Files
Bubberstation/code/game/objects/items/bodybag.dm
SkyratBot 7766bbdbe0 [MIRROR] fix Telekinesis teleporting some items (#2496)
* fix Telekinesis teleporting some items (#55916)

* fix Telekinesis teleporting items

Fixed telekinesis from teleporting the Blackbox, bodybags and all its contents, and brains from MMIs - Nari

* fixes

fixes new bug where opening the bodybag in hand will make it vanish - Nari

made a better method for pulling items out of the recorder and MMI, if activated by hand it puts item into your hands, if activated with telekinesis, it drops it on its tile - Nari

* Update bodybag.dm

changes how it gets the location

* fix Telekinesis teleporting some items

Co-authored-by: 小月猫 <alina.r.starkova@gmail.com>
2021-01-05 04:54:14 +01:00

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/obj/item/bodybag
name = "body bag"
desc = "A folded bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bodybag_folded"
w_class = WEIGHT_CLASS_SMALL
var/unfoldedbag_path = /obj/structure/closet/body_bag
/obj/item/bodybag/attack_self(mob/user)
if(user.is_holding(src))
deploy_bodybag(user, get_turf(user))
else
deploy_bodybag(user, get_turf(src))
/obj/item/bodybag/afterattack(atom/target, mob/user, proximity)
. = ..()
if(proximity)
if(isopenturf(target))
deploy_bodybag(user, target)
/obj/item/bodybag/proc/deploy_bodybag(mob/user, atom/location)
var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location)
R.open(user)
R.add_fingerprint(user)
R.foldedbag_instance = src
moveToNullspace()
/obj/item/bodybag/suicide_act(mob/user)
if(isopenturf(user.loc))
user.visible_message("<span class='suicide'>[user] is crawling into [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
var/obj/structure/closet/body_bag/R = new unfoldedbag_path(user.loc)
R.add_fingerprint(user)
qdel(src)
user.forceMove(R)
playsound(src, 'sound/items/zip.ogg', 15, TRUE, -3)
return (OXYLOSS)
..()
// Bluespace bodybag
/obj/item/bodybag/bluespace
name = "bluespace body bag"
desc = "A folded bluespace body bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bluebodybag_folded"
unfoldedbag_path = /obj/structure/closet/body_bag/bluespace
w_class = WEIGHT_CLASS_SMALL
item_flags = NO_MAT_REDEMPTION
/obj/item/bodybag/bluespace/examine(mob/user)
. = ..()
if(contents.len)
var/s = contents.len == 1 ? "" : "s"
. += "<span class='notice'>You can make out the shape[s] of [contents.len] object[s] through the fabric.</span>"
/obj/item/bodybag/bluespace/Destroy()
for(var/atom/movable/A in contents)
A.forceMove(get_turf(src))
if(isliving(A))
to_chat(A, "<span class='notice'>You suddenly feel the space around you torn apart! You're free!</span>")
return ..()
/obj/item/bodybag/bluespace/deploy_bodybag(mob/user, atom/location)
var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location)
for(var/atom/movable/A in contents)
A.forceMove(R)
if(isliving(A))
to_chat(A, "<span class='notice'>You suddenly feel air around you! You're free!</span>")
R.open(user)
R.add_fingerprint(user)
R.foldedbag_instance = src
moveToNullspace()
/obj/item/bodybag/bluespace/container_resist_act(mob/living/user)
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't get out while you're restrained like this!</span>")
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You claw at the fabric of [src], trying to tear it open...</span>")
to_chat(loc, "<span class='warning'>Someone starts trying to break free of [src]!</span>")
if(!do_mob(user, src, 12 SECONDS, timed_action_flags = (IGNORE_TARGET_LOC_CHANGE|IGNORE_HELD_ITEM)))
return
// you are still in the bag? time to go unless you KO'd, honey!
// if they escape during this time and you rebag them the timer is still clocking down and does NOT reset so they can very easily get out.
if(user.incapacitated())
to_chat(loc, "<span class='warning'>The pressure subsides. It seems that they've stopped resisting...</span>")
return
loc.visible_message("<span class='warning'>[user] suddenly appears in front of [loc]!</span>", "<span class='userdanger'>[user] breaks free of [src]!</span>")
qdel(src)