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Bubberstation/code/game/objects/items/circuitboards/circuitboard.dm
SkyratBot 0362e03c1b [MIRROR] Thrown vending machines crush mobs + move circuitboard define (#2339)
* Thrown vending machines crush mobs + move circuitboard define (#55723)

* Thrown vending machines crush you

Also moves circuitboard define

* Remove extra empty line

* Move code to fitting place

* Thrown vending machines crush mobs + move circuitboard define

Co-authored-by: Gamer025 <33846895+Gamer025@users.noreply.github.com>
2020-12-27 06:05:50 +01:00

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//File with the circuitboard and circuitboard/machine class definitions and procs
// Circuitboard
/obj/item/circuitboard
name = "circuit board"
icon = 'icons/obj/module.dmi'
icon_state = "id_mod"
inhand_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
custom_materials = list(/datum/material/glass=1000)
w_class = WEIGHT_CLASS_SMALL
grind_results = list(/datum/reagent/silicon = 20)
var/build_path = null
///determines if the circuit board originated from a vendor off station or not.
var/onstation = TRUE
/obj/item/circuitboard/proc/apply_default_parts(obj/machinery/M)
if(LAZYLEN(M.component_parts))
// This really shouldn't happen. If it somehow does, print out a stack trace and gracefully handle it.
stack_trace("apply_defauly_parts called on machine that already had component_parts: [M]")
// Move to nullspace so you don't trigger handle_atom_del logic and remove existing parts.
for(var/obj/item/part in M.component_parts)
part.moveToNullspace(loc)
qdel(part)
// List of components always contains the circuit board used to build it.
M.component_parts = list(src)
forceMove(M)
if(M.circuit != src)
// This really shouldn't happen. If it somehow does, print out a stack trace and gracefully handle it.
stack_trace("apply_default_parts called from a circuit board that does not belong to machine: [M]")
// Move to nullspace so you don't trigger handle_atom_del logic, remove old circuit, add new circuit.
M.circuit.moveToNullspace()
qdel(M.circuit)
M.circuit = src
return
/**
* Used to allow the circuitboard to configure a machine in some way, shape or form.
*
* Arguments:
* * machine - The machine to attempt to configure.
*/
/obj/item/circuitboard/proc/configure_machine(obj/machinery/machine)
return
// Circuitboard/machine
/*Common Parts: Parts List: Ignitor, Timer, Infra-red laser, Infra-red sensor, t_scanner, Capacitor, Valve, sensor unit,
micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
*/
/obj/item/circuitboard/machine
var/needs_anchored = TRUE // Whether this machine must be anchored to be constructed.
var/list/req_components // Components required by the machine.
// Example: list(/obj/item/stock_parts/matter_bin = 5)
var/list/def_components // Default replacements for req_components, to be used in apply_default_parts instead of req_components types
// Example: list(/obj/item/stock_parts/matter_bin = /obj/item/stock_parts/matter_bin/super)
// Applies the default parts defined by the circuit board when the machine is created
/obj/item/circuitboard/machine/apply_default_parts(obj/machinery/M)
if(!req_components)
return
. = ..()
for(var/comp_path in req_components)
var/comp_amt = req_components[comp_path]
if(!comp_amt)
continue
if(def_components && def_components[comp_path])
comp_path = def_components[comp_path]
if(ispath(comp_path, /obj/item/stack))
M.component_parts += new comp_path(M, comp_amt)
else
for(var/i in 1 to comp_amt)
M.component_parts += new comp_path(M)
M.RefreshParts()
/obj/item/circuitboard/machine/examine(mob/user)
. = ..()
if(LAZYLEN(req_components))
var/list/nice_list = list()
for(var/B in req_components)
var/atom/A = B
if(!ispath(A))
continue
nice_list += list("[req_components[A]] [initial(A.name)]")
. += "<span class='notice'>Required components: [english_list(nice_list)].</span>"