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* a * Update uplink_items.dm * Update uplink_items.dm * aaa * Update uplink_kits.dm * Update uplink_items.dm * Update uplink.dm * Update uplink_items.dm Co-authored-by: Gandalf <jzo123@hotmail.com>
83 lines
3.0 KiB
Plaintext
83 lines
3.0 KiB
Plaintext
// A collection of pre-set uplinks, for admin spawns.
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// Radio-like uplink; not an actual radio because this uplink is most commonly
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// used for nuke ops, for whom opening the radio GUI and the uplink GUI
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// simultaneously is an annoying distraction.
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/obj/item/uplink
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name = "station bounced radio"
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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inhand_icon_state = "walkietalkie"
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worn_icon_state = "radio"
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desc = "A basic handheld radio that communicates with local telecommunication networks."
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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dog_fashion = /datum/dog_fashion/back
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_SMALL
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///obj/item/uplink/Initialize(mapload, owner, tc_amount = 20) //ORIGINAL
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/obj/item/uplink/Initialize(mapload, owner, tc_amount = 35) //SKYRAT EDIT CHANGE
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. = ..()
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AddComponent(/datum/component/uplink, owner, FALSE, TRUE, null, tc_amount)
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/obj/item/uplink/debug
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name = "debug uplink"
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/obj/item/uplink/debug/Initialize(mapload, owner, tc_amount = 9000)
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. = ..()
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var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
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hidden_uplink.name = "debug uplink"
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hidden_uplink.debug = TRUE
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/obj/item/uplink/nuclear/Initialize()
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. = ..()
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var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
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hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
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/obj/item/uplink/nuclear/debug
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name = "debug nuclear uplink"
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/obj/item/uplink/nuclear/debug/Initialize(mapload, owner, tc_amount = 9000)
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. = ..()
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var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
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hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
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hidden_uplink.name = "debug nuclear uplink"
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hidden_uplink.debug = TRUE
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/obj/item/uplink/nuclear_restricted/Initialize()
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. = ..()
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var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
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hidden_uplink.allow_restricted = FALSE
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hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
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/obj/item/uplink/clownop/Initialize()
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. = ..()
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var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
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hidden_uplink.set_gamemode(/datum/game_mode/nuclear/clown_ops)
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/obj/item/uplink/old
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name = "dusty radio"
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desc = "A dusty looking radio."
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/obj/item/uplink/old/Initialize(mapload, owner, tc_amount = 10)
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. = ..()
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var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
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hidden_uplink.name = "dusty radio"
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// Multitool uplink
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///obj/item/multitool/uplink/Initialize(mapload, owner, tc_amount = 20) //ORIGINAL
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/obj/item/multitool/uplink/Initialize(mapload, owner, tc_amount = 35) //SKYRAT EDIT CHANGE
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. = ..()
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AddComponent(/datum/component/uplink, owner, FALSE, TRUE, null, tc_amount)
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// Pen uplink
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///obj/item/pen/uplink/Initialize(mapload, owner, tc_amount = 20) //ORIGINAL
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/obj/item/pen/uplink/Initialize(mapload, owner, tc_amount = 35) //SKYRAT EDIT CHANGE
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. = ..()
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AddComponent(/datum/component/uplink, owner, TRUE, FALSE, null, tc_amount)
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