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* START * aaaaa * Update assaultops.dm * aaa * Logic Systematic Sense * Logic v2 * Update assaultops.dm * Update assaultops.dm * Update assaultops.dm * Updates. * Update assaultops.dm * a * Update radial.dmi * Docs * Update assaultops.dm * Update one_click_antag.dm * shuttle! * Update syndicate_cruiser.dmm * Update syndicate_cruiser.dmm * aaaa * Update shuttle.dm * Update syndicate_cruiser.dmm * aaa * SMMS+Centcom * Shuttles now get decals! * Update to shuttle, centcom level! * Update CentCom_Skyrat.dmm * New objectives+win conditions * a * Merge branch 'master' into assaultops * system updates + prison area * Desc fix * Delete assaultops_dynamic.dm * a * Update assaultops.dm * Make Ass Team * Update assaultops.dm * fixes * Update syndicate_cruiser.dmm * watch! * Update assaultops.dm * Merge branch 'master' into assaultops * super datumized * aaaa * nothing to see here * Massive map changes. * Update CentCom_Skyrat.dmm * Update CentCom_Skyrat.dmm * Update syndicate_cruiser.dmm * Merge branch 'master' into assaultops * Merge branch 'master' into assaultops * aaaa * Update large_doors.dm * aaa * Update assaultops_gamemode.dm * Update assaultops_datum.dm * aa * spawners! * aaa * Update assaultops_outfits.dm * Update assaultops_spawners.dm * Update assaultops_spawners.dm * Update assaultops_spawners.dm * Update CentCom_Skyrat.dmm * Update CentCom_Skyrat.dmm * a * Base alarm! * Update base_alarm.dm * a * aa * Update CentCom_Skyrat.dmm * Update CentCom_Skyrat.dmm * Update CentCom_Skyrat.dmm * aaa * Update areas.dm * aaaa * Update CentCom_Skyrat.dmm * Update CentCom_Skyrat.dmm * WOOO MORE SHIT! * Update CentCom_Skyrat.dmm * Update CentCom_Skyrat.dmm * aa * Update CentCom_Skyrat.dmm * Update CentCom_Skyrat.dmm * Update CentCom_Skyrat.dmm * Update CentCom_Skyrat.dmm * Update syndicate_frigate.dmm * a * Update CentCom_Skyrat.dmm * Assault Ops Card Stuff (#2803) * Automatic changelog generation for PR #2803 [ci skip] * Assault Ops Map Tweaks (#2861) * Update CentCom_Skyrat.dmm * Update syndicate_frigate.dmm * Update CentCom_Skyrat.dmm * Update CentCom_Skyrat.dmm * modularmaps * duisables mining * Removes the gosh darn Orbital Mech Pad (#2917) Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com> Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
79 lines
3.0 KiB
Plaintext
79 lines
3.0 KiB
Plaintext
/obj/machinery/computer/shuttle/syndicate_cruiser
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name = "syndicate cruiser helm"
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desc = "The terminal used to control the syndicate cruiser."
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shuttleId = "syndicate_cruiser"
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possible_destinations = "syndicate_cruiser_custom;syndicate_cruiser_away;syndicate_away;syndicate_z5;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s;syndicate_cruiser_dock;whiteship_away;whiteship_home;whiteship_z4;whiteship_lavaland;ferry_away"
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circuit = /obj/item/circuitboard/computer/syndicate_shuttle
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icon_screen = "syndishuttle"
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icon_keyboard = "syndie_key"
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light_color = COLOR_SOFT_RED
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req_access = list(ACCESS_SYNDICATE)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/machinery/computer/shuttle/syndicate_cruiser/launch_check(mob/user)
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return TRUE
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/obj/machinery/computer/shuttle/syndicate_cruiser/allowed(mob/M)
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if(issilicon(M) && !(ROLE_SYNDICATE in M.faction))
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return FALSE
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return ..()
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/obj/machinery/computer/shuttle/syndicate_cruiser/recall
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name = "syndicate shuttle recall terminal"
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desc = "Use this if your friends left you behind."
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possible_destinations = "syndicate_cruiser_away"
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/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate_cruiser
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name = "syndicate cruiser navigation computer"
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desc = "Used to designate a precise transit location for the syndicate cruiser."
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icon_screen = "syndishuttle"
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icon_keyboard = "syndie_key"
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shuttlePortId = "syndicate_cruiser_dock"
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shuttleId = "syndicate_cruiser"
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jumpto_ports = list("syndicate_n" = 1, "whiteship_away" = 1, "whiteship_home" = 1, "whiteship_z4" = 1)
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view_range = 14
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whitelist_turfs = list(/turf/open/space, /turf/open/floor/plating, /turf/open/lava, /turf/closed/mineral)
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see_hidden = TRUE
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x_offset = -10
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y_offset = 5
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/datum/map_template/shuttle/syndicate_cruiser
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name = "syndicate cruiser"
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prefix = "_maps/skyrat/shuttles/"
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port_id = "syndicate"
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suffix = "cruiser"
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can_be_bought = FALSE
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/////////////FRIGATE
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/obj/machinery/computer/shuttle/syndicate_frigate
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name = "syndicate frigate helm"
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desc = "The terminal used to control the syndicate frigate."
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shuttleId = "syndicate_frigate"
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possible_destinations = "syndicate_frigate_away;syndicate_frigate_dock;whiteship_lavaland"
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circuit = /obj/item/circuitboard/computer/syndicate_shuttle
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icon_screen = "syndishuttle"
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icon_keyboard = "syndie_key"
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light_color = COLOR_SOFT_RED
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req_access = list(ACCESS_SYNDICATE)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/machinery/computer/shuttle/syndicate_frigate/launch_check(mob/user)
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return TRUE
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/obj/machinery/computer/shuttle/syndicate_frigate/allowed(mob/M)
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if(issilicon(M) && !(ROLE_SYNDICATE in M.faction))
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return FALSE
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return ..()
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/obj/machinery/computer/shuttle/syndicate_frigate/recall
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name = "syndicate shuttle recall terminal"
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desc = "Use this if your friends left you behind."
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possible_destinations = "syndicate_frigate_away"
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/datum/map_template/shuttle/syndicate_frigate
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name = "syndicate frigate"
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prefix = "_maps/skyrat/shuttles/"
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port_id = "syndicate"
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suffix = "frigate"
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can_be_bought = FALSE
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