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* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761) Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks. Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work. This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping. To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway. Requested by @optimumtact. Changelog cl admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again. /cl * Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
/datum/component/lifesteal
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var/flat_heal // heals a constant amount every time a hit occurs
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var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
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/datum/component/lifesteal/Initialize(flat_heal=0)
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if(!isitem(parent) && !ishostile(parent) && !isgun(parent))
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return COMPONENT_INCOMPATIBLE
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src.flat_heal = flat_heal
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/datum/component/lifesteal/RegisterWithParent()
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if(isgun(parent))
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RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
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else if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
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else if(ishostile(parent))
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RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
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/datum/component/lifesteal/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
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/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
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SIGNAL_HANDLER
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if(!proximity_flag)
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return
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do_lifesteal(user, target)
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/datum/component/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
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SIGNAL_HANDLER
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do_lifesteal(attacker, target)
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/datum/component/lifesteal/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
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SIGNAL_HANDLER
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do_lifesteal(firer, target)
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/datum/component/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target)
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if(isliving(heal_target) && isliving(damage_target))
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var/mob/living/healing = heal_target
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var/mob/living/damaging = damage_target
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if(damaging.stat != DEAD)
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healing.heal_ordered_damage(flat_heal, damage_heal_order)
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