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* Remove hideous inline tab indentation, and bans it in contributing guidelines * a Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
37 lines
1.5 KiB
Plaintext
37 lines
1.5 KiB
Plaintext
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// Skill levels
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#define SKILL_LEVEL_NONE 1
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#define SKILL_LEVEL_NOVICE 2
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#define SKILL_LEVEL_APPRENTICE 3
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#define SKILL_LEVEL_JOURNEYMAN 4
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#define SKILL_LEVEL_EXPERT 5
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#define SKILL_LEVEL_MASTER 6
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#define SKILL_LEVEL_LEGENDARY 7
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#define SKILL_LVL 1
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#define SKILL_EXP 2
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// Level experience requirements
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#define SKILL_EXP_NONE 0
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#define SKILL_EXP_NOVICE 100
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#define SKILL_EXP_APPRENTICE 250
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#define SKILL_EXP_JOURNEYMAN 500
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#define SKILL_EXP_EXPERT 900
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#define SKILL_EXP_MASTER 1500
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#define SKILL_EXP_LEGENDARY 2500
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//Allows us to get EXP from level, or level from EXP
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#define SKILL_EXP_LIST list(SKILL_EXP_NONE, SKILL_EXP_NOVICE, SKILL_EXP_APPRENTICE, SKILL_EXP_JOURNEYMAN, SKILL_EXP_EXPERT, SKILL_EXP_MASTER, SKILL_EXP_LEGENDARY)
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//Skill modifier types
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#define SKILL_SPEED_MODIFIER "skill_speed_modifier"//ideally added/subtracted in speed calculations to make you do stuff faster
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#define SKILL_PROBS_MODIFIER "skill_probability_modifier"//ideally added/subtracted where beneficial in prob(x) calls
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#define SKILL_RANDS_MODIFIER "skill_randomness_modifier"//ideally added/subtracted where beneficial in rand(x,y) calls
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// Gets the reference for the skill type that was given
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#define GetSkillRef(A) (SSskills.all_skills[A])
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//number defines
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#define CLEAN_SKILL_BEAUTY_ADJUSTMENT -15//It's a denominator so no 0. Higher number = less cleaning xp per cleanable. Negative value means cleanables with negative beauty give xp.
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#define CLEAN_SKILL_GENERIC_WASH_XP 1.5//Value. Higher number = more XP when cleaning non-cleanables (walls/floors/lips)
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