Files
Bubberstation/code/game/objects/items/credit_holochip.dm
SkyratBot 18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00

124 lines
3.5 KiB
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/obj/item/holochip
name = "credit holochip"
desc = "A hard-light chip encoded with an amount of credits. It is a modern replacement for physical money that can be directly converted to virtual currency and viceversa. Keep away from magnets."
icon = 'icons/obj/economy.dmi'
icon_state = "holochip"
base_icon_state = "holochip"
throwforce = 0
force = 0
w_class = WEIGHT_CLASS_TINY
var/credits = 0
/obj/item/holochip/Initialize(mapload, amount)
. = ..()
credits = amount
update_appearance()
/obj/item/holochip/examine(mob/user)
. = ..()
. += "<span class='notice'>It's loaded with [credits] credit[( credits > 1 ) ? "s" : ""]</span>\n"+\
"<span class='notice'>Alt-Click to split.</span>"
/obj/item/holochip/get_item_credit_value()
return credits
/obj/item/holochip/update_name()
name = "\improper [credits] credit holochip"
return ..()
/obj/item/holochip/update_icon_state()
var/icon_suffix = ""
switch(credits)
if(1e3 to (1e6 - 1))
icon_suffix = "_kilo"
if(1e6 to (1e9 - 1))
icon_suffix = "_mega"
if(1e9 to INFINITY)
icon_suffix = "_giga"
icon_state = "[base_icon_state][icon_suffix]"
return ..()
/obj/item/holochip/update_overlays()
. = ..()
var/rounded_credits
switch(credits)
if(0 to (1e3 - 1))
rounded_credits = round(credits)
if(1e3 to (1e6 - 1))
rounded_credits = round(credits * 1e-3)
if(1e6 to (1e9 - 1))
rounded_credits = round(credits * 1e-6)
if(1e9 to INFINITY)
rounded_credits = round(credits * 1e-9)
var/overlay_color = "#914792"
switch(rounded_credits)
if(0 to 4)
overlay_color = "#8E2E38"
if(5 to 9)
overlay_color = "#914792"
if(10 to 19)
overlay_color = "#BF5E0A"
if(20 to 49)
overlay_color = "#358F34"
if(50 to 99)
overlay_color = "#676767"
if(100 to 199)
overlay_color = "#009D9B"
if(200 to 499)
overlay_color = "#0153C1"
if(500 to INFINITY)
overlay_color = "#2C2C2C"
var/mutable_appearance/holochip_overlay = mutable_appearance('icons/obj/economy.dmi', "[icon_state]-color")
holochip_overlay.color = overlay_color
. += holochip_overlay
/obj/item/holochip/proc/spend(amount, pay_anyway = FALSE)
if(credits >= amount)
credits -= amount
if(credits == 0)
qdel(src)
update_appearance()
return amount
else if(pay_anyway)
qdel(src)
return credits
else
return 0
/obj/item/holochip/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/holochip))
var/obj/item/holochip/H = I
credits += H.credits
to_chat(user, "<span class='notice'>You insert the credits into [src].</span>")
update_appearance()
qdel(H)
/obj/item/holochip/AltClick(mob/user)
if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
return
var/split_amount = round(input(user,"How many credits do you want to extract from the holochip?") as null|num)
if(split_amount == null || split_amount <= 0 || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
return
else
var/new_credits = spend(split_amount, TRUE)
var/obj/item/holochip/H = new(user ? user : drop_location(), new_credits)
if(user)
if(!user.put_in_hands(H))
H.forceMove(user.drop_location())
add_fingerprint(user)
H.add_fingerprint(user)
to_chat(user, "<span class='notice'>You extract [split_amount] credits into a new holochip.</span>")
/obj/item/holochip/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
var/wipe_chance = 60 / severity
if(prob(wipe_chance))
visible_message("<span class='warning'>[src] fizzles and disappears!</span>")
qdel(src) //rip cash