Files
Bubberstation/code/datums/lazy_template.dm
SkyratBot 5ea84cd3f6 [MIRROR] [no gbp] Lazy Templates can be configured to Place on Top, deathmatch does this now (#26746)
* [no gbp] Lazy Templates can be configured to Place on Top, deathmatch does this now (#81783)

## About The Pull Request

this is very much a code thing im not sure what i would say this just
adds an extra variable
also should be no sideeffects this is handled by turf reservations

also virtual domains (fixes  #81779)

## Why It's Good For The Game
![2024-03-02
11_28_18-Window](https://github.com/tgstation/tgstation/assets/70376633/85d094d3-c877-418f-bec9-af2f16736352)
this would formerly breach to space
## Changelog
🆑
fix: fixes deathmatch baseturfs (you cant crowbar the floor to breach to
space)
/🆑

* [no gbp] Lazy Templates can be configured to Place on Top, deathmatch does this now

---------

Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com>
2024-03-04 16:14:43 -05:00

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/**
* Datum used to designate certain areas that do not need to exist nor be loaded at world start
* but do want to be loaded under certain circumstances. Use this for stuff like the nukie base or wizden, aka stuff that only matters when their antag is rolled.
*/
/datum/lazy_template
/// If this is true each load will increment an index keyed to the type and it will load [map_name]_[index]
var/list/datum/turf_reservation/reservations = list()
var/uses_multiple_allocations = FALSE
/// Key to identify this template - used in caching
var/key
/// Directory of maps to prefix to the filename
var/map_dir = "_maps/templates/lazy_templates"
/// The filename (without extension) of the map to load
var/map_name
/// place_on_top: Whether to use /turf/proc/PlaceOnTop rather than /turf/proc/ChangeTurf
var/place_on_top = FALSE
/datum/lazy_template/New()
reservations = list()
..()
/datum/lazy_template/Destroy(force)
if(!force)
stack_trace("Something is trying to delete [type]")
return QDEL_HINT_LETMELIVE
QDEL_LIST(reservations)
GLOB.lazy_templates -= key
return ..()
/**
* Does the grunt work of loading the template.
*/
/datum/lazy_template/proc/lazy_load()
RETURN_TYPE(/turf)
// This is a static assosciative list that is used to ensure maps that have variations are correctly varied when spawned
// I want to make it to where you can make a range and it'll randomly pick'n'take from the available versions at random
// But that can be done later when I have the time
var/static/list/multiple_allocation_hash = list()
var/load_path = "[map_dir]/[map_name].dmm"
if(uses_multiple_allocations)
var/times = multiple_allocation_hash[key] || 0
times += 1
multiple_allocation_hash[key] = times
load_path = "[map_dir]/[map_name]_[times].dmm"
if(!load_path || !fexists(load_path))
CRASH("lazy template [type] has an invalid load_path: '[load_path]', check directory and map name!")
var/datum/parsed_map/parsed_template = load_map(
file(load_path),
measure_only = TRUE,
)
if(isnull(parsed_template.parsed_bounds))
CRASH("Failed to cache lazy template for loading: '[key]'")
var/width = parsed_template.parsed_bounds[MAP_MAXX] - parsed_template.parsed_bounds[MAP_MINX] + 1
var/height = parsed_template.parsed_bounds[MAP_MAXY] - parsed_template.parsed_bounds[MAP_MINY] + 1
var/datum/turf_reservation/reservation = SSmapping.request_turf_block_reservation(
width,
height,
parsed_template.parsed_bounds[MAP_MAXZ],
)
if(!reservation)
CRASH("Failed to reserve a block for lazy template: '[key]'")
// lists kept for overall loading
var/list/loaded_atom_movables = list()
var/list/loaded_turfs = list()
var/list/loaded_areas = list()
var/list/obj/structure/cable/loaded_cables = list()
var/list/obj/machinery/atmospherics/loaded_atmospherics = list()
for(var/z_idx in parsed_template.parsed_bounds[MAP_MAXZ] to 1 step -1)
var/turf/bottom_left = reservation.bottom_left_turfs[z_idx]
var/turf/top_right = reservation.top_right_turfs[z_idx]
load_map(
file(load_path),
bottom_left.x,
bottom_left.y,
bottom_left.z,
z_upper = z_idx,
z_lower = z_idx,
place_on_top = place_on_top,
)
for(var/turf/turf as anything in block(bottom_left, top_right))
loaded_turfs += turf
loaded_areas |= get_area(turf)
// atoms can actually be in the contents of two or more turfs based on its icon/bound size
// see https://www.byond.com/docs/ref/index.html#/atom/var/contents
for(var/thing in (turf.get_all_contents() - turf))
if(istype(thing, /obj/structure/cable))
loaded_cables += thing
else if(istype(thing, /obj/machinery/atmospherics))
loaded_atmospherics += thing
loaded_atom_movables |= thing
SSatoms.InitializeAtoms(loaded_areas + loaded_atom_movables + loaded_turfs)
SSmachines.setup_template_powernets(loaded_cables)
SSair.setup_template_machinery(loaded_atmospherics)
SEND_SIGNAL(src, COMSIG_LAZY_TEMPLATE_LOADED, loaded_atom_movables, loaded_turfs, loaded_areas)
reservations += reservation
return reservation
/datum/lazy_template/nukie_base
key = LAZY_TEMPLATE_KEY_NUKIEBASE
map_name = "nukie_base"
/datum/lazy_template/wizard_dem
key = LAZY_TEMPLATE_KEY_WIZARDDEN
map_name = "wizard_den"
/datum/lazy_template/ninja_holding_facility
key = LAZY_TEMPLATE_KEY_NINJA_HOLDING_FACILITY
map_name = "ninja_den"
/datum/lazy_template/abductor_ship
key = LAZY_TEMPLATE_KEY_ABDUCTOR_SHIPS
map_name = "abductor_ships"
/datum/lazy_template/heretic_sacrifice_room
key = LAZY_TEMPLATE_KEY_HERETIC_SACRIFICE
map_name = "heretic_sacrifice"