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Fixed the floortile crate, adds them to blackmarket (#81742) https://github.com/tgstation/tgstation/pull/81512 i accidentally added it to the emagged console it should be on contraband now. also added a backpack to present it from interfering. and its available in uplink 🆑 add: box with a set of floortile camo, which can be ordered in black market uplink add: also adds a backpack to camouflage fix: i had the crate under emagged console, should be fixed now. /🆑 --------- Co-authored-by: bigfatbananacyclops <angelwut@gmail.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
904 lines
33 KiB
Plaintext
904 lines
33 KiB
Plaintext
/* Backpacks
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* Contains:
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* Backpack
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* Backpack Types
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* Satchel Types
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*/
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/*
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* Backpack
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*/
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/obj/item/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon = 'icons/obj/storage/backpack.dmi'
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worn_icon = 'icons/mob/clothing/back/backpack.dmi'
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icon_state = "backpack"
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inhand_icon_state = "backpack"
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK //ERROOOOO
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resistance_flags = NONE
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max_integrity = 300
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storage_type = /datum/storage/backpack
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/obj/item/storage/backpack/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/attack_equip)
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/*
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* Backpack Types
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*/
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/obj/item/storage/backpack/old/Initialize(mapload)
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. = ..()
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atom_storage.max_total_storage = 12
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/obj/item/bag_of_holding_inert
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name = "inert bag of holding"
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desc = "What is currently a just an unwieldly block of metal with a slot ready to accept a bluespace anomaly core."
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icon = 'icons/obj/storage/backpack.dmi'
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worn_icon = 'icons/mob/clothing/back/backpack.dmi'
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icon_state = "bag_of_holding-inert"
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inhand_icon_state = "brokenpack"
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FIRE_PROOF
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item_flags = NO_MAT_REDEMPTION
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/obj/item/bag_of_holding_inert/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/slapcrafting,\
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slapcraft_recipes = list(/datum/crafting_recipe/boh)\
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)
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/obj/item/storage/backpack/holding
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name = "bag of holding"
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desc = "A backpack that opens into a localized pocket of bluespace."
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icon_state = "bag_of_holding"
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inhand_icon_state = "holdingpack"
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resistance_flags = FIRE_PROOF
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item_flags = NO_MAT_REDEMPTION
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armor_type = /datum/armor/backpack_holding
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storage_type = /datum/storage/bag_of_holding
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/datum/armor/backpack_holding
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fire = 60
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acid = 50
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/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide."))
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user.dropItemToGround(src, TRUE)
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user.Stun(100, ignore_canstun = TRUE)
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sleep(2 SECONDS)
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playsound(src, SFX_RUSTLE, 50, TRUE, -5)
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user.suicide_log()
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qdel(user)
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/obj/item/storage/backpack/santabag
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name = "Santa's Gift Bag"
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desc = "Space Santa uses this to deliver presents to all the nice children in space in Christmas! Wow, it's pretty big!"
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icon_state = "giftbag0"
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inhand_icon_state = "giftbag"
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/backpack/santabag/Initialize(mapload)
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. = ..()
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regenerate_presents()
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/obj/item/storage/backpack/santabag/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] places [src] over [user.p_their()] head and pulls it tight! It looks like [user.p_they()] [user.p_are()]n't in the Christmas spirit..."))
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return OXYLOSS
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/obj/item/storage/backpack/santabag/proc/regenerate_presents()
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addtimer(CALLBACK(src, PROC_REF(regenerate_presents)), 30 SECONDS)
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var/mob/user = get(loc, /mob)
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if(!istype(user))
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return
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if(HAS_MIND_TRAIT(user, TRAIT_CANNOT_OPEN_PRESENTS))
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var/turf/floor = get_turf(src)
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var/obj/item/thing = new /obj/item/gift/anything(floor)
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if(!atom_storage.attempt_insert(thing, user, override = TRUE, force = STORAGE_SOFT_LOCKED))
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qdel(thing)
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/obj/item/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "backpack-cult"
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inhand_icon_state = "backpack"
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alternate_worn_layer = ABOVE_BODY_FRONT_HEAD_LAYER
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/obj/item/storage/backpack/clown
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name = "Giggles von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "backpack-clown"
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inhand_icon_state = "clownpack"
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/obj/item/storage/backpack/explorer
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name = "explorer bag"
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desc = "A robust backpack for stashing your loot."
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icon_state = "backpack-explorer"
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inhand_icon_state = "explorerpack"
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/obj/item/storage/backpack/mime
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name = "Parcel Parceaux"
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desc = "A silent backpack made for those silent workers. Silence Co."
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icon_state = "backpack-mime"
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inhand_icon_state = "mimepack"
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/obj/item/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "backpack-medical"
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inhand_icon_state = "medicalpack"
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/obj/item/storage/backpack/coroner
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name = "coroner backpack"
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desc = "It's a backpack especially designed for use in an undead environment."
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icon_state = "backpack-coroner"
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inhand_icon_state = "coronerpack"
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/obj/item/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "backpack-security"
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inhand_icon_state = "securitypack"
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/obj/item/storage/backpack/captain
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name = "captain's backpack"
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desc = "It's a special backpack made exclusively for Nanotrasen officers."
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icon_state = "backpack-captain"
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inhand_icon_state = "captainpack"
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/obj/item/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "backpack-engineering"
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inhand_icon_state = "engiepack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/botany
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name = "botany backpack"
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desc = "It's a backpack made of all-natural fibers."
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icon_state = "backpack-hydroponics"
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inhand_icon_state = "botpack"
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/obj/item/storage/backpack/chemistry
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name = "chemistry backpack"
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desc = "A backpack specially designed to repel stains and hazardous liquids."
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icon_state = "backpack-chemistry"
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inhand_icon_state = "chempack"
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/obj/item/storage/backpack/genetics
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name = "genetics backpack"
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desc = "A bag designed to be super tough, just in case someone hulks out on you."
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icon_state = "backpack-genetics"
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inhand_icon_state = "genepack"
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/obj/item/storage/backpack/science
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name = "science backpack"
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desc = "A specially designed backpack. It's fire resistant and smells vaguely of plasma."
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icon_state = "backpack-science"
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inhand_icon_state = "scipack"
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/obj/item/storage/backpack/virology
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name = "virology backpack"
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desc = "A backpack made of hypo-allergenic fibers. It's designed to help prevent the spread of disease. Smells like monkey."
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icon_state = "backpack-virology"
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inhand_icon_state = "viropack"
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/obj/item/storage/backpack/floortile
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name = "floortile backpack"
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desc = "It's a backpack especially designed for use in floortiles..."
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icon_state = "floortile_backpack"
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inhand_icon_state = "backpack"
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/obj/item/storage/backpack/ert
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name = "emergency response team commander backpack"
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desc = "A spacious backpack with lots of pockets, worn by the Commander of an Emergency Response Team."
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icon_state = "ert_commander"
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inhand_icon_state = "securitypack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/ert/security
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name = "emergency response team security backpack"
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desc = "A spacious backpack with lots of pockets, worn by Security Officers of an Emergency Response Team."
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icon_state = "ert_security"
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/obj/item/storage/backpack/ert/medical
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name = "emergency response team medical backpack"
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desc = "A spacious backpack with lots of pockets, worn by Medical Officers of an Emergency Response Team."
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icon_state = "ert_medical"
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/obj/item/storage/backpack/ert/engineer
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name = "emergency response team engineer backpack"
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desc = "A spacious backpack with lots of pockets, worn by Engineers of an Emergency Response Team."
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icon_state = "ert_engineering"
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/obj/item/storage/backpack/ert/janitor
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name = "emergency response team janitor backpack"
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desc = "A spacious backpack with lots of pockets, worn by Janitors of an Emergency Response Team."
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icon_state = "ert_janitor"
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/obj/item/storage/backpack/ert/clown
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name = "emergency response team clown backpack"
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desc = "A spacious backpack with lots of pockets, worn by Clowns of an Emergency Response Team."
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icon_state = "ert_clown"
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/obj/item/storage/backpack/saddlepack
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name = "saddlepack"
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desc = "A backpack designed to be saddled on a mount or carried on your back, and switch between the two on the fly. It's quite spacious, at the cost of making you feel like a literal pack mule."
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icon = 'icons/obj/storage/ethereal.dmi'
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worn_icon = 'icons/mob/clothing/back/ethereal.dmi'
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icon_state = "saddlepack"
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/obj/item/storage/backpack/saddlepack/Initialize(mapload)
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. = ..()
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atom_storage.max_total_storage = 26
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// MEAT MEAT MEAT MEAT MEAT
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/obj/item/storage/backpack/meat
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name = "\improper MEAT"
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desc = "MEAT MEAT MEAT MEAT MEAT MEAT"
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icon_state = "meatmeatmeat"
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inhand_icon_state = "meatmeatmeat"
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force = 15
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throwforce = 15
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attack_verb_continuous = list("MEATS", "MEAT MEATS")
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attack_verb_simple = list("MEAT", "MEAT MEAT")
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custom_materials = list(/datum/material/meat = SHEET_MATERIAL_AMOUNT * 25) // MEAT
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///Sounds used in the squeak component
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var/list/meat_sounds = list('sound/effects/blobattack.ogg' = 1)
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///Reagents added to the edible component, ingested when you EAT the MEAT
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var/list/meat_reagents = list(
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/datum/reagent/consumable/nutriment/protein = 10,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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)
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///The food types of the edible component
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var/foodtypes = MEAT | RAW
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///How our MEAT tastes. It tastes like MEAT
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var/list/tastes = list("MEAT" = 1)
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///Eating verbs when consuming the MEAT
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var/list/eatverbs = list("MEAT", "absorb", "gnaw", "consume")
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/obj/item/storage/backpack/meat/Initialize(mapload)
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. = ..()
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AddComponent(
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/datum/component/edible,\
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initial_reagents = meat_reagents,\
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foodtypes = foodtypes,\
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tastes = tastes,\
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eatverbs = eatverbs,\
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)
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AddComponent(/datum/component/squeak, meat_sounds)
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AddComponent(
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/datum/component/blood_walk,\
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blood_type = /obj/effect/decal/cleanable/blood,\
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blood_spawn_chance = 15,\
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max_blood = 300,\
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)
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AddComponent(
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/datum/component/bloody_spreader,\
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blood_left = INFINITY,\
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blood_dna = list("MEAT DNA" = "MT+"),\
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diseases = null,\
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)
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/*
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* Satchel Types
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*/
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/obj/item/storage/backpack/satchel
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name = "satchel"
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desc = "A trendy looking satchel."
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icon_state = "satchel-norm"
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inhand_icon_state = "satchel-norm"
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/obj/item/storage/backpack/satchel/leather
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name = "leather satchel"
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel-leather"
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inhand_icon_state = "satchel"
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/obj/item/storage/backpack/satchel/leather/withwallet/PopulateContents()
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new /obj/item/storage/wallet/random(src)
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/obj/item/storage/backpack/satchel/fireproof
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/satchel/eng
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name = "industrial satchel"
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desc = "A tough satchel with extra pockets."
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icon_state = "satchel-engineering"
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inhand_icon_state = "satchel-eng"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/satchel/med
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name = "medical satchel"
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desc = "A sterile satchel used in medical departments."
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icon_state = "satchel-medical"
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inhand_icon_state = "satchel-med"
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/obj/item/storage/backpack/satchel/vir
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name = "virologist satchel"
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desc = "A sterile satchel with virologist colours."
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icon_state = "satchel-virology"
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inhand_icon_state = "satchel-vir"
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/obj/item/storage/backpack/satchel/chem
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name = "chemist satchel"
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desc = "A sterile satchel with chemist colours."
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icon_state = "satchel-chemistry"
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inhand_icon_state = "satchel-chem"
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/obj/item/storage/backpack/satchel/coroner
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name = "coroner satchel"
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desc = "A satchel used to carry whatever's left of human bodies."
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icon_state = "satchel-coroner"
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inhand_icon_state = "satchel-coroner"
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/obj/item/storage/backpack/satchel/gen
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name = "geneticist satchel"
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desc = "A sterile satchel with geneticist colours."
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icon_state = "satchel-genetics"
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inhand_icon_state = "satchel-gen"
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/obj/item/storage/backpack/satchel/science
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name = "scientist satchel"
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desc = "Useful for holding research materials."
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icon_state = "satchel-science"
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inhand_icon_state = "satchel-sci"
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/obj/item/storage/backpack/satchel/hyd
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name = "botanist satchel"
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desc = "A satchel made of all natural fibers."
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icon_state = "satchel-hydroponics"
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inhand_icon_state = "satchel-hyd"
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/obj/item/storage/backpack/satchel/sec
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name = "security satchel"
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desc = "A robust satchel for security related needs."
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icon_state = "satchel-security"
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inhand_icon_state = "satchel-sec"
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/obj/item/storage/backpack/satchel/explorer
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name = "explorer satchel"
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desc = "A robust satchel for stashing your loot."
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icon_state = "satchel-explorer"
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inhand_icon_state = "satchel-explorer"
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/obj/item/storage/backpack/satchel/cap
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name = "captain's satchel"
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desc = "An exclusive satchel for Nanotrasen officers."
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icon_state = "satchel-captain"
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inhand_icon_state = "satchel-cap"
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/obj/item/storage/backpack/satchel/flat
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name = "smuggler's satchel"
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desc = "A very slim satchel that can easily fit into tight spaces."
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icon_state = "satchel-flat"
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inhand_icon_state = "satchel-flat"
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w_class = WEIGHT_CLASS_NORMAL //Can fit in backpacks itself.
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/obj/item/storage/backpack/satchel/flat/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/undertile, TRAIT_T_RAY_VISIBLE, INVISIBILITY_MAXIMUM, use_anchor = TRUE) // SKYRAT EDIT - Ghosts can't see smuggler's satchels
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atom_storage.max_total_storage = 15
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atom_storage.set_holdable(cant_hold_list = /obj/item/storage/backpack/satchel/flat) //muh recursive backpacks
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/obj/item/storage/backpack/satchel/flat/PopulateContents()
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for(var/items in 1 to 4)
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new /obj/effect/spawner/random/contraband(src)
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/obj/item/storage/backpack/satchel/flat/with_tools/PopulateContents()
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new /obj/item/stack/tile/iron/base(src)
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new /obj/item/crowbar(src)
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..()
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/obj/item/storage/backpack/satchel/flat/empty/PopulateContents()
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return
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/obj/item/storage/backpack/duffelbag
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name = "duffel bag"
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desc = "A large duffel bag for holding extra things."
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icon_state = "duffel"
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inhand_icon_state = "duffel"
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actions_types = list(/datum/action/item_action/zipper)
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storage_type = /datum/storage/duffel
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// How much to slow you down if your bag isn't zipped up
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var/zip_slowdown = 1
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/// If this bag is zipped (contents hidden) up or not
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/// Starts enabled so you're forced to interact with it to "get" it
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var/zipped_up = TRUE
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// How much time it takes to zip up (close) the duffelbag
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var/zip_up_duration = 0.5 SECONDS
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// Audio played during zipup
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var/zip_up_sfx = 'sound/items/zip_up.ogg'
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// How much time it takes to unzip the duffel
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var/unzip_duration = 2.1 SECONDS
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// Audio played during unzip
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var/unzip_sfx = 'sound/items/un_zip.ogg'
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/obj/item/storage/backpack/duffelbag/Initialize(mapload)
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. = ..()
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set_zipper(TRUE)
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/obj/item/storage/backpack/duffelbag/update_desc(updates)
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. = ..()
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desc = "[initial(desc)]<br>[zipped_up ? "It's zipped up, preventing you from accessing its contents." : "It's unzipped, and harder to move in."]"
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|
|
/obj/item/storage/backpack/duffelbag/attack_self(mob/user, modifiers)
|
|
if(loc != user) // God fuck TK
|
|
return ..()
|
|
if(zipped_up)
|
|
return attack_hand(user, modifiers)
|
|
else
|
|
return attack_hand_secondary(user, modifiers)
|
|
|
|
/obj/item/storage/backpack/duffelbag/attack_self_secondary(mob/user, modifiers)
|
|
attack_self(user, modifiers)
|
|
return ..()
|
|
|
|
// If we're zipped, click to unzip
|
|
/obj/item/storage/backpack/duffelbag/attack_hand(mob/user, list/modifiers)
|
|
if(loc != user)
|
|
// Hacky, but please don't be cringe yeah?
|
|
atom_storage.silent = TRUE
|
|
. = ..()
|
|
atom_storage.silent = initial(atom_storage.silent)
|
|
return
|
|
if(!zipped_up)
|
|
return ..()
|
|
|
|
balloon_alert(user, "unzipping...")
|
|
playsound(src, unzip_sfx, 100, FALSE)
|
|
var/datum/callback/can_unzip = CALLBACK(src, PROC_REF(zipper_matches), TRUE)
|
|
if(!do_after(user, unzip_duration, src, extra_checks = can_unzip))
|
|
user.balloon_alert(user, "unzip failed!")
|
|
return
|
|
balloon_alert(user, "unzipped")
|
|
set_zipper(FALSE)
|
|
return TRUE
|
|
|
|
// Vis versa
|
|
/obj/item/storage/backpack/duffelbag/attack_hand_secondary(mob/user, list/modifiers)
|
|
if(loc != user)
|
|
return ..()
|
|
if(zipped_up)
|
|
return SECONDARY_ATTACK_CALL_NORMAL
|
|
|
|
balloon_alert(user, "zipping...")
|
|
playsound(src, zip_up_sfx, 100, FALSE)
|
|
var/datum/callback/can_zip = CALLBACK(src, PROC_REF(zipper_matches), FALSE)
|
|
if(!do_after(user, zip_up_duration, src, extra_checks = can_zip))
|
|
user.balloon_alert(user, "zip failed!")
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
balloon_alert(user, "zipped")
|
|
set_zipper(TRUE)
|
|
return SECONDARY_ATTACK_CONTINUE_CHAIN
|
|
|
|
/// Checks to see if the zipper matches the passed in state
|
|
/// Returns true if so, false otherwise
|
|
/obj/item/storage/backpack/duffelbag/proc/zipper_matches(matching_value)
|
|
return zipped_up == matching_value
|
|
|
|
/obj/item/storage/backpack/duffelbag/proc/set_zipper(new_zip)
|
|
zipped_up = new_zip
|
|
SEND_SIGNAL(src, COMSIG_DUFFEL_ZIP_CHANGE, new_zip)
|
|
if(zipped_up)
|
|
slowdown = initial(slowdown)
|
|
atom_storage.locked = STORAGE_SOFT_LOCKED
|
|
atom_storage.display_contents = FALSE
|
|
for(var/obj/item/weapon as anything in get_all_contents_type(/obj/item)) //close ui of this and all items inside dufflebag
|
|
weapon.atom_storage?.close_all() //not everything has storage initialized
|
|
else
|
|
slowdown = zip_slowdown
|
|
atom_storage.locked = STORAGE_NOT_LOCKED
|
|
atom_storage.display_contents = TRUE
|
|
|
|
if(isliving(loc))
|
|
var/mob/living/wearer = loc
|
|
wearer.update_equipment_speed_mods()
|
|
update_appearance()
|
|
|
|
/obj/item/storage/backpack/duffelbag/cursed
|
|
name = "living duffel bag"
|
|
desc = "A cursed clown duffel bag that hungers for food of any kind. A warning label suggests that it eats food inside. \
|
|
If that food happens to be a horribly ruined mess or the chef scrapped out of the microwave, or poisoned in some way, \
|
|
then it might have negative effects on the bag..."
|
|
icon_state = "duffel-curse"
|
|
inhand_icon_state = "duffel-curse"
|
|
zip_slowdown = 2
|
|
max_integrity = 100
|
|
|
|
/obj/item/storage/backpack/duffelbag/cursed/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/curse_of_hunger, add_dropdel = TRUE)
|
|
|
|
/obj/item/storage/backpack/duffelbag/captain
|
|
name = "captain's duffel bag"
|
|
desc = "A large duffel bag for holding extra captainly goods."
|
|
icon_state = "duffel-captain"
|
|
inhand_icon_state = "duffel-captain"
|
|
|
|
/obj/item/storage/backpack/duffelbag/med
|
|
name = "medical duffel bag"
|
|
desc = "A large duffel bag for holding extra medical supplies."
|
|
icon_state = "duffel-medical"
|
|
inhand_icon_state = "duffel-med"
|
|
|
|
/obj/item/storage/backpack/duffelbag/coroner
|
|
name = "coroner duffel bag"
|
|
desc = "A large duffel bag for holding large amounts of organs at once."
|
|
icon_state = "duffel-coroner"
|
|
inhand_icon_state = "duffel-coroner"
|
|
|
|
/obj/item/storage/backpack/duffelbag/explorer
|
|
name = "explorer duffel bag"
|
|
desc = "A large duffel bag for holding extra exotic treasures."
|
|
icon_state = "duffel-explorer"
|
|
inhand_icon_state = "duffel-explorer"
|
|
|
|
/obj/item/storage/backpack/duffelbag/hydroponics
|
|
name = "hydroponic's duffel bag"
|
|
desc = "A large duffel bag for holding extra gardening tools."
|
|
icon_state = "duffel-hydroponics"
|
|
inhand_icon_state = "duffel-hydroponics"
|
|
|
|
/obj/item/storage/backpack/duffelbag/chemistry
|
|
name = "chemistry duffel bag"
|
|
desc = "A large duffel bag for holding extra chemical substances."
|
|
icon_state = "duffel-chemistry"
|
|
inhand_icon_state = "duffel-chemistry"
|
|
|
|
/obj/item/storage/backpack/duffelbag/genetics
|
|
name = "geneticist's duffel bag"
|
|
desc = "A large duffel bag for holding extra genetic mutations."
|
|
icon_state = "duffel-genetics"
|
|
inhand_icon_state = "duffel-genetics"
|
|
|
|
/obj/item/storage/backpack/duffelbag/science
|
|
name = "scientist's duffel bag"
|
|
desc = "A large duffel bag for holding extra scientific components."
|
|
icon_state = "duffel-science"
|
|
inhand_icon_state = "duffel-sci"
|
|
|
|
/obj/item/storage/backpack/duffelbag/virology
|
|
name = "virologist's duffel bag"
|
|
desc = "A large duffel bag for holding extra viral bottles."
|
|
icon_state = "duffel-virology"
|
|
inhand_icon_state = "duffel-virology"
|
|
|
|
/obj/item/storage/backpack/duffelbag/sec
|
|
name = "security duffel bag"
|
|
desc = "A large duffel bag for holding extra security supplies and ammunition."
|
|
icon_state = "duffel-security"
|
|
inhand_icon_state = "duffel-sec"
|
|
|
|
/obj/item/storage/backpack/duffelbag/sec/surgery
|
|
name = "surgical duffel bag"
|
|
desc = "A large duffel bag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."
|
|
|
|
/obj/item/storage/backpack/duffelbag/sec/surgery/PopulateContents()
|
|
new /obj/item/scalpel(src)
|
|
new /obj/item/hemostat(src)
|
|
new /obj/item/retractor(src)
|
|
new /obj/item/circular_saw(src)
|
|
new /obj/item/bonesetter(src)
|
|
new /obj/item/surgicaldrill(src)
|
|
new /obj/item/cautery(src)
|
|
new /obj/item/surgical_drapes(src)
|
|
new /obj/item/clothing/suit/toggle/labcoat/hospitalgown(src) //SKYRAT EDIT ADDITION
|
|
new /obj/item/clothing/mask/surgical(src)
|
|
new /obj/item/blood_filter(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/engineering
|
|
name = "industrial duffel bag"
|
|
desc = "A large duffel bag for holding extra tools and supplies."
|
|
icon_state = "duffel-engineering"
|
|
inhand_icon_state = "duffel-eng"
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/drone
|
|
name = "drone duffel bag"
|
|
desc = "A large duffel bag for holding tools and hats."
|
|
icon_state = "duffel-drone"
|
|
inhand_icon_state = "duffel-drone"
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
|
|
new /obj/item/screwdriver(src)
|
|
new /obj/item/wrench(src)
|
|
new /obj/item/weldingtool(src)
|
|
new /obj/item/crowbar(src)
|
|
new /obj/item/stack/cable_coil(src)
|
|
new /obj/item/wirecutters(src)
|
|
new /obj/item/multitool(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/clown
|
|
name = "clown's duffel bag"
|
|
desc = "A large duffel bag for holding lots of funny gags!"
|
|
icon_state = "duffel-clown"
|
|
inhand_icon_state = "duffel-clown"
|
|
|
|
/obj/item/storage/backpack/duffelbag/clown/cream_pie/PopulateContents()
|
|
for(var/i in 1 to 10)
|
|
new /obj/item/food/pie/cream(src)
|
|
|
|
/obj/item/storage/backpack/fireproof
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie
|
|
name = "suspicious looking duffel bag"
|
|
desc = "A large duffel bag for holding extra tactical supplies. It contains an oiled plastitanium zipper for maximum speed tactical zipping, and is better balanced on your back than an average duffelbag. Can hold two bulky items!"
|
|
icon_state = "duffel-syndie"
|
|
inhand_icon_state = "duffel-syndieammo"
|
|
storage_type = /datum/storage/duffel/syndicate
|
|
resistance_flags = FIRE_PROOF
|
|
// Less slowdown while unzipped. Still bulky, but it won't halve your movement speed in an active combat situation.
|
|
zip_slowdown = 0.3
|
|
// Faster unzipping. Utilizes the same noise as zipping up to fit the unzip duration.
|
|
unzip_duration = 0.5 SECONDS
|
|
unzip_sfx = 'sound/items/zip_up.ogg'
|
|
|
|
//SKYRAT EDIT CHANGE START - It's just a black duffel.
|
|
/obj/item/storage/backpack/duffelbag/syndie
|
|
name = "tactical duffel bag"
|
|
desc = "A large duffel bag for holding extra tactical supplies."
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE
|
|
special_desc = "This duffel bag has the Syndicate logo stiched on the inside. It appears to be made from lighter yet sturdier materials, and features an oiled plastitanium zipper for maximum speed tactical zipping."
|
|
//SKYRAT EDIT CHANGE END
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/hitman
|
|
desc = "A large duffel bag for holding extra things. There is a Nanotrasen logo on the back."
|
|
icon_state = "duffel-syndieammo"
|
|
inhand_icon_state = "duffel-syndieammo"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/hitman/PopulateContents()
|
|
new /obj/item/clothing/under/costume/buttondown/slacks/service(src)
|
|
new /obj/item/clothing/neck/tie/red/hitman(src)
|
|
new /obj/item/clothing/accessory/waistcoat(src)
|
|
new /obj/item/clothing/suit/toggle/lawyer/black(src)
|
|
new /obj/item/clothing/shoes/laceup(src)
|
|
new /obj/item/clothing/gloves/color/black(src)
|
|
new /obj/item/clothing/glasses/sunglasses(src)
|
|
new /obj/item/clothing/head/fedora(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med
|
|
name = "medical duffel bag"
|
|
desc = "A large duffel bag for holding extra tactical medical supplies."
|
|
icon_state = "duffel-syndiemed"
|
|
inhand_icon_state = "duffel-syndiemed"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/surgery
|
|
name = "surgery duffel bag"
|
|
desc = "A large duffel bag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools." //SKYRAT EDIT CHANGE, to match the security surgery bag
|
|
icon_state = "duffel-syndiemed"
|
|
inhand_icon_state = "duffel-syndiemed"
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // SKYRAT EDIT ADDITION
|
|
special_desc = "This duffel bag has the Syndicate logo stiched on the inside. It appears to be made from lighter yet sturdier materials." // SKYRAT EDIT ADDITION
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/surgery/PopulateContents()
|
|
new /obj/item/scalpel/advanced(src)
|
|
new /obj/item/retractor/advanced(src)
|
|
new /obj/item/cautery/advanced(src)
|
|
new /obj/item/surgical_drapes(src)
|
|
new /obj/item/reagent_containers/medigel/sterilizine(src)
|
|
new /obj/item/bonesetter(src)
|
|
new /obj/item/blood_filter(src)
|
|
new /obj/item/stack/medical/bone_gel(src)
|
|
new /obj/item/stack/sticky_tape/surgical(src)
|
|
new /obj/item/emergency_bed(src)
|
|
new /obj/item/clothing/suit/jacket/straight_jacket(src)
|
|
new /obj/item/clothing/mask/muzzle(src)
|
|
new /obj/item/mmi/syndie(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo
|
|
name = "ammunition duffel bag"
|
|
desc = "A large duffel bag for holding extra weapons ammunition and supplies."
|
|
icon_state = "duffel-syndieammo"
|
|
inhand_icon_state = "duffel-syndieammo"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech
|
|
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech/PopulateContents()
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/storage/belt/utility/syndicate(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler
|
|
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler/PopulateContents()
|
|
new /obj/item/mecha_ammo/lmg(src)
|
|
new /obj/item/mecha_ammo/lmg(src)
|
|
new /obj/item/mecha_ammo/lmg(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/missiles_srm(src)
|
|
new /obj/item/mecha_ammo/missiles_srm(src)
|
|
new /obj/item/mecha_ammo/missiles_srm(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
|
|
desc = "A large duffel bag containing a medical equipment, a Donksoft LMG, a big jumbo box of riot darts, and a magboot MODsuit module."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
|
|
new /obj/item/mod/module/magboot(src)
|
|
new /obj/item/storage/medkit/tactical/premium(src)
|
|
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
|
|
new /obj/item/ammo_box/foambox/riot(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
|
|
desc = "A large duffel bag containing deadly chemicals, a handheld chem sprayer, Bioterror foam grenade, a Donksoft assault rifle, box of riot grade darts, a dart pistol, and a box of syringes."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
|
|
new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
|
|
new /obj/item/storage/box/syndie_kit/chemical(src)
|
|
new /obj/item/gun/syringe/syndicate(src)
|
|
new /obj/item/gun/ballistic/automatic/c20r/toy(src)
|
|
new /obj/item/storage/box/syringes(src)
|
|
new /obj/item/ammo_box/foambox/riot(src)
|
|
new /obj/item/grenade/chem_grenade/bioterrorfoam(src)
|
|
if(prob(5))
|
|
new /obj/item/food/pizza/pineapple(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/c4/PopulateContents()
|
|
for(var/i in 1 to 10)
|
|
new /obj/item/grenade/c4(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/x4/PopulateContents()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/grenade/c4/x4(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/firestarter
|
|
desc = "A large duffel bag containing a New Russian pyro backpack sprayer, Elite MODsuit, a Stechkin APS pistol, minibomb, ammo, and other equipment."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/firestarter/PopulateContents()
|
|
new /obj/item/clothing/under/syndicate/soviet(src)
|
|
new /obj/item/mod/control/pre_equipped/elite/flamethrower(src)
|
|
new /obj/item/gun/ballistic/automatic/pistol/aps(src)
|
|
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
|
|
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
|
|
new /obj/item/reagent_containers/cup/glass/bottle/vodka/badminka(src)
|
|
new /obj/item/reagent_containers/hypospray/medipen/stimulants(src)
|
|
new /obj/item/grenade/syndieminibomb(src)
|
|
|
|
// For ClownOps.
|
|
/obj/item/storage/backpack/duffelbag/clown/syndie
|
|
storage_type = /datum/storage/duffel/syndicate
|
|
|
|
/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
|
|
new /obj/item/modular_computer/pda/clown(src)
|
|
new /obj/item/clothing/under/rank/civilian/clown(src)
|
|
new /obj/item/clothing/shoes/clown_shoes(src)
|
|
new /obj/item/clothing/mask/gas/clown_hat(src)
|
|
new /obj/item/bikehorn(src)
|
|
new /obj/item/implanter/sad_trombone(src)
|
|
|
|
/obj/item/storage/backpack/henchmen
|
|
name = "wings"
|
|
desc = "Granted to the henchmen who deserve it. This probably doesn't include you."
|
|
icon_state = "henchmen"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/storage/backpack/duffelbag/cops
|
|
name = "police bag"
|
|
desc = "A large duffel bag for holding extra police gear."
|
|
|
|
/obj/item/storage/backpack/duffelbag/mining_conscript
|
|
name = "mining conscription kit"
|
|
desc = "A duffel bag containing everything a crewmember needs to support a shaft miner in the field."
|
|
icon_state = "duffel-explorer"
|
|
inhand_icon_state = "duffel-explorer"
|
|
|
|
/obj/item/storage/backpack/duffelbag/mining_conscript/PopulateContents()
|
|
new /obj/item/clothing/glasses/meson(src)
|
|
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
|
|
new /obj/item/storage/bag/ore(src)
|
|
new /obj/item/clothing/suit/hooded/explorer(src)
|
|
new /obj/item/encryptionkey/headset_mining(src)
|
|
new /obj/item/clothing/mask/gas/explorer(src)
|
|
new /obj/item/card/id/advanced/mining(src)
|
|
new /obj/item/gun/energy/recharge/kinetic_accelerator(src)
|
|
new /obj/item/knife/combat/survival(src)
|
|
new /obj/item/flashlight/seclite(src)
|
|
|
|
/*
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* Messenger Bag Types
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*/
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/obj/item/storage/backpack/messenger
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name = "messenger bag"
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desc = "A trendy looking messenger bag; sometimes known as a courier bag. Fashionable and portable."
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icon_state = "messenger"
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inhand_icon_state = "messenger"
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icon = 'icons/obj/storage/backpack.dmi'
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worn_icon = 'icons/mob/clothing/back/backpack.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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/obj/item/storage/backpack/messenger/eng
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name = "industrial messenger bag"
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desc = "A tough messenger bag made of advanced treated leather for fireproofing. It also has more pockets than usual."
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icon_state = "messenger_engineering"
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inhand_icon_state = "messenger_engineering"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/messenger/med
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name = "medical messenger bag"
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desc = "A sterile messenger bag well loved by medics for its portability and sleek profile."
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icon_state = "messenger_medical"
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inhand_icon_state = "messenger_medical"
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/obj/item/storage/backpack/messenger/vir
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name = "virologist messenger bag"
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desc = "A sterile messenger bag with virologist colours, useful for deploying biohazards in record times."
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icon_state = "messenger_virology"
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inhand_icon_state = "messenger_virology"
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/obj/item/storage/backpack/messenger/chem
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name = "chemist messenger bag"
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desc = "A sterile messenger bag with chemist colours, good for getting to your alleyway deals on time."
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icon_state = "messenger_chemistry"
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inhand_icon_state = "messenger_chemistry"
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/obj/item/storage/backpack/messenger/coroner
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name = "coroner messenger bag"
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desc = "A messenger bag used to sneak your way out of graveyards at a good pace."
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icon_state = "messenger_coroner"
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inhand_icon_state = "messenger_coroner"
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/obj/item/storage/backpack/messenger/gen
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name = "geneticist messenger bag"
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desc = "A sterile messenger bag with geneticist colours, making a remarkably cute accessory for hulks."
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icon_state = "messenger_genetics"
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inhand_icon_state = "messenger_genetics"
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/obj/item/storage/backpack/messenger/science
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name = "scientist messenger bag"
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desc = "Useful for holding research materials, and for speeding your way to different scan objectives."
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icon_state = "messenger_science"
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inhand_icon_state = "messenger_science"
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/obj/item/storage/backpack/messenger/hyd
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name = "botanist messenger bag"
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desc = "A messenger bag made of all natural fibers, great for getting to the sesh in time."
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icon_state = "messenger_hydroponics"
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inhand_icon_state = "messenger_hydroponics"
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/obj/item/storage/backpack/messenger/sec
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name = "security messenger bag"
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desc = "A robust messenger bag for security related needs."
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icon_state = "messenger_security"
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inhand_icon_state = "messenger_security"
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/obj/item/storage/backpack/messenger/explorer
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name = "explorer messenger bag"
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desc = "A robust messenger bag for stashing your loot, as well as making a remarkably cute accessory for your drakebone armor."
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icon_state = "messenger_explorer"
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inhand_icon_state = "messenger_explorer"
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/obj/item/storage/backpack/messenger/cap
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name = "captain's messenger bag"
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desc = "An exclusive messenger bag for Nanotrasen officers, made of real whale leather."
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icon_state = "messenger_captain"
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inhand_icon_state = "messenger_captain"
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/obj/item/storage/backpack/messenger/clown
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name = "Giggles von Honkerton Jr."
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desc = "The latest in storage 'technology' from Honk Co. Hey, how does this fit so much with such a small profile anyway? The wearer will definitely never tell you."
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icon_state = "messenger_clown"
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inhand_icon_state = "messenger_clown"
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