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## About The Pull Request Adds a convenient switch to change the ability to vote dead (previously only in the config), and also turns off the button and adds a tooltip to let players know why they can't vote (previously, you could just click, since the button wasn't turned off, but the vote didn't count). https://github.com/tgstation/tgstation/assets/78199449/404aac9c-0b41-4c16-8ffd-2a435cf25e2c ## Why It's Good For The Game At the right moments, you can just stop considering the opinions of dead players. The dead players will be able to understand why they can't vote. ## Changelog 🆑 Vishenka0704 qol: With voting turned off for the dead, you can now understand why you can't vote (being dead). admin: Voting switch for the dead players /🆑
233 lines
13 KiB
Plaintext
233 lines
13 KiB
Plaintext
// Server Tab - Server Verbs
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ADMIN_VERB(toggle_random_events, R_SERVER, "Toggle Random Events", "Toggles random events on or off.", ADMIN_CATEGORY_SERVER)
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var/new_are = !CONFIG_GET(flag/allow_random_events)
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CONFIG_SET(flag/allow_random_events, new_are)
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message_admins("[key_name_admin(user)] has [new_are ? "enabled" : "disabled"] random events.")
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Random Events", "[new_are ? "Enabled" : "Disabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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ADMIN_VERB(toggle_hub, R_SERVER, "Toggle Hub", "Toggles the server's visilibility on the BYOND Hub.", ADMIN_CATEGORY_SERVER)
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world.update_hub_visibility(!GLOB.hub_visibility)
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log_admin("[key_name(user)] has toggled the server's hub status for the round, it is now [(GLOB.hub_visibility?"on":"off")] the hub.")
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message_admins("[key_name_admin(user)] has toggled the server's hub status for the round, it is now [(GLOB.hub_visibility?"on":"off")] the hub.")
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if (GLOB.hub_visibility && !world.reachable)
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message_admins("WARNING: The server will not show up on the hub because byond is detecting that a filewall is blocking incoming connections.")
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggled Hub Visibility", "[GLOB.hub_visibility ? "Enabled" : "Disabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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ADMIN_VERB(restart, R_SERVER, "Reboot World", "Restarts the world immediately.", ADMIN_CATEGORY_SERVER)
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var/list/options = list("Regular Restart", "Regular Restart (with delay)", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
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if(world.TgsAvailable())
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options += "Server Restart (Kill and restart DD)";
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if(SSticker.admin_delay_notice)
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if(alert(user, "Are you sure? An admin has already delayed the round end for the following reason: [SSticker.admin_delay_notice]", "Confirmation", "Yes", "No") != "Yes")
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return FALSE
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var/result = input(user, "Select reboot method", "World Reboot", options[1]) as null|anything in options
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if(isnull(result))
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return
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BLACKBOX_LOG_ADMIN_VERB("Reboot World")
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var/init_by = "Initiated by [user.holder.fakekey ? "Admin" : user.key]."
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switch(result)
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if("Regular Restart")
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if(!user.is_localhost())
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if(alert(user, "Are you sure you want to restart the server?","This server is live", "Restart", "Cancel") != "Restart")
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return FALSE
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SSticker.Reboot(init_by, "admin reboot - by [user.key] [user.holder.fakekey ? "(stealth)" : ""]", 10)
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if("Regular Restart (with delay)")
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var/delay = input("What delay should the restart have (in seconds)?", "Restart Delay", 5) as num|null
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if(!delay)
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return FALSE
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if(!user.is_localhost())
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if(alert(user,"Are you sure you want to restart the server?","This server is live", "Restart", "Cancel") != "Restart")
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return FALSE
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SSticker.Reboot(init_by, "admin reboot - by [user.key] [user.holder.fakekey ? "(stealth)" : ""]", delay * 10)
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if("Hard Restart (No Delay, No Feeback Reason)")
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to_chat(world, "World reboot - [init_by]")
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world.Reboot()
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if("Hardest Restart (No actions, just reboot)")
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to_chat(world, "Hard world reboot - [init_by]")
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world.Reboot(fast_track = TRUE)
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if("Server Restart (Kill and restart DD)")
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to_chat(world, "Server restart - [init_by]")
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world.TgsEndProcess()
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ADMIN_VERB(end_round, R_SERVER, "End Round", "Forcibly ends the round and allows the server to restart normally.", ADMIN_CATEGORY_SERVER)
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var/confirm = tgui_alert(user, "End the round and restart the game world?", "End Round", list("Yes", "Cancel"))
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if(confirm != "Yes")
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return
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SSticker.force_ending = FORCE_END_ROUND
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BLACKBOX_LOG_ADMIN_VERB("End Round")
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ADMIN_VERB(toggle_ooc, R_ADMIN, "Toggle OOC", "Toggle the OOC channel on or off.", ADMIN_CATEGORY_SERVER)
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toggle_ooc()
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log_admin("[key_name(user)] toggled OOC.")
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message_admins("[key_name_admin(user)] toggled OOC.")
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle OOC", "[GLOB.ooc_allowed ? "Enabled" : "Disabled"]"))
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ADMIN_VERB(toggle_ooc_dead, R_ADMIN, "Toggle Dead OOC", "Toggle the OOC channel for dead players on or off.", ADMIN_CATEGORY_SERVER)
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toggle_dooc()
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log_admin("[key_name(user)] toggled OOC.")
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message_admins("[key_name_admin(user)] toggled Dead OOC.")
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Dead OOC", "[GLOB.dooc_allowed ? "Enabled" : "Disabled"]"))
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ADMIN_VERB(toggle_vote_dead, R_ADMIN, "Toggle Dead Vote", "Toggle the vote for dead players on or off.", ADMIN_CATEGORY_SERVER)
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SSvote.toggle_dead_voting(user)
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ADMIN_VERB(start_now, R_SERVER, "Start Now", "Start the round RIGHT NOW.", ADMIN_CATEGORY_SERVER)
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var/static/list/waiting_states = list(GAME_STATE_PREGAME, GAME_STATE_STARTUP)
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if(!(SSticker.current_state in waiting_states))
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to_chat(user, span_warning(span_red("The game has already started!")))
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return
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if(SSticker.start_immediately)
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SSticker.start_immediately = FALSE
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SSticker.SetTimeLeft(3 MINUTES)
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to_chat(world, span_big(span_notice("The game will start in 3 minutes.")))
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SEND_SOUND(world, sound('sound/ai/default/attention.ogg'))
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message_admins(span_adminnotice("[key_name_admin(user)] has cancelled immediate game start. Game will start in 3 minutes."))
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log_admin("[key_name(user)] has cancelled immediate game start.")
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return
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if(!user.is_localhost())
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var/response = tgui_alert(user, "Are you sure you want to start the round?", "Start Now", list("Start Now", "Cancel"))
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if(response != "Start Now")
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return
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SSticker.start_immediately = TRUE
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log_admin("[key_name(user)] has started the game.")
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message_admins("[key_name_admin(user)] has started the game.")
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if(SSticker.current_state == GAME_STATE_STARTUP)
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message_admins("The server is still setting up, but the round will be started as soon as possible.")
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BLACKBOX_LOG_ADMIN_VERB("Start Now")
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ADMIN_VERB(delay_round_end, R_SERVER, "Delay Round End", "Prevent the server from restarting.", ADMIN_CATEGORY_SERVER)
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if(SSticker.delay_end)
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tgui_alert(user, "The round end is already delayed. The reason for the current delay is: \"[SSticker.admin_delay_notice]\"", "Alert", list("Ok"))
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return
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var/delay_reason = input(user, "Enter a reason for delaying the round end", "Round Delay Reason") as null|text
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if(isnull(delay_reason))
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return
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if(SSticker.delay_end)
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tgui_alert(user, "The round end is already delayed. The reason for the current delay is: \"[SSticker.admin_delay_notice]\"", "Alert", list("Ok"))
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return
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SSticker.delay_end = TRUE
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SSticker.admin_delay_notice = delay_reason
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log_admin("[key_name(user)] delayed the round end for reason: [SSticker.admin_delay_notice]")
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message_admins("[key_name_admin(user)] delayed the round end for reason: [SSticker.admin_delay_notice]")
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Delay Round End", "Reason: [delay_reason]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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ADMIN_VERB(toggle_enter, R_SERVER, "Toggle Entering", "Toggle the ability to enter the game.", ADMIN_CATEGORY_SERVER)
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if(!SSlag_switch.initialized)
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return
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SSlag_switch.set_measure(DISABLE_NON_OBSJOBS, !SSlag_switch.measures[DISABLE_NON_OBSJOBS])
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log_admin("[key_name(user)] toggled new player game entering. Lag Switch at index ([DISABLE_NON_OBSJOBS])")
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message_admins("[key_name_admin(user)] toggled new player game entering [SSlag_switch.measures[DISABLE_NON_OBSJOBS] ? "OFF" : "ON"].")
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Entering", "[!SSlag_switch.measures[DISABLE_NON_OBSJOBS] ? "Enabled" : "Disabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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ADMIN_VERB(toggle_ai, R_SERVER, "Toggle AI", "Toggle the ability to choose AI jobs.", ADMIN_CATEGORY_SERVER)
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var/alai = CONFIG_GET(flag/allow_ai)
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CONFIG_SET(flag/allow_ai, !alai)
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if (alai)
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to_chat(world, span_bold("The AI job is no longer chooseable."), confidential = TRUE)
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else
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to_chat(world, "<B>The AI job is chooseable now.</B>", confidential = TRUE)
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log_admin("[key_name(user)] toggled AI allowed.")
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world.update_status()
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle AI", "[!alai ? "Disabled" : "Enabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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ADMIN_VERB(toggle_respawn, R_SERVER, "Toggle Respawn", "Toggle the ability to respawn.", ADMIN_CATEGORY_SERVER)
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var/respawn_state = CONFIG_GET(flag/allow_respawn)
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var/new_state = -1
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var/new_state_text = ""
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switch(respawn_state)
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if(RESPAWN_FLAG_DISABLED) // respawn currently disabled
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new_state = RESPAWN_FLAG_FREE
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new_state_text = "Enabled"
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to_chat(world, span_bold("You may now respawn."), confidential = TRUE)
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if(RESPAWN_FLAG_FREE) // respawn currently enabled
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new_state = RESPAWN_FLAG_NEW_CHARACTER
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new_state_text = "Enabled, Different Slot"
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to_chat(world, span_bold("You may now respawn as a different character."), confidential = TRUE)
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if(RESPAWN_FLAG_NEW_CHARACTER) // respawn currently enabled for different slot characters only
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new_state = RESPAWN_FLAG_DISABLED
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new_state_text = "Disabled"
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to_chat(world, span_bold("You may no longer respawn."), confidential = TRUE)
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else
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WARNING("Invalid respawn state in config: [respawn_state]")
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if(new_state == -1)
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to_chat(user, span_warning("The config for respawn is set incorrectly, please complain to your nearest server host (or fix it yourself). \
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In the meanwhile respawn has been set to \"Off\"."))
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new_state = RESPAWN_FLAG_DISABLED
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new_state_text = "Disabled"
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CONFIG_SET(flag/allow_respawn, new_state)
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message_admins(span_adminnotice("[key_name_admin(user)] toggled respawn to \"[new_state_text]\"."))
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log_admin("[key_name(user)] toggled respawn to \"[new_state_text]\".")
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world.update_status()
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Respawn", "[new_state_text]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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ADMIN_VERB(delay, R_SERVER, "Delay Pre-Game", "Delay the game start.", ADMIN_CATEGORY_SERVER)
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var/newtime = input(user, "Set a new time in seconds. Set -1 for indefinite delay.", "Set Delay", round(SSticker.GetTimeLeft()/10)) as num|null
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if(!newtime)
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return
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if(SSticker.current_state > GAME_STATE_PREGAME)
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return tgui_alert(user, "Too late... The game has already started!")
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newtime = newtime*10
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SSticker.SetTimeLeft(newtime)
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SSticker.start_immediately = FALSE
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if(newtime < 0)
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to_chat(world, "<span class='infoplain'><b>The game start has been delayed.</b></span>", confidential = TRUE)
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log_admin("[key_name(user)] delayed the round start.")
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else
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to_chat(world, span_infoplain(span_bold("The game will start in [DisplayTimeText(newtime)].")), confidential = TRUE)
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SEND_SOUND(world, sound('sound/ai/default/attention.ogg'))
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log_admin("[key_name(user)] set the pre-game delay to [DisplayTimeText(newtime)].")
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BLACKBOX_LOG_ADMIN_VERB("Delay Game Start")
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ADMIN_VERB(set_admin_notice, R_SERVER, "Set Admin Notice", "Set an announcement that appears to everyone who joins the server. Only lasts this round.", ADMIN_CATEGORY_SERVER)
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var/new_admin_notice = input(
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user,
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"Set a public notice for this round. Everyone who joins the server will see it.\n(Leaving it blank will delete the current notice):",
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"Set Notice",
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GLOB.admin_notice,
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) as message|null
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if(new_admin_notice == null)
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return
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if(new_admin_notice == GLOB.admin_notice)
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return
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if(new_admin_notice == "")
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message_admins("[key_name(user)] removed the admin notice.")
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log_admin("[key_name(user)] removed the admin notice:\n[GLOB.admin_notice]")
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else
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message_admins("[key_name(user)] set the admin notice.")
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log_admin("[key_name(user)] set the admin notice:\n[new_admin_notice]")
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to_chat(world, span_adminnotice("<b>Admin Notice:</b>\n \t [new_admin_notice]"), confidential = TRUE)
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BLACKBOX_LOG_ADMIN_VERB("Set Admin Notice")
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GLOB.admin_notice = new_admin_notice
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ADMIN_VERB(toggle_guests, R_SERVER, "Toggle Guests", "Toggle the ability for guests to enter the game.", ADMIN_CATEGORY_SERVER)
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var/new_guest_ban = !CONFIG_GET(flag/guest_ban)
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CONFIG_SET(flag/guest_ban, new_guest_ban)
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if (new_guest_ban)
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to_chat(world, span_bold("Guests may no longer enter the game."), confidential = TRUE)
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else
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to_chat(world, "<B>Guests may now enter the game.</B>", confidential = TRUE)
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log_admin("[key_name(user)] toggled guests game entering [!new_guest_ban ? "" : "dis"]allowed.")
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message_admins(span_adminnotice("[key_name_admin(user)] toggled guests game entering [!new_guest_ban ? "" : "dis"]allowed."))
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Guests", "[!new_guest_ban ? "Enabled" : "Disabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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