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* update_appearance * a * a Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com> Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
59 lines
2.2 KiB
Plaintext
59 lines
2.2 KiB
Plaintext
/obj/item/stack/cannonball
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name = "cannonballs"
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desc = "A stack of heavy plasteel cannonballs. Gunnery for the space age!"
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icon_state = "cannonballs"
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base_icon_state = "cannonballs"
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max_amount = 14
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singular_name = "cannonball"
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merge_type = /obj/item/stack/cannonball
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throwforce = 10
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flags_1 = CONDUCT_1
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custom_materials = list(/datum/material/alloy/plasteel=MINERAL_MATERIAL_AMOUNT)
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resistance_flags = FIRE_PROOF
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throw_speed = 5
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throw_range = 3
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///the type of projectile this type of cannonball item turns into.
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var/obj/projectile/projectile_type = /obj/projectile/bullet/cannonball
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/obj/item/stack/cannonball/update_icon_state()
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. = ..()
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icon_state = (amount == 1) ? "[base_icon_state]" : "[base_icon_state]_[min(amount, 14)]"
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/obj/item/stack/cannonball/fourteen
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amount = 14
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/obj/item/stack/cannonball/shellball
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name = "explosive shellballs"
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singular_name = "explosive shellball"
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desc = "An explosive anti-materiel and counter-battery projectile cannonball. Makes great work out of any wall, for easy entrances."
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color = "#FF0000"
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merge_type = /obj/item/stack/cannonball/shellball
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projectile_type = /obj/projectile/bullet/cannonball/explosive
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/obj/item/stack/cannonball/shellball/seven
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amount = 7
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/obj/item/stack/cannonball/shellball/fourteen
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amount = 14
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/obj/item/stack/cannonball/emp
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name = "malfunction shots"
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singular_name = "malfunction shot"
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icon_state = "emp_cannonballs"
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desc = "A shot filled with two chambers that combine on impact, creating a chemical EMP. What does any of that mean? Who knows. Modern piracy really lost its soul with these newfangled things."
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max_amount = 4
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merge_type = /obj/item/stack/cannonball/emp
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projectile_type = /obj/projectile/bullet/cannonball/emp
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/obj/item/stack/cannonball/the_big_one
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name = "\"The Biggest Ones\""
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singular_name = "\"The Biggest One\""
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desc = "An insane amount of explosives jammed into a massive cannonball. The last cannonball you'll ever fire in a fight, mostly because there'll be nothing left to shoot at afterwards."
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max_amount = 5
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icon_state = "biggest_cannonballs"
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merge_type = /obj/item/stack/cannonball/the_big_one
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projectile_type = /obj/projectile/bullet/cannonball/biggest_one
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/obj/item/stack/cannonball/the_big_one/five
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amount = 5
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