Files
Bubberstation/code/game/objects/items/storage/storage.dm
SkyratBot 6cb52ccd22 [MIRROR] Remove 2 instances of duplicate argument names (#26716)
* Remove 2 instances of duplicate argument names (#81757)

## About The Pull Request

I fixed 2 instances of procs having multiple arguments with the same
name. BYOND does not error on these, instead ignoring all but the last.
It's best to remove these for clarity.

## Why It's Good For The Game

N/A

---------

Co-authored-by: san7890 <the@ san7890.com>

* Remove 2 instances of duplicate argument names

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Co-authored-by: wixoa <wixoag@gmail.com>
Co-authored-by: san7890 <the@ san7890.com>
2024-03-05 17:31:04 -05:00

108 lines
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/obj/item/storage
name = "storage"
icon = 'icons/obj/storage/storage.dmi'
w_class = WEIGHT_CLASS_NORMAL
var/rummage_if_nodrop = TRUE
/// Should we preload the contents of this type?
/// BE CAREFUL, THERE'S SOME REALLY NASTY SHIT IN THIS TYPEPATH
/// SANTA IS EVIL
var/preload = FALSE
/// What storage type to use for this item
var/datum/storage/storage_type = /datum/storage
/obj/item/storage/apply_fantasy_bonuses(bonus)
. = ..()
if(isnull(atom_storage)) // some abstract types of storage (yes i know) don't get a datum
return
atom_storage.max_slots = modify_fantasy_variable("max_slots", atom_storage.max_slots, round(bonus/2))
atom_storage.max_total_storage = modify_fantasy_variable("max_total_storage", atom_storage.max_total_storage, round(bonus/2))
LAZYSET(fantasy_modifications, "max_specific_storage", atom_storage.max_specific_storage)
if(bonus >= 15)
atom_storage.max_specific_storage = max(WEIGHT_CLASS_HUGE, atom_storage.max_specific_storage)
else if(bonus >= 10)
atom_storage.max_specific_storage = max(WEIGHT_CLASS_BULKY, atom_storage.max_specific_storage)
else if(bonus <= -10)
atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
else if(bonus <= -15)
atom_storage.max_specific_storage = WEIGHT_CLASS_TINY
/obj/item/storage/remove_fantasy_bonuses(bonus)
if(isnull(atom_storage)) // some abstract types of storage (yes i know) don't get a datum
return ..()
atom_storage.max_slots = reset_fantasy_variable("max_slots", atom_storage.max_slots)
atom_storage.max_total_storage = reset_fantasy_variable("max_total_storage", atom_storage.max_total_storage)
var/previous_max_storage = LAZYACCESS(fantasy_modifications, "max_specific_storage")
LAZYREMOVE(fantasy_modifications, "max_specific_storage")
if(previous_max_storage)
atom_storage.max_specific_storage = previous_max_storage
return ..()
/obj/item/storage/Initialize(mapload)
. = ..()
create_storage(storage_type = storage_type)
PopulateContents()
for (var/obj/item/item in src)
item.item_flags |= IN_STORAGE
/obj/item/storage/create_storage(
max_slots,
max_specific_storage,
max_total_storage,
list/canhold,
list/canthold,
storage_type,
)
// If no type was passed in, default to what we already have
storage_type ||= src.storage_type
return ..()
/obj/item/storage/AllowDrop()
return FALSE
/obj/item/storage/contents_explosion(severity, target)
switch(severity)
if(EXPLODE_DEVASTATE)
SSexplosions.high_mov_atom += contents
if(EXPLODE_HEAVY)
SSexplosions.med_mov_atom += contents
if(EXPLODE_LIGHT)
SSexplosions.low_mov_atom += contents
/obj/item/storage/canStrip(mob/who)
. = ..()
if(!. && rummage_if_nodrop)
return TRUE
/obj/item/storage/doStrip(mob/who)
if(HAS_TRAIT(src, TRAIT_NODROP) && rummage_if_nodrop)
atom_storage.remove_all()
return TRUE
return ..()
/obj/item/storage/contents_explosion(severity, target)
//Cyberboss says: "USE THIS TO FILL IT, NOT INITIALIZE OR NEW"
/obj/item/storage/proc/PopulateContents()
/obj/item/storage/proc/emptyStorage()
atom_storage.remove_all()
/obj/item/storage/Destroy()
for(var/obj/important_thing in contents)
if(!(important_thing.resistance_flags & INDESTRUCTIBLE))
continue
important_thing.forceMove(drop_location())
return ..()
/// Returns a list of object types to be preloaded by our code
/// I'll say it again, be very careful with this. We only need it for a few things
/// Don't do anything stupid, please
/obj/item/storage/proc/get_types_to_preload()
return