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* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#54715) * The Re-pricening * Rewritten and adjusted for paycheck defines. * I made the map changes finally. * And the refills too. * "OH YEAH REPLACING IT ALL WITH DEFINES AND SCALING IT THE EXCEL DOCUMENT WILL BE EASY, ARCANE!!!" * And the premium ones too. * Accidently spoiled a future pr due to dme bleedover * Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
158 lines
5.7 KiB
Plaintext
158 lines
5.7 KiB
Plaintext
/obj/item/clothing/under/misc
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icon = 'icons/obj/clothing/under/misc.dmi'
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worn_icon = 'icons/mob/clothing/under/misc.dmi'
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/obj/item/clothing/under/misc/pj
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name = "\improper PJs"
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desc = "A comfy set of sleepwear, for taking naps or being lazy instead of working."
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can_adjust = FALSE
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inhand_icon_state = "w_suit"
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/obj/item/clothing/under/misc/pj/red
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icon_state = "red_pyjamas"
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/obj/item/clothing/under/misc/pj/blue
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icon_state = "blue_pyjamas"
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/obj/item/clothing/under/misc/patriotsuit
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name = "Patriotic Suit"
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desc = "Motorcycle not included."
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icon_state = "ek"
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inhand_icon_state = "ek"
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can_adjust = FALSE
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/obj/item/clothing/under/misc/mailman
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name = "mailman's jumpsuit"
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desc = "<i>'Special delivery!'</i>"
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icon_state = "mailman"
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inhand_icon_state = "b_suit"
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/obj/item/clothing/under/misc/psyche
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name = "psychedelic jumpsuit"
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desc = "Groovy!"
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icon_state = "psyche"
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inhand_icon_state = "p_suit"
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/obj/item/clothing/under/misc/vice_officer
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name = "vice officer's jumpsuit"
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desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
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icon_state = "vice"
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inhand_icon_state = "gy_suit"
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can_adjust = FALSE
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/obj/item/clothing/under/misc/adminsuit
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name = "administrative cybernetic jumpsuit"
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icon = 'icons/obj/clothing/under/syndicate.dmi'
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icon_state = "syndicate"
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inhand_icon_state = "bl_suit"
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worn_icon = 'icons/mob/clothing/under/syndicate.dmi'
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desc = "A cybernetically enhanced jumpsuit used for administrative duties."
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list(MELEE = 100, BULLET = 100, LASER = 100,ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
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cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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can_adjust = FALSE
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/under/misc/burial
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name = "burial garments"
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desc = "Traditional burial garments from the early 22nd century."
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icon_state = "burial"
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inhand_icon_state = "burial"
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can_adjust = FALSE
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has_sensor = NO_SENSORS
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/obj/item/clothing/under/misc/overalls
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name = "laborer's overalls"
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desc = "A set of durable overalls for getting the job done."
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icon_state = "overalls"
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inhand_icon_state = "lb_suit"
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can_adjust = FALSE
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custom_price = PAYCHECK_EASY
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/obj/item/clothing/under/misc/assistantformal
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name = "assistant's formal uniform"
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desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
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icon_state = "assistant_formal"
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inhand_icon_state = "gy_suit"
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can_adjust = FALSE
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/obj/item/clothing/under/plasmaman
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name = "plasma envirosuit"
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desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
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icon_state = "plasmaman"
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inhand_icon_state = "plasmaman"
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icon = 'icons/obj/clothing/under/plasmaman.dmi'
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worn_icon = 'icons/mob/clothing/under/plasmaman.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, RAD = 0, FIRE = 95, ACID = 95)
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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can_adjust = FALSE
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strip_delay = 80
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var/next_extinguish = 0
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var/extinguish_cooldown = 100
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var/extinguishes_left = 5
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/obj/item/clothing/under/plasmaman/examine(mob/user)
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. = ..()
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. += "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>"
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/obj/item/clothing/under/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
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if(!istype(H))
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return
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if(H.on_fire)
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if(extinguishes_left)
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if(next_extinguish > world.time)
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return
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next_extinguish = world.time + extinguish_cooldown
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extinguishes_left--
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H.visible_message("<span class='warning'>[H]'s suit automatically extinguishes [H.p_them()]!</span>","<span class='warning'>Your suit automatically extinguishes you.</span>")
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H.extinguish_mob()
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new /obj/effect/particle_effect/water(get_turf(H))
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/obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params)
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..()
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if (istype(E, /obj/item/extinguisher_refill))
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if (extinguishes_left == 5)
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to_chat(user, "<span class='notice'>The inbuilt extinguisher is full.</span>")
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else
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extinguishes_left = 5
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to_chat(user, "<span class='notice'>You refill the suit's built-in extinguisher, using up the cartridge.</span>")
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qdel(E)
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/obj/item/extinguisher_refill
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name = "envirosuit extinguisher cartridge"
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desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits."
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icon_state = "plasmarefill"
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icon = 'icons/obj/device.dmi'
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/obj/item/clothing/under/misc/durathread
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name = "durathread jumpsuit"
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desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "durathread"
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inhand_icon_state = "durathread"
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can_adjust = FALSE
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armor = list(MELEE = 10, LASER = 10, FIRE = 40, ACID = 10, BOMB = 5)
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/obj/item/clothing/under/misc/bouncer
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name = "bouncer uniform"
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desc = "A uniform made from a little bit more resistant fibers, makes you seem like a cool guy."
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icon_state = "bouncer"
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inhand_icon_state = "bouncer"
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can_adjust = FALSE
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armor = list(MELEE = 5, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 30, ACID = 30)
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/obj/item/clothing/under/misc/coordinator
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name = "coordinator jumpsuit"
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desc = "A jumpsuit made by party people, from party people, for party people."
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icon = 'icons/obj/clothing/under/captain.dmi'
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worn_icon = 'icons/mob/clothing/under/captain.dmi'
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icon_state = "captain_parade"
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inhand_icon_state = "by_suit"
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can_adjust = FALSE
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