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* Adds Cross-Server Communication Network Option (PAID* CODE) (#54070) * Adds Cross-Server Communication Network Option (PAID* CODE) Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
16 lines
677 B
Plaintext
16 lines
677 B
Plaintext
## Communication key for receiving data through world/Topic(), you don't want to give this out
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#COMMS_KEY default_pwd
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## World address and port for server receiving cross server messages
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## Use '+' to denote spaces in ServerName
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## Repeat this entry to add more servers
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#CROSS_SERVER ServerName byond:\\address:port
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## Name that the server calls itself in communications
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#CROSS_COMMS_NAME
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## Network-name used for cross-server broadcasts made from communication consoles.
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## Servers that do not match this network-name will have their messages discarded.
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## Leaving this commented will allow all messages through, regardless of network.
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#CROSS_COMMS_NETWORK default_network
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