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* update_appearance * a * a Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com> Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
95 lines
3.3 KiB
Plaintext
95 lines
3.3 KiB
Plaintext
/obj/structure/fermenting_barrel
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name = "wooden barrel"
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desc = "A large wooden barrel. You can ferment fruits and such inside it, or just use it to hold liquid."
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icon = 'icons/obj/objects.dmi'
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icon_state = "barrel"
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density = TRUE
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anchored = FALSE
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pressure_resistance = 2 * ONE_ATMOSPHERE
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max_integrity = 300
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var/open = FALSE
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var/can_open = TRUE
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var/speed_multiplier = 1 //How fast it distills. Defaults to 100% (1.0). Lower is better.
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/obj/structure/fermenting_barrel/Initialize()
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// Bluespace beakers, but without the portability or efficiency in circuits.
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create_reagents(300, DRAINABLE)
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. = ..()
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/obj/structure/fermenting_barrel/examine(mob/user)
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. = ..()
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. += "<span class='notice'>It is currently [open?"open, letting you pour liquids in.":"closed, letting you draw liquids from the tap."]</span>"
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/obj/structure/fermenting_barrel/proc/makeWine(obj/item/food/grown/fruit)
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if(fruit.reagents)
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fruit.reagents.trans_to(src, fruit.reagents.total_volume)
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var/amount = fruit.seed.potency / 4
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if(fruit.distill_reagent)
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reagents.add_reagent(fruit.distill_reagent, amount)
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else
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var/data = list()
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data["names"] = list("[initial(fruit.name)]" = 1)
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data["color"] = fruit.filling_color
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data["boozepwr"] = fruit.wine_power
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if(fruit.wine_flavor)
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data["tastes"] = list(fruit.wine_flavor = 1)
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else
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data["tastes"] = list(fruit.tastes[1] = 1)
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reagents.add_reagent(/datum/reagent/consumable/ethanol/fruit_wine, amount, data)
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qdel(fruit)
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playsound(src, 'sound/effects/bubbles.ogg', 50, TRUE)
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/obj/structure/fermenting_barrel/attackby(obj/item/I, mob/user, params)
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var/obj/item/food/grown/fruit = I
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if(istype(fruit))
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if(!fruit.can_distill)
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to_chat(user, "<span class='warning'>You can't distill this into anything...</span>")
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return TRUE
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else if(!user.transferItemToLoc(I,src))
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to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
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return TRUE
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to_chat(user, "<span class='notice'>You place [I] into [src] to start the fermentation process.</span>")
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addtimer(CALLBACK(src, .proc/makeWine, fruit), rand(80, 120) * speed_multiplier)
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return TRUE
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if(I)
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if(I.is_refillable())
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return FALSE //so we can refill them via their afterattack.
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else
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return ..()
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/obj/structure/fermenting_barrel/attack_hand(mob/user, list/modifiers)
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if(!can_open)
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return
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open = !open
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if(open)
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reagents.flags &= ~(DRAINABLE)
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reagents.flags |= REFILLABLE | TRANSPARENT
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to_chat(user, "<span class='notice'>You open [src], letting you fill it.</span>")
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else
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reagents.flags |= DRAINABLE
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reagents.flags &= ~(REFILLABLE | TRANSPARENT)
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to_chat(user, "<span class='notice'>You close [src], letting you draw from its tap.</span>")
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update_appearance()
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/obj/structure/fermenting_barrel/update_icon_state()
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icon_state = open ? "barrel_open" : "barrel"
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return ..()
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/datum/crafting_recipe/fermenting_barrel
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name = "Wooden Barrel"
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result = /obj/structure/fermenting_barrel
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reqs = list(/obj/item/stack/sheet/mineral/wood = 8)
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time = 50
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category = CAT_PRIMAL
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//lil gunpowder barrel fer pirates since it's a nice reagent holder
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/obj/structure/fermenting_barrel/gunpowder
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name = "gunpowder barrel"
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desc = "A large wooden barrel for holding gunpowder. You'll need to take from this to load the cannons."
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can_open = FALSE
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/obj/structure/fermenting_barrel/gunpowder/Initialize()
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. = ..()
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reagents.add_reagent(/datum/reagent/gunpowder, 250)
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