mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-30 02:52:30 +00:00
* Fully implements the ID Card design document * Oh fuck that hurt. Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk> Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
947 lines
34 KiB
Plaintext
947 lines
34 KiB
Plaintext
#define EMP_RANDOMISE_TIME 300
|
|
|
|
/datum/action/item_action/chameleon/drone/randomise
|
|
name = "Randomise Headgear"
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "random"
|
|
|
|
/datum/action/item_action/chameleon/drone/randomise/Trigger()
|
|
if(!IsAvailable())
|
|
return
|
|
|
|
// Damn our lack of abstract interfeces
|
|
if (istype(target, /obj/item/clothing/head/chameleon/drone))
|
|
var/obj/item/clothing/head/chameleon/drone/X = target
|
|
X.chameleon_action.random_look(owner)
|
|
if (istype(target, /obj/item/clothing/mask/chameleon/drone))
|
|
var/obj/item/clothing/mask/chameleon/drone/Z = target
|
|
Z.chameleon_action.random_look(owner)
|
|
|
|
return 1
|
|
|
|
|
|
/datum/action/item_action/chameleon/drone/togglehatmask
|
|
name = "Toggle Headgear Mode"
|
|
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
|
|
|
|
/datum/action/item_action/chameleon/drone/togglehatmask/New()
|
|
..()
|
|
|
|
if (istype(target, /obj/item/clothing/head/chameleon/drone))
|
|
button_icon_state = "drone_camogear_helm"
|
|
if (istype(target, /obj/item/clothing/mask/chameleon/drone))
|
|
button_icon_state = "drone_camogear_mask"
|
|
|
|
/datum/action/item_action/chameleon/drone/togglehatmask/Trigger()
|
|
if(!IsAvailable())
|
|
return
|
|
|
|
// No point making the code more complicated if no non-drone
|
|
// is ever going to use one of these
|
|
|
|
var/mob/living/simple_animal/drone/D
|
|
|
|
if(istype(owner, /mob/living/simple_animal/drone))
|
|
D = owner
|
|
else
|
|
return
|
|
|
|
// The drone unEquip() proc sets head to null after dropping
|
|
// an item, so we need to keep a reference to our old headgear
|
|
// to make sure it's deleted.
|
|
var/obj/old_headgear = target
|
|
var/obj/new_headgear
|
|
|
|
if(istype(old_headgear, /obj/item/clothing/head/chameleon/drone))
|
|
new_headgear = new /obj/item/clothing/mask/chameleon/drone()
|
|
else if(istype(old_headgear, /obj/item/clothing/mask/chameleon/drone))
|
|
new_headgear = new /obj/item/clothing/head/chameleon/drone()
|
|
else
|
|
to_chat(owner, "<span class='warning'>You shouldn't be able to toggle a camogear helmetmask if you're not wearing it.</span>")
|
|
if(new_headgear)
|
|
// Force drop the item in the headslot, even though
|
|
// it's has TRAIT_NODROP
|
|
D.dropItemToGround(target, TRUE)
|
|
qdel(old_headgear)
|
|
// where is `ITEM_SLOT_HEAD` defined? WHO KNOWS
|
|
D.equip_to_slot(new_headgear, ITEM_SLOT_HEAD)
|
|
return 1
|
|
|
|
|
|
/datum/action/chameleon_outfit
|
|
name = "Select Chameleon Outfit"
|
|
button_icon_state = "chameleon_outfit"
|
|
var/list/outfit_options //By default, this list is shared between all instances. It is not static because if it were, subtypes would not be able to have their own. If you ever want to edit it, copy it first.
|
|
|
|
/datum/action/chameleon_outfit/New()
|
|
..()
|
|
initialize_outfits()
|
|
|
|
/datum/action/chameleon_outfit/proc/initialize_outfits()
|
|
var/static/list/standard_outfit_options
|
|
if(!standard_outfit_options)
|
|
standard_outfit_options = list()
|
|
for(var/path in subtypesof(/datum/outfit/job))
|
|
var/datum/outfit/O = path
|
|
standard_outfit_options[initial(O.name)] = path
|
|
sortTim(standard_outfit_options, /proc/cmp_text_asc)
|
|
outfit_options = standard_outfit_options
|
|
|
|
/datum/action/chameleon_outfit/Trigger()
|
|
return select_outfit(owner)
|
|
|
|
/datum/action/chameleon_outfit/proc/select_outfit(mob/user)
|
|
if(!user || !IsAvailable())
|
|
return FALSE
|
|
var/selected = input("Select outfit to change into", "Chameleon Outfit") as null|anything in outfit_options
|
|
if(!IsAvailable() || QDELETED(src) || QDELETED(user))
|
|
return FALSE
|
|
var/outfit_type = outfit_options[selected]
|
|
if(!outfit_type)
|
|
return FALSE
|
|
var/datum/outfit/job/O = new outfit_type()
|
|
var/list/outfit_types = O.get_chameleon_disguise_info()
|
|
var/datum/job/job_datum = SSjob.GetJobType(O.jobtype)
|
|
|
|
for(var/V in user.chameleon_item_actions)
|
|
var/datum/action/item_action/chameleon/change/A = V
|
|
var/done = FALSE
|
|
for(var/T in outfit_types)
|
|
for(var/name in A.chameleon_list)
|
|
if(A.chameleon_list[name] == T)
|
|
A.apply_job_data(job_datum)
|
|
A.update_look(user, T)
|
|
outfit_types -= T
|
|
done = TRUE
|
|
break
|
|
if(done)
|
|
break
|
|
|
|
//hardsuit helmets/suit hoods
|
|
if(O.toggle_helmet && (ispath(O.suit, /obj/item/clothing/suit/space/hardsuit) || ispath(O.suit, /obj/item/clothing/suit/hooded)) && ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
//make sure they are actually wearing the suit, not just holding it, and that they have a chameleon hat
|
|
if(istype(H.wear_suit, /obj/item/clothing/suit/chameleon) && istype(H.head, /obj/item/clothing/head/chameleon))
|
|
var/helmet_type
|
|
if(ispath(O.suit, /obj/item/clothing/suit/space/hardsuit))
|
|
var/obj/item/clothing/suit/space/hardsuit/hardsuit = O.suit
|
|
helmet_type = initial(hardsuit.helmettype)
|
|
else
|
|
var/obj/item/clothing/suit/hooded/hooded = O.suit
|
|
helmet_type = initial(hooded.hoodtype)
|
|
|
|
if(helmet_type)
|
|
var/obj/item/clothing/head/chameleon/hat = H.head
|
|
hat.chameleon_action.update_look(user, helmet_type)
|
|
qdel(O)
|
|
return TRUE
|
|
|
|
|
|
/datum/action/item_action/chameleon/change
|
|
name = "Chameleon Change"
|
|
var/list/chameleon_blacklist = list() //This is a typecache
|
|
var/list/chameleon_list = list()
|
|
var/chameleon_type = null
|
|
var/chameleon_name = "Item"
|
|
|
|
var/emp_timer
|
|
|
|
/datum/action/item_action/chameleon/change/Grant(mob/M)
|
|
if(M && (owner != M))
|
|
if(!M.chameleon_item_actions)
|
|
M.chameleon_item_actions = list(src)
|
|
var/datum/action/chameleon_outfit/O = new /datum/action/chameleon_outfit()
|
|
O.Grant(M)
|
|
else
|
|
M.chameleon_item_actions |= src
|
|
..()
|
|
|
|
/datum/action/item_action/chameleon/change/Remove(mob/M)
|
|
if(M && (M == owner))
|
|
LAZYREMOVE(M.chameleon_item_actions, src)
|
|
if(!LAZYLEN(M.chameleon_item_actions))
|
|
var/datum/action/chameleon_outfit/O = locate(/datum/action/chameleon_outfit) in M.actions
|
|
qdel(O)
|
|
..()
|
|
|
|
/datum/action/item_action/chameleon/change/proc/initialize_disguises()
|
|
if(button)
|
|
button.name = "Change [chameleon_name] Appearance"
|
|
|
|
chameleon_blacklist |= typecacheof(target.type)
|
|
for(var/V in typesof(chameleon_type))
|
|
if(ispath(V) && ispath(V, /obj/item))
|
|
var/obj/item/I = V
|
|
if(chameleon_blacklist[V] || (initial(I.item_flags) & ABSTRACT) || !initial(I.icon_state))
|
|
continue
|
|
var/chameleon_item_name = "[initial(I.name)] ([initial(I.icon_state)])"
|
|
chameleon_list[chameleon_item_name] = I
|
|
|
|
|
|
/datum/action/item_action/chameleon/change/proc/select_look(mob/user)
|
|
var/obj/item/picked_item
|
|
var/picked_name
|
|
picked_name = input("Select [chameleon_name] to change into", "Chameleon [chameleon_name]", picked_name) as null|anything in sortList(chameleon_list, /proc/cmp_typepaths_asc)
|
|
if(!picked_name)
|
|
return
|
|
picked_item = chameleon_list[picked_name]
|
|
if(!picked_item)
|
|
return
|
|
update_look(user, picked_item)
|
|
|
|
/datum/action/item_action/chameleon/change/proc/random_look(mob/user)
|
|
var/picked_name = pick(chameleon_list)
|
|
// If a user is provided, then this item is in use, and we
|
|
// need to update our icons and stuff
|
|
|
|
if(user)
|
|
update_look(user, chameleon_list[picked_name])
|
|
|
|
// Otherwise, it's likely a random initialisation, so we
|
|
// don't have to worry
|
|
|
|
else
|
|
update_item(chameleon_list[picked_name])
|
|
|
|
/datum/action/item_action/chameleon/change/proc/update_look(mob/user, obj/item/picked_item)
|
|
if(isliving(user))
|
|
var/mob/living/C = user
|
|
if(C.stat != CONSCIOUS)
|
|
return
|
|
|
|
update_item(picked_item)
|
|
var/obj/item/thing = target
|
|
thing.update_slot_icon()
|
|
UpdateButtonIcon()
|
|
|
|
/datum/action/item_action/chameleon/change/proc/update_item(obj/item/picked_item)
|
|
target.name = initial(picked_item.name)
|
|
target.desc = initial(picked_item.desc)
|
|
target.icon_state = initial(picked_item.icon_state)
|
|
if(isitem(target))
|
|
var/obj/item/clothing/I = target
|
|
I.lefthand_file = initial(picked_item.lefthand_file)
|
|
I.righthand_file = initial(picked_item.righthand_file)
|
|
I.inhand_icon_state = initial(picked_item.inhand_icon_state)
|
|
I.worn_icon = initial(picked_item.worn_icon)
|
|
I.worn_icon_state = initial(picked_item.worn_icon_state)
|
|
if(istype(I, /obj/item/clothing) && istype(initial(picked_item), /obj/item/clothing))
|
|
var/obj/item/clothing/CL = I
|
|
var/obj/item/clothing/PCL = picked_item
|
|
CL.flags_cover = initial(PCL.flags_cover)
|
|
target.icon = initial(picked_item.icon)
|
|
|
|
/datum/action/item_action/chameleon/change/Trigger()
|
|
if(!IsAvailable())
|
|
return
|
|
|
|
select_look(owner)
|
|
return 1
|
|
|
|
/datum/action/item_action/chameleon/change/proc/emp_randomise(amount = EMP_RANDOMISE_TIME)
|
|
START_PROCESSING(SSprocessing, src)
|
|
random_look(owner)
|
|
|
|
var/new_value = world.time + amount
|
|
if(new_value > emp_timer)
|
|
emp_timer = new_value
|
|
|
|
/datum/action/item_action/chameleon/change/process()
|
|
if(world.time > emp_timer)
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
return
|
|
random_look(owner)
|
|
|
|
/datum/action/item_action/chameleon/change/proc/apply_job_data(datum/job/job_datum)
|
|
return
|
|
|
|
/datum/action/item_action/chameleon/change/id/update_item(obj/item/picked_item)
|
|
..()
|
|
var/obj/item/card/id/advanced/chameleon/agent_card = target
|
|
if(istype(agent_card))
|
|
var/obj/item/card/id/copied_card = picked_item
|
|
|
|
// If the outfit comes with a special trim override, we'll steal some stuff from that.
|
|
var/new_trim = initial(copied_card.trim)
|
|
|
|
if(new_trim)
|
|
SSid_access.apply_trim_to_chameleon_card(agent_card, new_trim, TRUE)
|
|
|
|
// If the ID card hasn't been forged, we'll check if there has been an assignment set already by any new trim.
|
|
// If there has not, we set the assignment to the copied card's default as well as copying over the the
|
|
// default registered name from the copied card.
|
|
if(!agent_card.forged)
|
|
if(!agent_card.assignment)
|
|
agent_card.assignment = initial(copied_card.assignment)
|
|
|
|
agent_card.registered_name = initial(copied_card.registered_name)
|
|
|
|
agent_card.icon_state = initial(copied_card.icon_state)
|
|
if(ispath(copied_card, /obj/item/card/id/advanced))
|
|
var/obj/item/card/id/advanced/copied_advanced_card = copied_card
|
|
agent_card.assigned_icon_state = initial(copied_advanced_card.assigned_icon_state)
|
|
|
|
agent_card.update_label()
|
|
agent_card.update_icon()
|
|
|
|
/datum/action/item_action/chameleon/change/id/apply_job_data(datum/job/job_datum)
|
|
..()
|
|
var/obj/item/card/id/advanced/chameleon/agent_card = target
|
|
if(istype(agent_card) && istype(job_datum))
|
|
agent_card.forged = TRUE
|
|
|
|
// job_outfit is going to be a path.
|
|
var/datum/outfit/job/job_outfit = job_datum.outfit
|
|
if(!job_outfit)
|
|
return
|
|
|
|
// copied_card is also going to be a path.
|
|
var/obj/item/card/id/copied_card = initial(job_outfit.id)
|
|
if(!copied_card)
|
|
return
|
|
|
|
// If the outfit comes with a special trim override, we'll use that. Otherwise, use the card's default trim. Failing that, no trim at all.
|
|
var/new_trim = initial(job_outfit.id_trim) ? initial(job_outfit.id_trim) : initial(copied_card.trim)
|
|
|
|
if(new_trim)
|
|
SSid_access.apply_trim_to_chameleon_card(agent_card, new_trim, FALSE)
|
|
else
|
|
agent_card.assignment = job_datum.title
|
|
|
|
agent_card.icon_state = initial(copied_card.icon_state)
|
|
if(ispath(copied_card, /obj/item/card/id/advanced))
|
|
var/obj/item/card/id/advanced/copied_advanced_card = copied_card
|
|
agent_card.assigned_icon_state = initial(copied_advanced_card.assigned_icon_state)
|
|
|
|
agent_card.update_label()
|
|
agent_card.update_icon()
|
|
|
|
/datum/action/item_action/chameleon/change/id_trim/initialize_disguises()
|
|
if(button)
|
|
button.name = "Change [chameleon_name] Appearance"
|
|
|
|
chameleon_blacklist |= typecacheof(target.type)
|
|
for(var/trim_path in typesof(chameleon_type))
|
|
if(ispath(trim_path) && ispath(trim_path, /datum/id_trim))
|
|
if(chameleon_blacklist[trim_path])
|
|
continue
|
|
|
|
var/datum/id_trim/trim = SSid_access.trim_singletons_by_path[trim_path]
|
|
|
|
if(trim && trim.trim_state && trim.assignment)
|
|
var/chameleon_item_name = "[trim.assignment] ([trim.trim_state])"
|
|
chameleon_list[chameleon_item_name] = trim_path
|
|
|
|
/datum/action/item_action/chameleon/change/id_trim/update_item(picked_trim_path)
|
|
var/obj/item/card/id/advanced/chameleon/agent_card = target
|
|
|
|
if(istype(agent_card))
|
|
SSid_access.apply_trim_to_chameleon_card(agent_card, picked_trim_path, TRUE)
|
|
|
|
agent_card.update_label()
|
|
agent_card.update_icon()
|
|
|
|
/datum/action/item_action/chameleon/change/pda/update_item(obj/item/picked_item)
|
|
..()
|
|
var/obj/item/pda/agent_pda = target
|
|
if(istype(agent_pda))
|
|
agent_pda.update_label()
|
|
agent_pda.update_appearance()
|
|
|
|
/datum/action/item_action/chameleon/change/pda/apply_job_data(datum/job/job_datum)
|
|
..()
|
|
var/obj/item/pda/agent_pda = target
|
|
if(istype(agent_pda) && istype(job_datum))
|
|
agent_pda.ownjob = job_datum.title
|
|
|
|
|
|
/obj/item/clothing/under/chameleon
|
|
//starts off as black
|
|
name = "black jumpsuit"
|
|
icon = 'icons/obj/clothing/under/color.dmi'
|
|
icon_state = "black"
|
|
inhand_icon_state = "bl_suit"
|
|
worn_icon = 'icons/mob/clothing/under/color.dmi'
|
|
desc = "It's a plain jumpsuit. It has a small dial on the wrist."
|
|
sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
|
|
random_sensor = FALSE
|
|
resistance_flags = NONE
|
|
can_adjust = FALSE
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
|
|
special_desc = "A chameleon jumpsuit employed by the Syndicate in infiltration operations." // Skyrat edit
|
|
armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/under/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/under
|
|
chameleon_action.chameleon_name = "Jumpsuit"
|
|
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/under, /obj/item/clothing/under/color, /obj/item/clothing/under/rank, /obj/item/clothing/under/changeling), only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/under/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/under/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/suit/chameleon
|
|
name = "armor"
|
|
desc = "A slim armored vest that protects against most types of damage."
|
|
icon_state = "armor"
|
|
inhand_icon_state = "armor"
|
|
blood_overlay_type = "armor"
|
|
resistance_flags = NONE
|
|
armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
|
|
special_desc = "A chameleon vest employed by the Syndicate in infiltration operations." // Skyrat edit
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/suit/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/suit
|
|
chameleon_action.chameleon_name = "Suit"
|
|
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/suit/armor/abductor, /obj/item/clothing/suit/changeling), only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/suit/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/suit/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/glasses/chameleon
|
|
name = "Optical Meson Scanner"
|
|
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
|
|
icon_state = "meson"
|
|
inhand_icon_state = "meson"
|
|
resistance_flags = NONE
|
|
armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
|
|
special_desc = "Chameleon glasses employed by the Syndicate in infiltration operations." // Skyrat edit
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/glasses/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/glasses
|
|
chameleon_action.chameleon_name = "Glasses"
|
|
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/glasses/changeling, only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/glasses/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/glasses/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/gloves/chameleon
|
|
desc = "These gloves provide protection against electric shock."
|
|
name = "insulated gloves"
|
|
icon_state = "yellow"
|
|
inhand_icon_state = "ygloves"
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
|
|
special_desc = "A pair of chameleon gloves employed by the Syndicate in infiltration operations." // Skyrat edit
|
|
|
|
resistance_flags = NONE
|
|
armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/gloves/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/gloves
|
|
chameleon_action.chameleon_name = "Gloves"
|
|
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/gloves, /obj/item/clothing/gloves/color, /obj/item/clothing/gloves/changeling), only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/gloves/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/gloves/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/head/chameleon
|
|
name = "grey cap"
|
|
desc = "It's a baseball hat in a tasteful grey colour."
|
|
icon_state = "greysoft"
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE
|
|
special_desc = "A chameleon hat employed by the Syndicate in infiltration operations."
|
|
|
|
resistance_flags = NONE
|
|
armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/head/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/head
|
|
chameleon_action.chameleon_name = "Hat"
|
|
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/head/changeling, only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/head/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/head/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/head/chameleon/drone
|
|
// The camohat, I mean, holographic hat projection, is part of the
|
|
// drone itself.
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
|
|
// which means it offers no protection, it's just air and light
|
|
|
|
/obj/item/clothing/head/chameleon/drone/Initialize()
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
|
|
chameleon_action.random_look()
|
|
var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
|
|
togglehatmask_action.UpdateButtonIcon()
|
|
var/datum/action/item_action/chameleon/drone/randomise/randomise_action = new(src)
|
|
randomise_action.UpdateButtonIcon()
|
|
|
|
/obj/item/clothing/mask/chameleon
|
|
name = "gas mask"
|
|
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
|
|
icon_state = "gas_alt"
|
|
inhand_icon_state = "gas_alt"
|
|
resistance_flags = NONE
|
|
armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
|
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
|
|
gas_transfer_coefficient = 0.01
|
|
permeability_coefficient = 0.01
|
|
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
|
|
special_desc = "A chameleon mask employed by the Syndicate in infiltration operations, frequently used to mimic the voice of other crewmembers using fake id's." // Skyrat edit
|
|
|
|
var/voice_change = 1 ///This determines if the voice changer is on or off.
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/mask/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/mask
|
|
chameleon_action.chameleon_name = "Mask"
|
|
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/mask/changeling, only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/mask/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/mask/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/mask/chameleon/attack_self(mob/user)
|
|
voice_change = !voice_change
|
|
to_chat(user, "<span class='notice'>The voice changer is now [voice_change ? "on" : "off"]!</span>")
|
|
|
|
|
|
/obj/item/clothing/mask/chameleon/drone
|
|
//Same as the drone chameleon hat, undroppable and no protection
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
|
|
// Can drones use the voice changer part? Let's not find out.
|
|
voice_change = 0
|
|
|
|
/obj/item/clothing/mask/chameleon/drone/Initialize()
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
|
|
chameleon_action.random_look()
|
|
var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
|
|
togglehatmask_action.UpdateButtonIcon()
|
|
var/datum/action/item_action/chameleon/drone/randomise/randomise_action = new(src)
|
|
randomise_action.UpdateButtonIcon()
|
|
|
|
/obj/item/clothing/mask/chameleon/drone/attack_self(mob/user)
|
|
to_chat(user, "<span class='notice'>[src] does not have a voice changer.</span>")
|
|
|
|
/obj/item/clothing/shoes/chameleon
|
|
name = "black shoes"
|
|
icon_state = "black"
|
|
desc = "A pair of black shoes."
|
|
permeability_coefficient = 0.05
|
|
resistance_flags = NONE
|
|
armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
|
|
special_desc = "A pair of chameleon shoes employed by the Syndicate in infiltration operations." // Skyrat edit
|
|
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/shoes/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/shoes
|
|
chameleon_action.chameleon_name = "Shoes"
|
|
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/shoes/changeling, only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/shoes/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/shoes/chameleon/noslip
|
|
name = "black shoes"
|
|
icon_state = "black"
|
|
desc = "A pair of black shoes."
|
|
clothing_flags = NOSLIP
|
|
can_be_bloody = FALSE
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
|
|
special_desc = "A pair of chameleon shoes with an anti-slip coating employed by the Syndicate in infiltration operations." // Skyrat edit
|
|
|
|
|
|
/obj/item/clothing/shoes/chameleon/noslip/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/storage/backpack/chameleon
|
|
name = "backpack"
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
|
|
special_desc = "A chameleon backpack employed by the Syndicate in infiltration operations." // Skyrat edit
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/storage/backpack/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/storage/backpack
|
|
chameleon_action.chameleon_name = "Backpack"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/storage/backpack/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/storage/backpack/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/storage/belt/chameleon
|
|
name = "toolbelt"
|
|
desc = "Holds tools."
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
|
|
special_desc = "A chameleon belt employed by the Syndicate in infiltration operations." // Skyrat edit
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/storage/belt/chameleon/Initialize()
|
|
. = ..()
|
|
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/storage/belt
|
|
chameleon_action.chameleon_name = "Belt"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/storage/belt/chameleon/ComponentInitialize()
|
|
. = ..()
|
|
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
|
STR.silent = TRUE
|
|
|
|
/obj/item/storage/belt/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/storage/belt/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/radio/headset/chameleon
|
|
name = "radio headset"
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
|
|
special_desc = "A chameleon headset employed by the Syndicate in infiltration operations." // Skyrat edit
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/radio/headset/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/radio/headset
|
|
chameleon_action.chameleon_name = "Headset"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/radio/headset/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/radio/headset/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/pda/chameleon
|
|
name = "PDA"
|
|
var/datum/action/item_action/chameleon/change/pda/chameleon_action
|
|
|
|
/obj/item/pda/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/pda
|
|
chameleon_action.chameleon_name = "PDA"
|
|
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/pda/heads, /obj/item/pda/ai, /obj/item/pda/ai/pai), only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/pda/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/pda/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/stamp/chameleon
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/stamp/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/stamp
|
|
chameleon_action.chameleon_name = "Stamp"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/stamp/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/neck/chameleon
|
|
name = "black tie"
|
|
desc = "A neosilk clip-on tie."
|
|
icon_state = "blacktie"
|
|
resistance_flags = NONE
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
|
|
special_desc = "A chameleon tie employed by the Syndicate in infiltration operations." // Skyrat edit
|
|
|
|
|
|
/obj/item/clothing/neck/chameleon
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/neck/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/neck
|
|
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/neck/cloak/skill_reward)
|
|
chameleon_action.chameleon_name = "Neck Accessory"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/neck/chameleon/Destroy()
|
|
qdel(chameleon_action)
|
|
return ..()
|
|
|
|
/obj/item/clothing/neck/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/neck/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip
|
|
/// Skillchip that this chameleon action is imitating.
|
|
var/obj/item/skillchip/skillchip_mimic
|
|
/// When we can next modify this skillchip
|
|
COOLDOWN_DECLARE(usable_cooldown)
|
|
var/cooldown = 5 MINUTES
|
|
var/is_active = TRUE
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/Destroy()
|
|
if(skillchip_mimic)
|
|
skillchip_mimic.on_removal(FALSE)
|
|
QDEL_NULL(skillchip_mimic)
|
|
return ..()
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/proc/set_active(active = TRUE)
|
|
is_active = active
|
|
UpdateButtonIcon()
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/Grant(mob/M)
|
|
. = ..()
|
|
|
|
if(!COOLDOWN_FINISHED(src, usable_cooldown))
|
|
START_PROCESSING(SSfastprocess, src)
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/Remove(mob/M)
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
|
|
return ..()
|
|
|
|
/// Completely override the functionality of the initialize_disguises() proc. No longer uses chameleon_blacklist and uses skillchip flags and vars instead.
|
|
/datum/action/item_action/chameleon/change/skillchip/initialize_disguises()
|
|
if(button)
|
|
button.name = "Change [chameleon_name] Function"
|
|
|
|
if(!ispath(chameleon_type, /obj/item/skillchip))
|
|
CRASH("Attempted to initialise [src] disguise list with incompatible item path [chameleon_type].")
|
|
|
|
var/obj/item/skillchip/target_chip = target
|
|
|
|
if(!istype(target_chip))
|
|
CRASH("Attempted to initialise [src] disguise list, but it is attached to incorrect item type [target_chip].")
|
|
|
|
for(var/chip_type in typesof(chameleon_type))
|
|
var/obj/item/skillchip/skillchip = chip_type
|
|
if((chip_type == initial(skillchip.abstract_parent_type)) \
|
|
|| (target_chip.slot_use < initial(skillchip.slot_use)) \
|
|
|| (initial(skillchip.skillchip_flags) & SKILLCHIP_CHAMELEON_INCOMPATIBLE) \
|
|
|| (initial(skillchip.item_flags) & ABSTRACT) \
|
|
|| !initial(skillchip.icon_state))
|
|
continue
|
|
var/chameleon_item_name = "[initial(skillchip.name)] ([initial(skillchip.icon_state)])"
|
|
chameleon_list[chameleon_item_name] = skillchip
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/update_item(obj/item/skillchip/picked_item)
|
|
if(istype(picked_item))
|
|
target.name = initial(picked_item.skill_name)
|
|
target.desc = initial(picked_item.skill_description)
|
|
target.icon_state = initial(picked_item.skill_icon)
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/update_look(mob/user, picked_item)
|
|
if(!COOLDOWN_FINISHED(src, usable_cooldown))
|
|
to_chat(user, "<span class='notice'>Chameleon skillchip is still recharging for another [COOLDOWN_TIMELEFT(src, usable_cooldown) * 0.1] seconds!</span>")
|
|
return ..()
|
|
|
|
var/obj/item/skillchip/new_chip = new picked_item(target, FALSE)
|
|
|
|
// Do a bit of a sanity check.
|
|
if(!istype(new_chip))
|
|
stack_trace("Chameleon skillchip [src] attempted to change into non-skillchip item [picked_item].")
|
|
QDEL_NULL(new_chip)
|
|
return ..()
|
|
|
|
// Remove the existing chip first, if it exists.
|
|
if(skillchip_mimic)
|
|
skillchip_mimic.on_removal(FALSE)
|
|
QDEL_NULL(skillchip_mimic)
|
|
|
|
// This chip should technically have 0 slot use before doing these checks. With skillchip_mimic removed, any checks
|
|
// will probably end up using the 2-slot chameleon chip that is holding new_chip.
|
|
new_chip.slot_use = 0
|
|
|
|
var/incompatibility_msg = new_chip.has_mob_incompatibility(user)
|
|
if(incompatibility_msg)
|
|
to_chat(user, "<span class='notice'>The chameleon skillchip fails to load the new skillchip's data. The following thought fills your mind: [incompatibility_msg]</span>")
|
|
QDEL_NULL(new_chip)
|
|
return ..()
|
|
|
|
var/mob/living/carbon/target_mob = user
|
|
|
|
// Should never happen. Our target isn't the right mob type.
|
|
if(!istype(target_mob))
|
|
stack_trace("Chameleon skillchip [src] attempted to mimic [new_chip], but target [target_mob] is not of the correct type.")
|
|
QDEL_NULL(new_chip)
|
|
return ..()
|
|
|
|
// Should doubly never happen, would imply the chameleon chip is in a qdel'd or null brain.
|
|
var/obj/item/organ/brain/brain = target_mob.getorganslot(ORGAN_SLOT_BRAIN)
|
|
if(QDELETED(brain))
|
|
stack_trace("Chameleon skillchip [src] attempted to mimic [new_chip], but it appears this chip is in non-existent brain: [brain]")
|
|
QDEL_NULL(new_chip)
|
|
return ..()
|
|
|
|
// Bypass the usual channels and directly call on_implant.
|
|
skillchip_mimic = new_chip
|
|
skillchip_mimic.on_implant(brain)
|
|
|
|
// Let's update the slot size we deleted earlier. We're going to make it match the parent chip, as it'll end up
|
|
// feeding calls through itself to this chip.
|
|
|
|
var/obj/item/skillchip/target_chip = target
|
|
|
|
if(!istype(target_chip))
|
|
CRASH("Attempted to initialise [src] disguise list, but it is attached to incorrect item type [target_chip].")
|
|
|
|
skillchip_mimic.slot_use = target_chip.slot_use
|
|
|
|
var/activate_msg = skillchip_mimic.try_activate_skillchip(FALSE, FALSE)
|
|
|
|
// Couldn't activate the chip for some reason.
|
|
// Can still be activated later on, or a new chip type selected. So let's not start processing or cooldowns.
|
|
if(activate_msg)
|
|
to_chat(user, "<span class='notice'>Your skillchip can't activate! Your mind fills with the following thought: [activate_msg]</span>")
|
|
return ..()
|
|
|
|
// All set, start processing and cooldowns and inform the user of the recharge time.
|
|
COOLDOWN_START(src, usable_cooldown, cooldown)
|
|
START_PROCESSING(SSfastprocess, src)
|
|
|
|
to_chat(user, "<span class='notice'>The chameleon skillchip is recharging. It will be unable to change for another [cooldown * 0.1] seconds.</span>")
|
|
|
|
return ..()
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/IsAvailable()
|
|
if(!is_active)
|
|
return FALSE
|
|
|
|
if(!COOLDOWN_FINISHED(src, usable_cooldown))
|
|
return FALSE
|
|
|
|
return ..()
|
|
|
|
/datum/action/item_action/chameleon/change/skillchip/process()
|
|
if(!owner)
|
|
button.maptext = ""
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
return
|
|
|
|
if(COOLDOWN_FINISHED(src, usable_cooldown))
|
|
button.maptext = ""
|
|
UpdateButtonIcon()
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
return
|
|
|
|
button.maptext = MAPTEXT("<b>[COOLDOWN_TIMELEFT(src, usable_cooldown) * 0.1]</b>")
|
|
|
|
/**
|
|
* Clears the currently mimic'd skillchip, if any exists.
|
|
*/
|
|
/datum/action/item_action/chameleon/change/skillchip/proc/clear_mimic_chip()
|
|
if(skillchip_mimic)
|
|
skillchip_mimic.on_removal(FALSE)
|
|
QDEL_NULL(skillchip_mimic)
|