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* cult construct stuff (#57027) edits sprites for wizard cult constructs to have more sheen fixes wizard cult constructs not working makes soulstone code a bit cleaner i think makes cult spells use second defines fixes wraith jaunts being invisible * cult construct stuff Co-authored-by: Fikou <piotrbryla@onet.pl>
32 lines
958 B
Plaintext
32 lines
958 B
Plaintext
//adds godmode while in the container, prevents moving, and clears these effects up after leaving the stone
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/datum/component/soulstoned
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var/atom/movable/container
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/datum/component/soulstoned/Initialize(atom/movable/container)
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if(!isanimal(parent))
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return COMPONENT_INCOMPATIBLE
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var/mob/living/simple_animal/S = parent
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src.container = container
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S.forceMove(container)
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S.fully_heal()
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ADD_TRAIT(S, TRAIT_IMMOBILIZED, SOULSTONE_TRAIT)
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ADD_TRAIT(S, TRAIT_HANDS_BLOCKED, SOULSTONE_TRAIT)
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S.status_flags |= GODMODE
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RegisterSignal(S, COMSIG_MOVABLE_MOVED, .proc/free_prisoner)
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/datum/component/soulstoned/proc/free_prisoner()
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SIGNAL_HANDLER
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var/mob/living/simple_animal/S = parent
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if(S.loc != container)
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qdel(src)
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/datum/component/soulstoned/UnregisterFromParent()
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var/mob/living/simple_animal/S = parent
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S.status_flags &= ~GODMODE
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REMOVE_TRAIT(S, TRAIT_IMMOBILIZED, SOULSTONE_TRAIT)
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REMOVE_TRAIT(S, TRAIT_HANDS_BLOCKED, SOULSTONE_TRAIT)
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