Files
Bubberstation/code/game/objects/items/hot_potato.dm
SkyratBot b557e89855 [MIRROR] More standardization for ghost notifications (READY) [MDB IGNORE] (#25104)
* More standardization for ghost notifications (READY) (#79596)

## About The Pull Request
I'm still not satisfied with how ghost notifications work. This gives
every notification with a source (99% of all notifications, in other
words) a link to jump/orbit. Currently, notifications with "play"
interactions would only get the interact link, so jumping to the source
was pretty annoying.

It removes posting the entire message in the alert tooltip, as some got
pretty lengthy and it didn't seem to fit. To replace this, they will
always use headers

After:

![image](https://github.com/tgstation/tgstation/assets/42397676/debfce52-3627-4a43-8663-33d61d893161)

![image](https://github.com/tgstation/tgstation/assets/42397676/01f299ae-dc6a-45f8-a97a-cb2c815088b2)

![image](https://github.com/tgstation/tgstation/assets/42397676/99567376-063e-458e-af2a-2dd4306747cc)

NOTIFY_JUMP and NOTIFY_ORBIT have been merged, since the only difference
seems to be whether it's a turf. The result shaves off some redundant
lines of code, since most-every usage of notify_ghosts uses
NOTIFY_ORBIT.
## Why It's Good For The Game
More standardization for the ghost notification system. Adds a few alert
headers that never had them. All in all, makes it easier for creators to
throw alerts at ghosts
## Changelog
🆑
qol: Nearly every ghost alert should now feature a "VIEW" button, even
those with click interaction.
del: Ghost alerts no longer show the entire message in the tooltip,
instead have been replaced with titles.
/🆑

* More standardization for ghost notifications (READY)

* Modular

* Update outpost_of_cogs.dm

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-11-19 11:25:32 -05:00

186 lines
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//CREATOR'S NOTE: DO NOT FUCKING GIVE THIS TO BOTANY!
/obj/item/hot_potato
name = "hot potato"
desc = "A label on the side of this potato reads \"Product of Donk Co. Service Wing. Activate far away from populated areas. Device will only attach to sapient creatures.\" <span class='boldnotice'>You can attack anyone with it to force it on them instead of yourself!</span>"
icon = 'icons/obj/service/hydroponics/harvest.dmi'
icon_state = "potato"
item_flags = NOBLUDGEON
force = 0
var/icon_off = "potato"
var/icon_on = "potato_active"
var/detonation_timerid
var/activation_time = 0
var/timer = 600 //deciseconds
var/show_timer = FALSE
var/reusable = FALSE //absolute madman
var/sticky = TRUE
var/forceful_attachment = TRUE
var/stimulant = TRUE
var/detonate_explosion = TRUE
var/detonate_dev_range = 0
var/detonate_heavy_range = 0
var/detonate_light_range = 2
var/detonate_flash_range = 5
var/detonate_fire_range = 5
var/active = FALSE
var/color_val = FALSE
var/datum/weakref/current
/obj/item/hot_potato/Destroy()
if(active)
deactivate()
return ..()
/obj/item/hot_potato/proc/colorize(mob/target)
//Clear color from old target
if(current)
var/mob/M = current.resolve()
if(istype(M))
M.remove_atom_colour(FIXED_COLOUR_PRIORITY)
//Give to new target
current = null
//Swap colors
color_val = !color_val
if(istype(target))
current = WEAKREF(target)
target.add_atom_colour(color_val? "#ffff00" : "#00ffff", FIXED_COLOUR_PRIORITY)
/obj/item/hot_potato/proc/detonate()
var/atom/location = loc
location.visible_message(span_userdanger("[src] [detonate_explosion? "explodes" : "activates"]!"), span_userdanger("[src] activates! You've ran out of time!"))
if(detonate_explosion)
explosion(src, detonate_dev_range, detonate_heavy_range, detonate_light_range, detonate_fire_range, detonate_flash_range)
deactivate()
if(!reusable)
var/mob/M = loc
if(istype(M))
M.dropItemToGround(src, TRUE)
qdel(src)
/obj/item/hot_potato/attack_self(mob/user)
if(activate(timer, user))
user.visible_message(span_boldwarning("[user] squeezes [src], which promptly starts to flash red-hot colors!"), span_boldwarning("You squeeze [src], activating its countdown and attachment mechanism!"),
span_boldwarning("You hear a mechanical click and a loud beeping!"))
return
return ..()
/obj/item/hot_potato/process()
if(!isliving(loc))
return
var/mob/living/L = loc
colorize(L)
if(!stimulant)
return
L.SetStun(0)
L.SetKnockdown(0)
L.SetSleeping(0)
L.SetImmobilized(0)
L.SetParalyzed(0)
L.SetUnconscious(0)
L.reagents.add_reagent(/datum/reagent/medicine/muscle_stimulant, clamp(5 - L.reagents.get_reagent_amount(/datum/reagent/medicine/muscle_stimulant), 0, 5)) //If you don't have legs or get bola'd, tough luck!
/obj/item/hot_potato/examine(mob/user)
. = ..()
if(active)
. += span_warning("[src] is flashing red-hot! You should probably get rid of it!")
if(show_timer)
. += span_warning("[src]'s timer looks to be at [DisplayTimeText(activation_time - world.time)]!")
/obj/item/hot_potato/equipped(mob/user)
. = ..()
if(active)
to_chat(user, span_userdanger("You have a really bad feeling about [src]!"))
/obj/item/hot_potato/afterattack(atom/target, mob/user, adjacent, params)
. = ..()
if(!adjacent || !ismob(target))
return
force_onto(target, user)
/obj/item/hot_potato/proc/force_onto(mob/living/victim, mob/user)
if(!istype(victim) || user != loc || victim == user)
return FALSE
if(!victim.client)
to_chat(user, span_boldwarning("[src] refuses to attach to a non-sapient creature!"))
if(victim.stat != CONSCIOUS || !victim.usable_legs)
to_chat(user, span_boldwarning("[src] refuses to attach to someone incapable of using it!"))
user.temporarilyRemoveItemFromInventory(src, TRUE)
. = FALSE
if(!victim.put_in_hands(src))
if(forceful_attachment)
victim.dropItemToGround(victim.get_inactive_held_item())
if(!victim.put_in_hands(src))
victim.dropItemToGround(victim.get_active_held_item())
if(victim.put_in_hands(src))
. = TRUE
else
. = TRUE
else
. = TRUE
if(.)
log_combat(user, victim, "forced a hot potato with explosive variables ([detonate_explosion]-[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_flash_range]/[detonate_fire_range]) onto")
user.visible_message(span_userdanger("[user] forces [src] onto [victim]!"), span_userdanger("You force [src] onto [victim]!"), span_boldwarning("You hear a mechanical click and a beep."))
colorize(null)
else
log_combat(user, victim, "tried to force a hot potato with explosive variables ([detonate_explosion]-[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_flash_range]/[detonate_fire_range]) onto")
user.visible_message(span_boldwarning("[user] tried to force [src] onto [victim], but it could not attach!"), span_boldwarning("You try to force [src] onto [victim], but it is unable to attach!"), span_boldwarning("You hear a mechanical click and two buzzes."))
user.put_in_hands(src)
/obj/item/hot_potato/dropped(mob/user)
. = ..()
colorize(null)
/obj/item/hot_potato/proc/activate(delay, mob/user)
if(active)
return
update_appearance()
if(sticky)
ADD_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
name = "primed [name]"
activation_time = timer + world.time
detonation_timerid = addtimer(CALLBACK(src, PROC_REF(detonate)), delay, TIMER_STOPPABLE)
START_PROCESSING(SSfastprocess, src)
if(user)
log_bomber(user, "has primed a", src, "for detonation (Timer:[delay],Explosive:[detonate_explosion],Range:[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_fire_range])")
else
log_bomber(null, null, src, "was primed for detonation (Timer:[delay],Explosive:[detonate_explosion],Range:[detonate_dev_range]/[detonate_heavy_range]/[detonate_light_range]/[detonate_fire_range])")
active = TRUE
if(detonate_explosion) //doesn't send a notification unless it's a genuine, exploding hot potato.
notify_ghosts(
"[user] has primed a Hot Potato!",
source = src,
header = "Hot Hot Hot!",
)
/obj/item/hot_potato/proc/deactivate()
update_appearance()
name = initial(name)
REMOVE_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
deltimer(detonation_timerid)
STOP_PROCESSING(SSfastprocess, src)
detonation_timerid = null
colorize(null)
active = FALSE
/obj/item/hot_potato/update_icon_state()
icon_state = active ? icon_on : icon_off
return ..()
/obj/item/hot_potato/syndicate
detonate_light_range = 4
detonate_fire_range = 5
/obj/item/hot_potato/harmless
detonate_explosion = FALSE
/obj/item/hot_potato/harmless/toy
desc = "A label on the side of this potato reads \"Product of Donk Co. Toys and Recreation department.\" <span class='boldnotice'>You can attack anyone with it to put it on them instead, if they have a free hand to take it!</span>"
sticky = FALSE
reusable = TRUE
forceful_attachment = FALSE
stimulant = FALSE