Files
Bubberstation/modular_skyrat/modules/mapping/code/pool.dm
NotRanged f44350ab5b [Semi-Modular] Ghost Cafe (#3592)
* wip

* more progress

* weh

* Fixes spawners

* Adds missing objects, mass replaces in the .dmm

* WIP

* Screm

* map compile error

* Bugfixes

* ID

* no mechs

* Linter, indestructible pool, typo

* why

* Fixes issue maybe

* deletes jukebox

* Removed combat area on request

Co-authored-by: Ranged <nickvanderkroon@gmail.com>
2021-02-28 14:07:31 +00:00

107 lines
3.8 KiB
Plaintext

///////////// OVERLAY EFFECTS /////////////
/obj/effect/overlay/water
name = "water"
icon = 'modular_skyrat/modules/mapping/icons/pool.dmi'
icon_state = "bottom"
density = 0
mouse_opacity = 0
layer = ABOVE_MOB_LAYER
anchored = TRUE
vis_flags = NONE
/obj/effect/overlay/water/top
icon_state = "top"
layer = BELOW_MOB_LAYER
vis_flags = NONE
///////////// OVERLAY EFFECTS /////////////
///////////////////////////////////////////
///////////// INITIALISE /////////////
/turf/open/water/overlay/Initialize()
. = ..()
var/obj/effect/overlay/water/water_overlay = new()
var/obj/effect/overlay/water/top/water_top_overlay = new()
vis_contents += water_overlay
vis_contents += water_top_overlay
///////////// INITIALISE /////////////
///////////////////////////////////////////
///////////// GARBAGE CONTROL /////////////
///////////// GARBAGE CONTROL /////////////
///////////////////////////////////////////
///////////// CLEANING BLOCK /////////////
/turf/open/water/overlay/Entered(atom/movable/AM)
..()
wash_atom(AM)
wash_atom(loc)
/turf/open/water/overlay/proc/wash_atom(atom/A)
A.wash(CLEAN_RAD | CLEAN_TYPE_WEAK) // Clean radiation non-instantly
A.wash(CLEAN_WASH)
///////////// CLEANING BLOCK /////////////
///////////////////////////////////////////
///////////// MOOD EVENT /////////////
/turf/open/water/overlay/hotspring/Entered(atom/movable/AM)
..()
SEND_SIGNAL(AM, COMSIG_ADD_MOOD_EVENT, "hotspring", /datum/mood_event/hotspring)
hotspring_mood(AM)
/turf/open/water/overlay/hotspring/proc/hotspring_mood(atom/A)
SEND_SIGNAL(A, COMSIG_ADD_MOOD_EVENT, "hotspring", /datum/mood_event/hotspring)
/datum/mood_event/hotspring
description = "<span class='nicegreen'>I recently a paddle in some nice warm water! It was so refreshing!</span>\n"
mood_change = 4
timeout = 20 MINUTES
///////////// MOOD EVENT /////////////
///////////////////////////////////////////
///////////// WATER TURFS /////////////
// Planetside water, indestructible.
/turf/open/water/overlay
name = "shallow water"
desc = "A natural body of shallow water."
icon = 'modular_skyrat/modules/mapping/icons/pool.dmi'
icon_state = "rocky"
baseturfs = /turf/open/water/overlay
var/obj/effect/overlay/water/water_overlay
var/obj/effect/overlay/water/top/water_top_overlay
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
planetary_atmos = FALSE
// Use this for indoors. It has a roof!
/turf/open/water/overlay/outdoors
baseturfs = /turf/open/water/overlay/outdoors
planetary_atmos = TRUE
// Use this for outdoors. It normalises to it's initial airmix over time!
// Hotpsrings! They give a positive mood event.
/turf/open/water/overlay/hotspring
name = "hotspring"
desc = "A warm, steamy swimming pool."
icon_state = "hotspring_tile"
baseturfs = /turf/open/floor/plating
planetary_atmos = FALSE
/turf/open/water/overlay/hotspring/indestructible
baseturfs = /turf/open/water/overlay/hotspring/indestructible
/turf/open/water/overlay/hotspring/indestructible/outdoors
baseturfs = /turf/open/water/overlay/hotspring/indestructible/outdoors
planetary_atmos = TRUE
/turf/open/water/overlay/hotspring/planet
name = "natural hotspring"
desc = "A natural body of water kept warm by geothermal activity."
icon_state = "hotspring"
baseturfs = /turf/open/water/overlay/hotspring/planet
// Use this for indoors. It has a roof!
/turf/open/water/overlay/hotspring/planet/outdoors
baseturfs = /turf/open/water/overlay/hotspring/planet/outdoors
planetary_atmos = TRUE
///////////// WATER TURFS /////////////
///////////////////////////////////////////
///////////// CREDITS /////////////
//• Paradise, Tigercat2000 - Original idea for the pool and the sprites for the water overlay and the 'pool' floor tile.
//• TGstation, Rohesie - Offered help in making this perform better by using vis contents instead of overlays. Thanks!
///////////// CREDITS /////////////