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* Remove hideous inline tab indentation, and bans it in contributing guidelines * a Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
145 lines
4.5 KiB
Plaintext
145 lines
4.5 KiB
Plaintext
/atom/var/CanAtmosPass = ATMOS_PASS_YES
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/atom/var/CanAtmosPassVertical = ATMOS_PASS_YES
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/atom/proc/CanAtmosPass(turf/T)
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switch (CanAtmosPass)
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if (ATMOS_PASS_PROC)
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return ATMOS_PASS_YES
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if (ATMOS_PASS_DENSITY)
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return !density
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else
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return CanAtmosPass
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/turf/CanAtmosPass = ATMOS_PASS_NO
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/turf/CanAtmosPassVertical = ATMOS_PASS_NO
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/turf/open/CanAtmosPass = ATMOS_PASS_PROC
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/turf/open/CanAtmosPassVertical = ATMOS_PASS_PROC
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//Do NOT use this to see if 2 turfs are connected, it mutates state, and we cache that info anyhow. Use TURFS_CAN_SHARE or TURF_SHARES depending on your usecase
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/turf/open/CanAtmosPass(turf/T, vertical = FALSE)
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var/dir = vertical? get_dir_multiz(src, T) : get_dir(src, T)
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var/opp = REVERSE_DIR(dir)
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var/R = FALSE
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if(vertical && !(zAirOut(dir, T) && T.zAirIn(dir, src)))
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R = TRUE
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if(blocks_air || T.blocks_air)
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R = TRUE
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if (T == src)
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return !R
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for(var/obj/O in contents+T.contents)
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var/turf/other = (O.loc == src ? T : src)
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if(!(vertical? (CANVERTICALATMOSPASS(O, other)) : (CANATMOSPASS(O, other))))
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R = TRUE
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if(O.BlockSuperconductivity()) //the direction and open/closed are already checked on CanAtmosPass() so there are no arguments
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atmos_supeconductivity |= dir
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T.atmos_supeconductivity |= opp
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return FALSE //no need to keep going, we got all we asked
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atmos_supeconductivity &= ~dir
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T.atmos_supeconductivity &= ~opp
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return !R
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/atom/movable/proc/BlockSuperconductivity() // objects that block air and don't let superconductivity act
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return FALSE
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/turf/proc/ImmediateCalculateAdjacentTurfs()
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var/canpass = CANATMOSPASS(src, src)
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var/canvpass = CANVERTICALATMOSPASS(src, src)
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for(var/direction in GLOB.cardinals_multiz)
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var/turf/T = get_step_multiz(src, direction)
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if(!isopenturf(T))
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continue
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if(!(blocks_air || T.blocks_air) && ((direction & (UP|DOWN))? (canvpass && CANVERTICALATMOSPASS(T, src)) : (canpass && CANATMOSPASS(T, src))) )
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LAZYINITLIST(atmos_adjacent_turfs)
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LAZYINITLIST(T.atmos_adjacent_turfs)
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atmos_adjacent_turfs[T] = TRUE
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T.atmos_adjacent_turfs[src] = TRUE
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else
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if (atmos_adjacent_turfs)
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atmos_adjacent_turfs -= T
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if (T.atmos_adjacent_turfs)
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T.atmos_adjacent_turfs -= src
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UNSETEMPTY(T.atmos_adjacent_turfs)
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UNSETEMPTY(atmos_adjacent_turfs)
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src.atmos_adjacent_turfs = atmos_adjacent_turfs
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//returns a list of adjacent turfs that can share air with this one.
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//alldir includes adjacent diagonal tiles that can share
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// air with both of the related adjacent cardinal tiles
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/turf/proc/GetAtmosAdjacentTurfs(alldir = 0)
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var/adjacent_turfs
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if (atmos_adjacent_turfs)
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adjacent_turfs = atmos_adjacent_turfs.Copy()
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else
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adjacent_turfs = list()
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if (!alldir)
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return adjacent_turfs
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var/turf/curloc = src
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for (var/direction in GLOB.diagonals_multiz)
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var/matchingDirections = 0
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var/turf/S = get_step_multiz(curloc, direction)
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if(!S)
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continue
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for (var/checkDirection in GLOB.cardinals_multiz)
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var/turf/checkTurf = get_step(S, checkDirection)
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if(!S.atmos_adjacent_turfs || !S.atmos_adjacent_turfs[checkTurf])
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continue
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if (adjacent_turfs[checkTurf])
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matchingDirections++
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if (matchingDirections >= 2)
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adjacent_turfs += S
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break
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return adjacent_turfs
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/atom/proc/air_update_turf(update = FALSE, remove = FALSE)
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var/turf/T = get_turf(loc)
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T.air_update_turf(update, remove)
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/**
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* A helper proc for dealing with atmos changes
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*
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* Ok so this thing is pretty much used as a catch all for all the situations someone might wanna change something
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* About a turfs atmos. It's real clunky, and someone needs to clean it up, but not today.
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* Arguments:
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* * update - Has the state of the structures in the world changed? If so, update our adjacent atmos turf list, if not, don't.
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* * remove - Are you removing an active turf (Read wall), or adding one
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*/
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/turf/air_update_turf(update = FALSE, remove = FALSE)
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if(update)
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ImmediateCalculateAdjacentTurfs()
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if(remove)
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SSair.remove_from_active(src)
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else
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SSair.add_to_active(src)
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/atom/movable/proc/move_update_air(turf/T)
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if(isturf(T))
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T.air_update_turf(TRUE, FALSE) //You're empty now
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air_update_turf(TRUE, TRUE) //You aren't
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/atom/proc/atmos_spawn_air(text) //because a lot of people loves to copy paste awful code lets just make an easy proc to spawn your plasma fires
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var/turf/open/T = get_turf(src)
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if(!istype(T))
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return
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T.atmos_spawn_air(text)
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/turf/open/atmos_spawn_air(text)
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if(!text || !air)
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return
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var/datum/gas_mixture/G = new
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G.parse_gas_string(text)
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air.merge(G)
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archive()
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SSair.add_to_active(src)
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