB "reagent_expose_mob"
///from base of [/datum/reagent/proc/expose_atom]: (/turf, reac_volume)
#define COMSIG_REAGENT_EXPOSE_TURF "reagent_expose_turf"
///from base of [/datum/controller/subsystem/materials/proc/InitializeMaterial]: (/datum/material)
#define COMSIG_MATERIALS_INIT_MAT "SSmaterials_init_mat"
///from base of [/datum/reagents/proc/add_reagent]: (/datum/reagent, amount, reagtemp, data, no_react)
#define COMSIG_REAGENTS_NEW_REAGENT "reagents_new_reagent"
///from base of [/datum/reagents/proc/add_reagent]: (/datum/reagent, amount, reagtemp, data, no_react)
#define COMSIG_REAGENTS_ADD_REAGENT "reagents_add_reagent"
///from base of [/datum/reagents/proc/del_reagent]: (/datum/reagent)
#define COMSIG_REAGENTS_DEL_REAGENT "reagents_del_reagent"
///from base of [/datum/reagents/proc/clear_reagents]: ()
#define COMSIG_REAGENTS_REM_REAGENT "reagents_rem_reagent"
///from base of [/datum/reagents/proc/set_temperature]: (new_temp, old_temp)
#define COMSIG_REAGENTS_CLEAR_REAGENTS "reagents_clear_reagents"
///from base of [/datum/reagents/proc/remove_reagent]: (/datum/reagent, amount)
#define COMSIG_REAGENTS_TEMP_CHANGE "reagents_temp_change"
///from base of [/datum/reagents/proc/handle_reactions]: (num_reactions)
#define COMSIG_REAGENTS_REACTED "reagents_reacted"
///from base of [/datum/reagents/proc/process]: (num_reactions)
#define COMSIG_REAGENTS_REACTION_STEP "reagents_time_step"
///from base of [/atom/proc/expose_reagents]: (/atom, /list, methods, volume_modifier, show_message)
#define COMSIG_REAGENTS_EXPOSE_ATOM "reagents_expose_atom"
///from base of [/obj/proc/expose_reagents]: (/obj, /list, methods, volume_modifier, show_message)
#define COMSIG_REAGENTS_EXPOSE_OBJ "reagents_expose_obj"
///from base of [/mob/living/proc/expose_reagents]: (/mob/living, /list, methods, volume_modifier, show_message, touch_protection)
#define COMSIG_REAGENTS_EXPOSE_MOB "reagents_expose_mob"
///from base of [/turf/proc/expose_reagents]: (/turf, /list, methods, volume_modifier, show_message)
#define COMSIG_REAGENTS_EXPOSE_TURF "reagents_expose_turf"
///from base of [/datum/component/personal_crafting/proc/del_reqs]: ()
#define COMSIG_REAGENTS_CRAFTING_PING "reagents_crafting_ping"
// Lighting:
///from base of [atom/proc/set_light]: (l_range, l_power, l_color, l_on)
#define COMSIG_ATOM_SET_LIGHT "atom_set_light"
/// Blocks [/atom/proc/set_light], [/atom/proc/set_light_power], [/atom/proc/set_light_range], [/atom/proc/set_light_color], [/atom/proc/set_light_on], and [/atom/proc/set_light_flags].
#define COMPONENT_BLOCK_LIGHT_UPDATE (1<<0)
///Called right before the atom changes the value of light_power to a different one, from base [atom/proc/set_light_power]: (new_power)
#define COMSIG_ATOM_SET_LIGHT_POWER "atom_set_light_power"
///Called right after the atom changes the value of light_power to a different one, from base of [/atom/proc/set_light_power]: (old_power)
#define COMSIG_ATOM_UPDATE_LIGHT_POWER "atom_update_light_power"
///Called right before the atom changes the value of light_range to a different one, from base [atom/proc/set_light_range]: (new_range)
#define COMSIG_ATOM_SET_LIGHT_RANGE "atom_set_light_range"
///Called right after the atom changes the value of light_range to a different one, from base of [/atom/proc/set_light_range]: (old_range)
#define COMSIG_ATOM_UPDATE_LIGHT_RANGE "atom_update_light_range"
///Called right before the atom changes the value of light_color to a different one, from base [atom/proc/set_light_color]: (new_color)
#define COMSIG_ATOM_SET_LIGHT_COLOR "atom_set_light_color"
///Called right after the atom changes the value of light_color to a different one, from base of [/atom/proc/set_light_color]: (old_color)
#define COMSIG_ATOM_UPDATE_LIGHT_COLOR "atom_update_light_color"
///Called right before the atom changes the value of light_on to a different one, from base [atom/proc/set_light_on]: (new_value)
#define COMSIG_ATOM_SET_LIGHT_ON "atom_set_light_on"
///Called right after the atom changes the value of light_on to a different one, from base of [/atom/proc/set_light_on]: (old_value)
#define COMSIG_ATOM_UPDATE_LIGHT_ON "atom_update_light_on"
///Called right before the atom changes the value of light_flags to a different one, from base [atom/proc/set_light_flags]: (new_flags)
#define COMSIG_ATOM_SET_LIGHT_FLAGS "atom_set_light_flags"
///Called right after the atom changes the value of light_flags to a different one, from base of [/atom/proc/set_light_flags]: (old_flags)
#define COMSIG_ATOM_UPDATE_LIGHT_FLAGS "atom_update_light_flags"
///called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)
#define COMSIG_ATOM_INTERCEPT_Z_FALL "movable_intercept_z_impact"
///called on a movable (NOT living) when it starts pulling (atom/movable/pulled, state, force)
#define COMSIG_ATOM_START_PULL "movable_start_pull"
///called on /living when someone starts pulling (atom/movable/pulled, state, force)
#define COMSIG_LIVING_START_PULL "living_start_pull"
///called on /living when someone is pulled (mob/living/puller)
#define COMSIG_LIVING_GET_PULLED "living_start_pulled"
///from base of [/atom/proc/interact]: (mob/user)
#define COMSIG_ATOM_UI_INTERACT "atom_ui_interact"
/// from /datum/component/singularity/proc/can_move(), as well as /obj/energy_ball/proc/can_move()
/// if a callback returns `SINGULARITY_TRY_MOVE_BLOCK`, then the singularity will not move to that turf
#define COMSIG_ATOM_SINGULARITY_TRY_MOVE "atom_singularity_try_move"
/// When returned from `COMSIG_ATOM_SINGULARITY_TRY_MOVE`, the singularity will move to that turf
#define SINGULARITY_TRY_MOVE_BLOCK (1 << 0)
/////////////////
///from base of area/Entered(): (/area). Sent to "area-sensitive" movables, see __DEFINES/traits.dm for info.
#define COMSIG_ENTER_AREA "enter_area"
///from base of area/Exited(): (/area). Sent to "area-sensitive" movables, see __DEFINES/traits.dm for info.
#define COMSIG_EXIT_AREA "exit_area"
///from base of atom/Click(): (location, control, params, mob/user)
#define COMSIG_CLICK "atom_click"
///from base of atom/ShiftClick(): (/mob)
#define COMSIG_CLICK_SHIFT "shift_click"
#define COMPONENT_ALLOW_EXAMINATE (1<<0) //Allows the user to examinate regardless of client.eye.
///from base of atom/CtrlClickOn(): (/mob)
#define COMSIG_CLICK_CTRL "ctrl_click"
///from base of atom/AltClick(): (/mob)
#define COMSIG_CLICK_ALT "alt_click"
///from base of atom/CtrlShiftClick(/mob)
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click"
///from base of atom/MouseDrop(): (/atom/over, /mob/user)
#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto"
#define COMPONENT_NO_MOUSEDROP (1<<0)
///from base of atom/MouseDrop_T: (/atom/from, /mob/user)
#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto"
///from base of mob/MouseWheelOn(): (/atom, delta_x, delta_y, params)
#define COMSIG_MOUSE_SCROLL_ON "mousescroll_on"
// /area signals
///from base of area/proc/power_change(): ()
#define COMSIG_AREA_POWER_CHANGE "area_power_change"
///from base of area/Entered(): (atom/movable/M)
#define COMSIG_AREA_ENTERED "area_entered"
///from base of area/Exited(): (atom/movable/M)
#define COMSIG_AREA_EXITED "area_exited"
// /turf signals
///from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)
#define COMSIG_TURF_CHANGE "turf_change"
///from base of atom/has_gravity(): (atom/asker, list/forced_gravities)
#define COMSIG_TURF_HAS_GRAVITY "turf_has_gravity"
///from base of turf/multiz_turf_del(): (turf/source, direction)
#define COMSIG_TURF_MULTIZ_DEL "turf_multiz_del"
///from base of turf/multiz_turf_new: (turf/source, direction)
#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new"
// /atom/movable signals
///from base of atom/movable/Moved(): (/atom)
#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move"
#define COMPONENT_MOVABLE_BLOCK_PRE_MOVE (1<<0)
///from base of atom/movable/Moved(): (/atom, dir)
#define COMSIG_MOVABLE_MOVED "movable_moved"
///from base of atom/movable/Cross(): (/atom/movable)
#define COMSIG_MOVABLE_CROSS "movable_cross"
///from base of atom/movable/Crossed(): (/atom/movable)
#define COMSIG_MOVABLE_CROSSED "movable_crossed"
///from base of atom/movable/Uncross(): (/atom/movable)
#define COMSIG_MOVABLE_UNCROSS "movable_uncross"
#define COMPONENT_MOVABLE_BLOCK_UNCROSS (1<<0)
///from base of atom/movable/Uncrossed(): (/atom/movable)
#define COMSIG_MOVABLE_UNCROSSED "movable_uncrossed"
///from base of atom/movable/Bump(): (/atom)
#define COMSIG_MOVABLE_BUMP "movable_bump"
///from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)
#define COMSIG_MOVABLE_IMPACT "movable_impact"
#define COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSH (1<<0) //if true, flip if the impact will push what it hits
#define COMPONENT_MOVABLE_IMPACT_NEVERMIND (1<<1) //return true if you destroyed whatever it was you're impacting and there won't be anything for hitby() to run on
///from base of mob/living/hitby(): (mob/living/target, hit_zone)
#define COMSIG_MOVABLE_IMPACT_ZONE "item_impact_zone"
///from /atom/movable/proc/buckle_mob(): (mob/living/M, force, check_loc, buckle_mob_flags)
#define COMSIG_MOVABLE_PREBUCKLE "prebuckle" // this is the last chance to interrupt and block a buckle before it finishes
#define COMPONENT_BLOCK_BUCKLE (1<<0)
///from base of atom/movable/buckle_mob(): (mob, force)
#define COMSIG_MOVABLE_BUCKLE "buckle"
///from base of atom/movable/unbuckle_mob(): (mob, force)
#define COMSIG_MOVABLE_UNBUCKLE "unbuckle"
///from /obj/vehicle/proc/driver_move, caught by the riding component to check and execute the driver trying to drive the vehicle
#define COMSIG_RIDDEN_DRIVER_MOVE "driver_move"
#define COMPONENT_DRIVER_BLOCK_MOVE (1<<0)
///from base of atom/movable/throw_at(): (list/args)
#define COMSIG_MOVABLE_PRE_THROW "movable_pre_throw"
#define COMPONENT_CANCEL_THROW (1<<0)
///from base of atom/movable/throw_at(): (datum/thrownthing, spin)
#define COMSIG_MOVABLE_POST_THROW "movable_post_throw"
///from base of atom/movable/onTransitZ(): (old_z, new_z)
#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit"
///called when the movable is placed in an unaccessible area, used for stationloving: ()
#define COMSIG_MOVABLE_SECLUDED_LOCATION "movable_secluded"
///from base of atom/movable/Hear(): (proc args list(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list()))
#define COMSIG_MOVABLE_HEAR "movable_hear"
#define HEARING_MESSAGE 1
#define HEARING_SPEAKER 2
#define HEARING_LANGUAGE 3
#define HEARING_RAW_MESSAGE 4
/* #define HEARING_RADIO_FREQ 5
#define HEARING_SPANS 6
#define HEARING_MESSAGE_MODE 7 */
///called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
#define COMSIG_MOVABLE_DISPOSING "movable_disposing"
// called when movable is expelled from a disposal pipe, bin or outlet on obj/pipe_eject: (direction)
#define COMSIG_MOVABLE_PIPE_EJECTING "movable_pipe_ejecting"
///called when the movable sucessfully has it's anchored var changed, from base atom/movable/set_anchored(): (value)
#define COMSIG_MOVABLE_SET_ANCHORED "movable_set_anchored"
///from base of atom/movable/setGrabState(): (newstate)
#define COMSIG_MOVABLE_SET_GRAB_STATE "living_set_grab_state"
///Called when the movable tries to change its dynamic light color setting, from base atom/movable/lighting_overlay_set_color(): (color)
#define COMSIG_MOVABLE_LIGHT_OVERLAY_SET_RANGE "movable_light_overlay_set_color"
///Called when the movable tries to change its dynamic light power setting, from base atom/movable/lighting_overlay_set_power(): (power)
#define COMSIG_MOVABLE_LIGHT_OVERLAY_SET_POWER "movable_light_overlay_set_power"
///Called when the movable tries to change its dynamic light range setting, from base atom/movable/lighting_overlay_set_range(): (range)
#define COMSIG_MOVABLE_LIGHT_OVERLAY_SET_COLOR "movable_light_overlay_set_range"
///Called when the movable tries to toggle its dynamic light LIGHTING_ON status, from base atom/movable/lighting_overlay_toggle_on(): (new_state)
#define COMSIG_MOVABLE_LIGHT_OVERLAY_TOGGLE_ON "movable_light_overlay_toggle_on"
///called when the movable's glide size is updated: (new_glide_size)
#define COMSIG_MOVABLE_UPDATE_GLIDE_SIZE "movable_glide_size"
///Called when a movable is hit by a plunger in layer mode, from /obj/item/plunger/attack_obj()
#define COMSIG_MOVABLE_CHANGE_DUCT_LAYER "movable_change_duct_layer"
// /mob signals
///from base of /mob/Login(): ()
#define COMSIG_MOB_LOGIN "mob_login"
///from base of /mob/Logout(): ()
#define COMSIG_MOB_LOGOUT "mob_logout"
///from base of mob/set_stat(): (new_stat)
#define COMSIG_MOB_STATCHANGE "mob_statchange"
///from base of mob/clickon(): (atom/A, params)
#define COMSIG_MOB_CLICKON "mob_clickon"
///from base of mob/MiddleClickOn(): (atom/A)
#define COMSIG_MOB_MIDDLECLICKON "mob_middleclickon"
///from base of mob/AltClickOn(): (atom/A)
#define COMSIG_MOB_ALTCLICKON "mob_altclickon"
#define COMSIG_MOB_CANCEL_CLICKON (1<<0)
///from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_ALLOWED "mob_allowed"
///from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic"
#define COMPONENT_BLOCK_MAGIC (1<<0)
///from base of mob/create_mob_hud(): ()
#define COMSIG_MOB_HUD_CREATED "mob_hud_created"
///from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage"
///from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_THROW "mob_throw"
///from base of /mob/verb/examinate(): (atom/target)
#define COMSIG_MOB_EXAMINATE "mob_examinate"
///from /mob/living/handle_eye_contact(): (mob/living/other_mob)
#define COMSIG_MOB_EYECONTACT "mob_eyecontact"
/// return this if you want to block printing this message to this person, if you want to print your own (does not affect the other person's message)
#define COMSIG_BLOCK_EYECONTACT (1<<0)
///from base of /mob/update_sight(): ()
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight"
////from /mob/living/say(): ()
#define COMSIG_MOB_SAY "mob_say"
#define COMPONENT_UPPERCASE_SPEECH (1<<0)
// used to access COMSIG_MOB_SAY argslist
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
/* #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
#define SPEECH_IGNORE_SPAM 6
#define SPEECH_FORCED 7 */
///from /mob/say_dead(): (mob/speaker, message)
#define COMSIG_MOB_DEADSAY "mob_deadsay"
#define MOB_DEADSAY_SIGNAL_INTERCEPT (1<<0)
///from /mob/living/emote(): ()
#define COMSIG_MOB_EMOTE "mob_emote"
///from base of mob/swap_hand(): (obj/item)
#define COMSIG_MOB_SWAP_HANDS "mob_swap_hands"
#define COMPONENT_BLOCK_SWAP (1<<0)
///from /obj/structure/door/crush(): (mob/living/crushed, /obj/machinery/door/crushing_door)
#define COMSIG_LIVING_DOORCRUSHED "living_doorcrush"
///from base of mob/living/resist() (/mob/living)
#define COMSIG_LIVING_RESIST "living_resist"
///from base of mob/living/IgniteMob() (/mob/living)
#define COMSIG_LIVING_IGNITED "living_ignite"
///from base of mob/living/extinguish_mob() (/mob/living)
#define COMSIG_LIVING_EXTINGUISHED "living_extinguished"
///from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act"
///sent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check)
#define COMSIG_LIVING_SHOCK_PREVENTED "living_shock_prevented"
///sent by stuff like stunbatons and tasers: ()
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock"
///from base of mob/living/revive() (full_heal, admin_revive)
#define COMSIG_LIVING_REVIVE "living_revive"
///from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regen_limbs"
///from base of mob/living/set_buckled(): (new_buckled)
#define COMSIG_LIVING_SET_BUCKLED "living_set_buckled"
///from base of mob/living/set_body_position()
#define COMSIG_LIVING_SET_BODY_POSITION "living_set_body_position"
///From post-can inject check of syringe after attack (mob/user)
#define COMSIG_LIVING_TRY_SYRINGE "living_try_syringe"
///Sent when bloodcrawl ends in mob/living/phasein(): (phasein_decal)
#define COMSIG_LIVING_AFTERPHASEIN "living_phasein"
///from base of mob/living/death(): (gibbed)
#define COMSIG_LIVING_DEATH "living_death"
///sent from borg recharge stations: (amount, repairs)
#define COMSIG_PROCESS_BORGCHARGER_OCCUPANT "living_charge"
///sent when a mob/login() finishes: (client)
#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login"
///sent from borg mobs to itself, for tools to catch an upcoming destroy() due to safe decon (rather than detonation)
#define COMSIG_BORG_SAFE_DECONSTRUCT "borg_safe_decon"
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
///from base of mob/living/Stun() (amount, ignore_canstun)
#define COMSIG_LIVING_STATUS_STUN "living_stun"
///from base of mob/living/Knockdown() (amount, ignore_canstun)
#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown"
///from base of mob/living/Paralyze() (amount, ignore_canstun)
#define COMSIG_LIVING_STATUS_PARALYZE "living_paralyze"
///from base of mob/living/Immobilize() (amount, ignore_canstun)
#define COMSIG_LIVING_STATUS_IMMOBILIZE "living_immobilize"
///from base of mob/living/Unconscious() (amount, ignore_canstun)
#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious"
///from base of mob/living/Sleeping() (amount, ignore_canstun)
#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping"
#define COMPONENT_NO_STUN (1<<0) //For all of them
///from base of /mob/living/can_track(): (mob/user)
#define COMSIG_LIVING_CAN_TRACK "mob_cantrack"
#define COMPONENT_CANT_TRACK (1<<0)
///from end of fully_heal(): (admin_revive)
#define COMSIG_LIVING_POST_FULLY_HEAL "living_post_fully_heal"
///From /datum/component/creamed/Initialize()
#define COMSIG_MOB_CREAMED "mob_creamed"
///From /obj/item/gun/proc/check_botched()
#define COMSIG_MOB_CLUMSY_SHOOT_FOOT "mob_clumsy_shoot_foot"
///When a carbon mob hugs someone, this is called on the carbon that is hugging. (mob/living/hugger, mob/living/hugged)
#define COMSIG_CARBON_HUG "carbon_hug"
///When a carbon mob is hugged, this is called on the carbon that is hugged. (mob/living/hugger)
#define COMSIG_CARBON_HUGGED "carbon_hugged"
///When a carbon mob is headpatted, this is called on the carbon that is headpatted. (mob/living/headpatter)
#define COMSIG_CARBON_HEADPAT "carbon_headpatted"
///When a carbon slips. Called on /turf/open/handle_slip()
#define COMSIG_ON_CARBON_SLIP "carbon_slip"
///When a carbon gets a vending machine tilted on them
#define COMSIG_ON_VENDOR_CRUSH "carbon_vendor_crush"
// /mob/living/carbon physiology signals
#define COMSIG_CARBON_GAIN_WOUND "carbon_gain_wound" //from /datum/wound/proc/apply_wound() (/mob/living/carbon/C, /datum/wound/W, /obj/item/bodypart/L)
#define COMSIG_CARBON_LOSE_WOUND "carbon_lose_wound" //from /datum/wound/proc/remove_wound() (/mob/living/carbon/C, /datum/wound/W, /obj/item/bodypart/L)
///from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment
#define COMSIG_CARBON_ATTACH_LIMB "carbon_attach_limb"
#define COMPONENT_NO_ATTACH (1<<0)
#define COMSIG_CARBON_REMOVE_LIMB "carbon_remove_limb" //from base of /obj/item/bodypart/proc/drop_limb(special, dismembered)
#define COMSIG_BODYPART_GAUZED "bodypart_gauzed" // from /obj/item/bodypart/proc/apply_gauze(/obj/item/stack/gauze)
#define COMSIG_BODYPART_GAUZE_DESTROYED "bodypart_degauzed" // from [/obj/item/bodypart/proc/seep_gauze] when it runs out of absorption
///from base of mob/living/carbon/soundbang_act(): (list(intensity))
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang"
///from /item/organ/proc/Insert() (/obj/item/organ/)
#define COMSIG_CARBON_GAIN_ORGAN "carbon_gain_organ"
///from /item/organ/proc/Remove() (/obj/item/organ/)
#define COMSIG_CARBON_LOSE_ORGAN "carbon_lose_organ"
///from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)
#define COMSIG_CARBON_EQUIP_HAT "carbon_equip_hat"
///from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)
#define COMSIG_CARBON_UNEQUIP_HAT "carbon_unequip_hat"
///from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)
#define COMSIG_CARBON_UNEQUIP_SHOECOVER "carbon_unequip_shoecover"
#define COMSIG_CARBON_EQUIP_SHOECOVER "carbon_equip_shoecover"
///defined twice, in carbon and human's topics, fired when interacting with a valid embedded_object to pull it out (mob/living/carbon/target, /obj/item, /obj/item/bodypart/L)
#define COMSIG_CARBON_EMBED_RIP "item_embed_start_rip"
///called when removing a given item from a mob, from mob/living/carbon/remove_embedded_object(mob/living/carbon/target, /obj/item)
#define COMSIG_CARBON_EMBED_REMOVAL "item_embed_remove_safe"
///Called when someone attempts to cuff a carbon
#define COMSIG_CARBON_CUFF_ATTEMPTED "carbon_attempt_cuff"
// /mob/living/simple_animal/hostile signals
#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
#define COMPONENT_HOSTILE_NO_ATTACK (1<<0)
///from base of mob/living/simple_animal/hostile/regalrat: (mob/living/simple_animal/hostile/regalrat/king)
#define COMSIG_RAT_INTERACT "rat_interaction"
// /obj signals
///from base of [/obj/proc/take_damage]: (damage_amount, damage_type, damage_flag, sound_effect, attack_dir, aurmor_penetration)
#define COMSIG_OBJ_TAKE_DAMAGE "obj_take_damage"
/// Return bitflags for the above signal which prevents the object taking any damage.
#define COMPONENT_NO_TAKE_DAMAGE (1<<0)
///from base of obj/deconstruct(): (disassembled)
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct"
///from base of code/game/machinery
#define COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH "obj_default_unfasten_wrench"
///from base of /turf/proc/levelupdate(). (intact) true to hide and false to unhide
#define COMSIG_OBJ_HIDE "obj_hide"
/// from /obj/item/toy/crayon/spraycan/afterattack: (color_is_dark)
#define COMSIG_OBJ_PAINTED "obj_painted"
// /obj/machinery signals
///from /obj/machinery/obj_break(damage_flag): (damage_flag)
#define COMSIG_MACHINERY_BROKEN "machinery_broken"
///from base power_change() when power is lost
#define COMSIG_MACHINERY_POWER_LOST "machinery_power_lost"
///from base power_change() when power is restored
#define COMSIG_MACHINERY_POWER_RESTORED "machinery_power_restored"
///from /obj/machinery/set_occupant(atom/movable/O): (new_occupant)
#define COMSIG_MACHINERY_SET_OCCUPANT "machinery_set_occupant"
///from /obj/machinery/destructive_scanner/proc/open(aggressive): Runs when the destructive scanner scans a group of objects. (list/scanned_atoms)
#define COMSIG_MACHINERY_DESTRUCTIVE_SCAN "machinery_destructive_scan"
///from /obj/machinery/computer/arcade/prizevend(mob/user, prizes = 1)
#define COMSIG_ARCADE_PRIZEVEND "arcade_prizevend"
///from obj/machinery/iv_drip/IV_attach(target, usr) : (attachee)
#define COMSIG_IV_ATTACH "iv_attach"
///from obj/machinery/iv_drip/IV_detach() : (detachee)
#define COMSIG_IV_DETACH "iv_detach"
// /obj/machinery/computer/teleporter
/// from /obj/machinery/computer/teleporter/proc/set_target(target, old_target)
#define COMSIG_TELEPORTER_NEW_TARGET "teleporter_new_target"
// /obj/machinery/power/supermatter_crystal signals
/// from /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM delam reaches the point of sounding alarms
#define COMSIG_SUPERMATTER_DELAM_START_ALARM "sm_delam_start_alarm"
/// from /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM sounds an audible alarm
#define COMSIG_SUPERMATTER_DELAM_ALARM "sm_delam_alarm"
// /obj/machinery/atmospherics/components/unary/cryo_cell signals
/// from /obj/machinery/atmospherics/components/unary/cryo_cell/set_on(bool): (on)
#define COMSIG_CRYO_SET_ON "cryo_set_on"
// /obj/machinery/door/airlock signals
//from /obj/machinery/door/airlock/open(): (forced)
#define COMSIG_AIRLOCK_OPEN "airlock_open"
//from /obj/machinery/door/airlock/close(): (forced)
#define COMSIG_AIRLOCK_CLOSE "airlock_close"
// /obj/item signals
///from base of obj/item/equipped(): (/mob/equipper, slot)
#define COMSIG_ITEM_EQUIPPED "item_equip"
///from base of obj/item/on_grind(): ())
#define COMSIG_ITEM_ON_GRIND "on_grind"
///from base of obj/item/on_juice(): ()
#define COMSIG_ITEM_ON_JUICE "on_juice"
///from /obj/machinery/hydroponics/attackby(obj/item/O, mob/user, params) when an object is used as compost: (mob/user)
#define COMSIG_ITEM_ON_COMPOSTED "on_composted"
///Called when an item is dried by a drying rack:
#define COMSIG_ITEM_DRIED "item_dried"
///from base of obj/item/dropped(): (mob/user)
#define COMSIG_ITEM_DROPPED "item_drop"
///from base of obj/item/pickup(): (/mob/taker)
#define COMSIG_ITEM_PICKUP "item_pickup"
///from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone"
///return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul"
///called before marking an object for retrieval, checked in /obj/effect/proc_holder/spell/targeted/summonitem/cast() : (mob/user)
#define COMSIG_ITEM_MARK_RETRIEVAL "item_mark_retrieval"
#define COMPONENT_BLOCK_MARK_RETRIEVAL (1<<0)
///from base of obj/item/hit_reaction(): (list/args)
#define COMSIG_ITEM_HIT_REACT "item_hit_react"
///called on item when microwaved (): (obj/machinery/microwave/M)
#define COMSIG_ITEM_MICROWAVE_ACT "microwave_act"
#define COMPONENT_SUCCESFUL_MICROWAVE (1<<0)
///called on item when created through microwaving (): (obj/machinery/microwave/M, cooking_efficiency)
#define COMSIG_ITEM_MICROWAVE_COOKED "microwave_cooked"
///from base of item/sharpener/attackby(): (amount, max)
#define COMSIG_ITEM_SHARPEN_ACT "sharpen_act"
#define COMPONENT_BLOCK_SHARPEN_APPLIED (1<<0)
#define COMPONENT_BLOCK_SHARPEN_BLOCKED (1<<1)
#define COMPONENT_BLOCK_SHARPEN_ALREADY (1<<2)
#define COMPONENT_BLOCK_SHARPEN_MAXED (1<<3)
///Called when an object is grilled ontop of a griddle
#define COMSIG_ITEM_GRILLED "item_griddled"
#define COMPONENT_HANDLED_GRILLING (1<<0)
///Called when an object is turned into another item through grilling ontop of a griddle
#define COMSIG_GRILL_COMPLETED "item_grill_completed"
///Called when an armor plate is successfully applied to an object
#define COMSIG_ARMOR_PLATED "armor_plated"
///Called when an item gets recharged by the ammo powerup
#define COMSIG_ITEM_RECHARGED "item_recharged"
///from base of [/obj/item/proc/tool_check_callback]: (mob/living/user)
#define COMSIG_TOOL_IN_USE "tool_in_use"
///from base of [/obj/item/proc/tool_start_check]: (mob/living/user)
#define COMSIG_TOOL_START_USE "tool_start_use"
///from [/obj/item/proc/disableEmbedding]:
#define COMSIG_ITEM_DISABLE_EMBED "item_disable_embed"
///from [/obj/effect/mine/proc/triggermine]:
#define COMSIG_MINE_TRIGGERED "minegoboom"
///from [/obj/structure/closet/supplypod/proc/preOpen]:
#define COMSIG_SUPPLYPOD_LANDED "supplypodgoboom"
// /obj signals for economy
///called when the payment component tries to charge an account.
#define COMSIG_OBJ_ATTEMPT_CHARGE "obj_attempt_simple_charge"
#define COMPONENT_OBJ_CANCEL_CHARGE (1<<0)
///Called when a payment component changes value
#define COMSIG_OBJ_ATTEMPT_CHARGE_CHANGE "obj_attempt_simple_charge_change"
// /obj/item signals for economy
///called when an item is sold by the exports subsystem
#define COMSIG_ITEM_SOLD "item_sold"
///called when a wrapped up structure is opened by hand
#define COMSIG_STRUCTURE_UNWRAPPED "structure_unwrapped"
///called when a wrapped up item is opened by hand
#define COMSIG_ITEM_UNWRAPPED "item_unwrapped"
#define COMSIG_ITEM_SPLIT_VALUE (1<<0)
///called when getting the item's exact ratio for cargo's profit.
#define COMSIG_ITEM_SPLIT_PROFIT "item_split_profits"
///called when getting the item's exact ratio for cargo's profit, without selling the item.
#define COMSIG_ITEM_SPLIT_PROFIT_DRY "item_split_profits_dry"
// /obj/item/clothing signals
///from [/mob/living/carbon/human/Move]: ()
#define COMSIG_SHOES_STEP_ACTION "shoes_step_action"
///from base of /obj/item/clothing/suit/space/proc/toggle_spacesuit(): (obj/item/clothing/suit/space/suit)
#define COMSIG_SUIT_SPACE_TOGGLE "suit_space_toggle"
// /obj/item/implant signals
///from base of /obj/item/implant/proc/activate(): ()
#define COMSIG_IMPLANT_ACTIVATED "implant_activated"
///from base of /obj/item/implant/proc/implant(): (list/args)
#define COMSIG_IMPLANT_IMPLANTING "implant_implanting"
#define COMPONENT_STOP_IMPLANTING (1<<0)
///called on already installed implants when a new one is being added in /obj/item/implant/proc/implant(): (list/args, obj/item/implant/new_implant)
#define COMSIG_IMPLANT_OTHER "implant_other"
//#define COMPONENT_STOP_IMPLANTING (1<<0) //The name makes sense for both
#define COMPONENT_DELETE_NEW_IMPLANT (1<<1)
#define COMPONENT_DELETE_OLD_IMPLANT (1<<2)
/// called on implants, after a successful implantation: (mob/living/target, mob/user, silent, force)
#define COMSIG_IMPLANT_IMPLANTED "implant_implanted"
/// called on implants, after an implant has been removed: (mob/living/source, silent, special)
#define COMSIG_IMPLANT_REMOVED "implant_removed"
///called on implants being implanted into someone with an uplink implant: (datum/component/uplink)
#define COMSIG_IMPLANT_EXISTING_UPLINK "implant_uplink_exists"
//This uses all return values of COMSIG_IMPLANT_OTHER
// /obj/item/pda signals
///called on pda when the user changes the ringtone: (mob/living/user, new_ringtone)
#define COMSIG_PDA_CHANGE_RINGTONE "pda_change_ringtone"
#define COMPONENT_STOP_RINGTONE_CHANGE (1<<0)
#define COMSIG_PDA_CHECK_DETONATE "pda_check_detonate"
#define COMPONENT_PDA_NO_DETONATE (1<<0)
// /obj/item/radio signals
///called from base of /obj/item/radio/proc/set_frequency(): (list/args)
#define COMSIG_RADIO_NEW_FREQUENCY "radio_new_frequency"
// /obj/item/pen signals
///called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user)
#define COMSIG_PEN_ROTATED "pen_rotated"
// /obj/item/gun signals
///called in /obj/item/gun/process_fire (user, target, params, zone_override)
#define COMSIG_MOB_FIRED_GUN "mob_fired_gun"
///called in /obj/item/gun/process_fire (user, target, params, zone_override)
#define COMSIG_GUN_FIRED "gun_fired"
// /obj/item/grenade signals
///called in /obj/item/gun/process_fire (user, target, params, zone_override)
#define COMSIG_GRENADE_DETONATE "grenade_prime"
///called in /obj/item/gun/process_fire (user, target, params, zone_override)
#define COMSIG_GRENADE_ARMED "grenade_armed"
// /obj/projectile signals (sent to the firer)
///from base of /obj/projectile/proc/on_hit(), like COMSIG_PROJECTILE_ON_HIT but on the projectile itself and with the hit limb (if any): (atom/movable/firer, atom/target, Angle, hit_limb)
#define COMSIG_PROJECTILE_SELF_ON_HIT "projectile_self_on_hit"
///from base of /obj/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)
#define COMSIG_PROJECTILE_ON_HIT "projectile_on_hit"
///from base of /obj/projectile/proc/fire(): (obj/projectile, atom/original_target)
#define COMSIG_PROJECTILE_BEFORE_FIRE "projectile_before_fire"
///from the base of /obj/projectile/proc/fire(): ()
#define COMSIG_PROJECTILE_FIRE "projectile_fire"
///sent to targets during the process_hit proc of projectiles
#define COMSIG_PROJECTILE_PREHIT "com_proj_prehit"
///sent to targets during the process_hit proc of projectiles
#define COMSIG_PROJECTILE_RANGE_OUT "projectile_range_out"
///from [/obj/item/proc/tryEmbed] sent when trying to force an embed (mainly for projectiles and eating glass)
#define COMSIG_EMBED_TRY_FORCE "item_try_embed"
#define COMPONENT_EMBED_SUCCESS (1<<1)
///sent to targets during the process_hit proc of projectiles
#define COMSIG_PELLET_CLOUD_INIT "pellet_cloud_init"
// /obj/vehicle/sealed/mecha signals
///sent from mecha action buttons to the mecha they're linked to
#define COMSIG_MECHA_ACTION_TRIGGER "mecha_action_activate"
// /mob/living/carbon/human signals
///Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit"
///Whenever EquipRanked is called, called after job is set
#define COMSIG_JOB_RECEIVED "job_received"
// /datum/species signals
///from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)
#define COMSIG_SPECIES_GAIN "species_gain"
///from datum/species/on_species_loss(): (datum/species/lost_species)
#define COMSIG_SPECIES_LOSS "species_loss"
// /datum/song signals
///sent to the instrument when a song starts playing
#define COMSIG_SONG_START "song_start"
///sent to the instrument when a song stops playing
#define COMSIG_SONG_END "song_end"
/*******Component Specific Signals*******/
//Janitor
///(): Returns bitflags of wet values.
#define COMSIG_TURF_IS_WET "check_turf_wet"
///(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
#define COMSIG_TURF_MAKE_DRY "make_turf_try"
///Called on an object to "clean it", such as removing blood decals/overlays, etc. The clean types bitfield is sent with it. Return TRUE if any cleaning was necessary and thus performed.
#define COMSIG_COMPONENT_CLEAN_ACT "clean_act"
///Returned by cleanable components when they are cleaned.
#define COMPONENT_CLEANED (1<<0)
//Creamed
///called when you wash your face at a sink: (num/strength)
#define COMSIG_COMPONENT_CLEAN_FACE_ACT "clean_face_act"
//Food
///from Edible component: (mob/living/eater, mob/feeder, bitecount, bitesize)
#define COMSIG_FOOD_EATEN "food_eaten"
///from base of datum/component/edible/oncrossed: (mob/crosser, bitecount)
#define COMSIG_FOOD_CROSSED "food_crossed"
///from base of Component/edible/On_Consume: (mob/living/eater, mob/living/feeder)
#define COMSIG_FOOD_CONSUMED "food_consumed"
#define COMSIG_ITEM_FRIED "item_fried"
#define COMSIG_FRYING_HANDLED (1<<0)
//Drink
///from base of obj/item/reagent_containers/food/drinks/attack(): (mob/living/M, mob/user)
#define COMSIG_DRINK_DRANK "drink_drank"
///from base of obj/item/reagent_containers/glass/attack(): (mob/M, mob/user)
#define COMSIG_GLASS_DRANK "glass_drank"
//Customizable
///called when an atom with /datum/component/customizable_reagent_holder is customized (obj/item/I)
#define COMSIG_ATOM_CUSTOMIZED "atom_customized"
///called when an item is used as an ingredient: (atom/customized)
#define COMSIG_ITEM_USED_AS_INGREDIENT "item_used_as_ingredient"
///called when an edible ingredient is added: (datum/component/edible/ingredient)
#define COMSIG_EDIBLE_INGREDIENT_ADDED "edible_ingredient_added"
//Plants / Plant Traits
///called when a plant with slippery skin is slipped on (mob/victim)
#define COMSIG_PLANT_ON_SLIP "plant_on_slip"
///called when a plant with liquid contents is squashed on (atom/target)
#define COMSIG_PLANT_ON_SQUASH "plant_on_squash"
///called when a plant grows in a tray (obj/machinery/hydroponics)
#define COMSIG_PLANT_ON_GROW "plant_on_grow"
//Gibs
///from base of /obj/effect/decal/cleanable/blood/gibs/streak(): (list/directions, list/diseases)
#define COMSIG_GIBS_STREAK "gibs_streak"
/// Called on mobs when they step in blood. (blood_amount, blood_state, list/blood_DNA)
#define COMSIG_STEP_ON_BLOOD "step_on_blood"
//Mood
///called when you send a mood event from anywhere in the code.
#define COMSIG_ADD_MOOD_EVENT "add_mood"
///Mood event that only RnD members listen for
#define COMSIG_ADD_MOOD_EVENT_RND "RND_add_mood"
///called when you clear a mood event from anywhere in the code.
#define COMSIG_CLEAR_MOOD_EVENT "clear_mood"
///sent to everyone in range of being affected by mask of madness
#define COMSIG_VOID_MASK_ACT "void_mask_act"
//NTnet
///called on an object by its NTNET connection component on receive. (data(datum/netdata))
#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive"
///called on an object by its NTNET connection component on a port update (hardware_id, port))
#define COMSIG_COMPONENT_NTNET_PORT_UPDATE "ntnet_port_update"
/// called when packet was accepted by the target (datum/netdata, error_code)
#define COMSIG_COMPONENT_NTNET_ACK "ntnet_ack"
/// called when packet was not acknoledged by the target (datum/netdata, error_code)
#define COMSIG_COMPONENT_NTNET_NAK "ntnet_nack"
// Some internal NTnet signals used on ports
///called on an object by its NTNET connection component on a port distruction (port, list/data))
#define COMSIG_COMPONENT_NTNET_PORT_DESTROYED "ntnet_port_destroyed"
///called on an object by its NTNET connection component on a port distruction (port, list/data))
#define COMSIG_COMPONENT_NTNET_PORT_UPDATED "ntnet_port_updated"
///Restaurant
#define COMSIG_ITEM_SOLD_TO_CUSTOMER "item_sold_to_customer"
//Nanites
///() returns TRUE if nanites are found
#define COMSIG_HAS_NANITES "has_nanites"
///() returns TRUE if nanites have stealth
#define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy"
///() deletes the nanite component
#define COMSIG_NANITE_DELETE "nanite_delete"
///(list/nanite_programs) - makes the input list a copy the nanites' program list
#define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs"
///(amount) Returns nanite amount
#define COMSIG_NANITE_GET_VOLUME "nanite_get_volume"
///(amount) Sets current nanite volume to the given amount
#define COMSIG_NANITE_SET_VOLUME "nanite_set_volume"
///(amount) Adjusts nanite volume by the given amount
#define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust"
///(amount) Sets maximum nanite volume to the given amount
#define COMSIG_NANITE_SET_MAX_VOLUME "nanite_set_max_volume"
///(amount(0-100)) Sets cloud ID to the given amount
#define COMSIG_NANITE_SET_CLOUD "nanite_set_cloud"
///(method) Modify cloud sync status. Method can be toggle, enable or disable
#define COMSIG_NANITE_SET_CLOUD_SYNC "nanite_set_cloud_sync"
///(amount) Sets safety threshold to the given amount
#define COMSIG_NANITE_SET_SAFETY "nanite_set_safety"
///(amount) Sets regeneration rate to the given amount
#define COMSIG_NANITE_SET_REGEN "nanite_set_regen"
///(code(1-9999)) Called when sending a nanite signal to a mob.
#define COMSIG_NANITE_SIGNAL "nanite_signal"
///(comm_code(1-9999), comm_message) Called when sending a nanite comm signal to a mob.
#define COMSIG_NANITE_COMM_SIGNAL "nanite_comm_signal"
///(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected
#define COMSIG_NANITE_SCAN "nanite_scan"
///(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs
#define COMSIG_NANITE_UI_DATA "nanite_ui_data"
///(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component
#define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program"
///Installation successful
#define COMPONENT_PROGRAM_INSTALLED (1<<0)
///Installation failed, but there are still nanites
#define COMPONENT_PROGRAM_NOT_INSTALLED (1<<1)
///(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component
#define COMSIG_NANITE_SYNC "nanite_sync"
// /datum/component/storage signals
///() - returns bool.
#define COMSIG_CONTAINS_STORAGE "is_storage"
///(obj/item/inserting, mob/user, silent, force) - returns bool
#define COMSIG_TRY_STORAGE_INSERT "storage_try_insert"
///(mob/show_to, force) - returns bool.
#define COMSIG_TRY_STORAGE_SHOW "storage_show_to"
///(mob/hide_from) - returns bool
#define COMSIG_TRY_STORAGE_HIDE_FROM "storage_hide_from"
///returns bool
#define COMSIG_TRY_STORAGE_HIDE_ALL "storage_hide_all"
///(newstate)
#define COMSIG_TRY_STORAGE_SET_LOCKSTATE "storage_lock_set_state"
///() - returns bool. MUST CHECK IF STORAGE IS THERE FIRST!
#define COMSIG_IS_STORAGE_LOCKED "storage_get_lockstate"
///(type, atom/destination, amount = INFINITY, check_adjacent, force, mob/user, list/inserted) - returns bool - type can be a list of types.
#define COMSIG_TRY_STORAGE_TAKE_TYPE "storage_take_type"
///(type, amount = INFINITY, force = FALSE). Force will ignore max_items, and amount is normally clamped to max_items.
#define COMSIG_TRY_STORAGE_FILL_TYPE "storage_fill_type"
///(obj, new_loc, force = FALSE) - returns bool
#define COMSIG_TRY_STORAGE_TAKE "storage_take_obj"
///(loc) - returns bool - if loc is null it will dump at parent location.
#define COMSIG_TRY_STORAGE_QUICK_EMPTY "storage_quick_empty"
///(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)
#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory"
///(obj/item/insertion_candidate, mob/user, silent) - returns bool
#define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip"
// /datum/component/swabbing signals
#define COMSIG_SWAB_FOR_SAMPLES "swab_for_samples" ///Called when you try to swab something using the swabable component, includes a mutable list of what has been swabbed so far so it can be modified.
#define COMPONENT_SWAB_FOUND (1<<0)
// /datum/component/two_handed signals
///from base of datum/component/two_handed/proc/wield(mob/living/carbon/user): (/mob/user)
#define COMSIG_TWOHANDED_WIELD "twohanded_wield"
#define COMPONENT_TWOHANDED_BLOCK_WIELD (1<<0)
///from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user)
#define COMSIG_TWOHANDED_UNWIELD "twohanded_unwield"
// /datum/element/movetype_handler signals
/// Called when the floating anim has to be temporarily stopped and restarted later: (timer)
#define COMSIG_PAUSE_FLOATING_ANIM "pause_floating_anim"
/// From base of datum/element/movetype_handler/on_movement_type_trait_gain: (flag)
#define COMSIG_MOVETYPE_FLAG_ENABLED "movetype_flag_enabled"
/// From base of datum/element/movetype_handler/on_movement_type_trait_loss: (flag)
#define COMSIG_MOVETYPE_FLAG_DISABLED "movetype_flag_disabled"
// /datum/action signals
///from base of datum/action/proc/Trigger(): (datum/action)
#define COMSIG_ACTION_TRIGGER "action_trigger"
#define COMPONENT_ACTION_BLOCK_TRIGGER (1<<0)
//Xenobio hotkeys
///from slime CtrlClickOn(): (/mob)
#define COMSIG_XENO_SLIME_CLICK_CTRL "xeno_slime_click_ctrl"
///from slime AltClickOn(): (/mob)
#define COMSIG_XENO_SLIME_CLICK_ALT "xeno_slime_click_alt"
///from slime ShiftClickOn(): (/mob)
#define COMSIG_XENO_SLIME_CLICK_SHIFT "xeno_slime_click_shift"
///from turf ShiftClickOn(): (/mob)
#define COMSIG_XENO_TURF_CLICK_SHIFT "xeno_turf_click_shift"
///from turf AltClickOn(): (/mob)
#define COMSIG_XENO_TURF_CLICK_CTRL "xeno_turf_click_alt"
///from monkey CtrlClickOn(): (/mob)
#define COMSIG_XENO_MONKEY_CLICK_CTRL "xeno_monkey_click_ctrl"
//from /turf/open/temperature_expose(datum/gas_mixture/air, exposed_temperature)
#define COMSIG_TURF_EXPOSE "turf_expose"
// /datum/component/container_item
/// (atom/container, mob/user) - returns bool
#define COMSIG_CONTAINER_TRY_ATTACH "container_try_attach"
// /datum/element/light_eater
///from base of [/datum/element/light_eater/proc/table_buffet]: (list/light_queue, datum/light_eater)
#define COMSIG_LIGHT_EATER_QUEUE "light_eater_queue"
///from base of [/datum/element/light_eater/proc/devour]: (datum/light_eater)
#define COMSIG_LIGHT_EATER_ACT "light_eater_act"
///Prevents the default light eater behavior from running in case of immunity or custom behavior
#define COMPONENT_BLOCK_LIGHT_EATER (1<<0)
///from base of [/datum/element/light_eater/proc/devour]: (atom/eaten_light)
#define COMSIG_LIGHT_EATER_DEVOUR "light_eater_devour"
/* Attack signals. They should share the returned flags, to standardize the attack chain. */
/// tool_act -> pre_attack -> target.attackby (item.attack) -> afterattack
///Ends the attack chain. If sent early might cause posterior attacks not to happen.
#define COMPONENT_CANCEL_ATTACK_CHAIN (1<<0)
///Skips the specific attack step, continuing for the next one to happen.
#define COMPONENT_SKIP_ATTACK (1<<1)
///from base of atom/attack_ghost(): (mob/dead/observer/ghost)
#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost"
///from base of atom/attack_hand(): (mob/user)
#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand"
///from base of atom/attack_paw(): (mob/user)
#define COMSIG_ATOM_ATTACK_PAW "atom_attack_paw"
///from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
#define COMSIG_ITEM_ATTACK "item_attack"
///from base of obj/item/attack_self(): (/mob)
#define COMSIG_ITEM_ATTACK_SELF "item_attack_self"
///from base of obj/item/attack_obj(): (/obj, /mob)
#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj"
///from base of obj/item/pre_attack(): (atom/target, mob/user, params)
#define COMSIG_ITEM_PRE_ATTACK "item_pre_attack"
///from base of obj/item/afterattack(): (atom/target, mob/user, params)
#define COMSIG_ITEM_AFTERATTACK "item_afterattack"
///from base of obj/item/attack_qdeleted(): (atom/target, mob/user, params)
#define COMSIG_ITEM_ATTACK_QDELETED "item_attack_qdeleted"
///from base of atom/attack_hand(): (mob/user, modifiers)
#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand"
///from base of /obj/item/attack(): (mob/M, mob/user)
#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack"
///from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack"
///from base of obj/item/attack_qdeleted(): (atom/target, mob/user, proxiumity_flag, click_parameters)
#define COMSIG_MOB_ITEM_ATTACK_QDELETED "mob_item_attack_qdeleted"
///from base of mob/RangedAttack(): (atom/A, modifiers)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged"
///From base of atom/ctrl_click(): (atom/A)
#define COMSIG_MOB_CTRL_CLICKED "mob_ctrl_clicked"
///From base of mob/update_movespeed():area
#define COMSIG_MOB_MOVESPEED_UPDATED "mob_update_movespeed"
///from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity)
#define COMSIG_HUMAN_EARLY_UNARMED_ATTACK "human_early_unarmed_attack"
///from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity)
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack"
// Aquarium related signals
#define COMSIG_AQUARIUM_BEFORE_INSERT_CHECK "aquarium_about_to_be_inserted"
#define COMSIG_AQUARIUM_SURFACE_CHANGED "aquarium_surface_changed"
#define COMSIG_AQUARIUM_FLUID_CHANGED "aquarium_fluid_changed"
///from /obj/item/assembly/proc/pulsed()
#define COMSIG_ASSEMBLY_PULSED "assembly_pulsed"