Files
Bubberstation/code/game/machinery/lightswitch.dm
T
SkyratBot 18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00

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/// The light switch. Can have multiple per area.
/obj/machinery/light_switch
name = "light switch"
icon = 'icons/obj/power.dmi' //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
icon_state = "light1"
base_icon_state = "light"
desc = "Make dark."
power_channel = AREA_USAGE_LIGHT
/// Set this to a string, path, or area instance to control that area
/// instead of the switch's location.
var/area/area = null
/obj/machinery/light_switch/Initialize()
. = ..()
if(istext(area))
area = text2path(area)
if(ispath(area))
area = GLOB.areas_by_type[area]
if(!area)
area = get_area(src)
if(!name)
name = "light switch ([area.name])"
update_appearance()
/obj/machinery/light_switch/update_appearance(updates=ALL)
. = ..()
luminosity = (machine_stat & NOPOWER) ? 0 : 1
/obj/machinery/light_switch/update_icon_state()
if(machine_stat & NOPOWER)
icon_state = "[base_icon_state]-p"
return ..()
icon_state = "[base_icon_state][area.lightswitch ? 1 : 0]"
return ..()
/obj/machinery/light_switch/update_overlays()
. = ..()
if(!(machine_stat & NOPOWER))
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-glow", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
/obj/machinery/light_switch/examine(mob/user)
. = ..()
. += "It is [area.lightswitch ? "on" : "off"]."
/obj/machinery/light_switch/interact(mob/user)
. = ..()
area.lightswitch = !area.lightswitch
area.update_appearance()
for(var/obj/machinery/light_switch/L in area)
L.update_appearance()
area.power_change()
/obj/machinery/light_switch/power_change()
SHOULD_CALL_PARENT(FALSE)
if(area == get_area(src))
return ..()
/obj/machinery/light_switch/emp_act(severity)
. = ..()
if (. & EMP_PROTECT_SELF)
return
if(!(machine_stat & (BROKEN|NOPOWER)))
power_change()