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Bubberstation/code/modules/bitrunning/virtual_domain/virtual_domain.dm
SkyratBot 0a693b9dfa [MIRROR] Bitrunning 1.5: Secondary Objectives (#26821)
* Bitrunning 1.5: Secondary Objectives (#81828)

## About The Pull Request

Added secondary objective lockboxes to bitrunning. These pull from a
list of secondary objective loot on the domain, with a limited quantity
of items. Once there are no items left to pull, the secondary objective
disappears. If multiple secondary objective markers are placed, they
will be placed until all markers have been used, or all the items in the
loot pool are already spoken for.

To support this functionality, adds SSbitrunning, which stores all
domains as instances, instead of checking the hardcoded types as
previously. SSbitrunning manages listing domains for the quantum
console, and rolling secondary loot.

As an example of this functionality, added a side path to Glacier Grind
with a polar bear and some loot.

## Why It's Good For The Game

Secondary objectives give mappers ways to encourage players to venture
into a wider range of domains by offering non-trivial loot beyond the
fluff items given in the main caches. The absolute limit on the number
of items available ensures these items can't be farmed.

As well as supporting secondary objectives, SSbitrunning allows for
future support of features relying on mid-round modification of domains,
for instance adding custom domains.

## Changelog
🆑
add: Added secondary objectives to bitrunning!
add: Pick up encrypted curiosities and return them to the safehouse to
claim their contents.
add: Glacier Grind has been given a secondary objective, look out for
the limited edition hat.
add: Bitrunning domains can now be modified during the round by admins.
/🆑

* Bitrunning 1.5: Secondary Objectives

* Update virtual_domain.dm

---------

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
2024-03-22 12:17:51 -04:00

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/**
* # Virtual Domains
* Create your own: Read the readme file in the '_maps/virtual_domains' folder.
*/
/datum/lazy_template/virtual_domain
map_dir = "_maps/virtual_domains"
map_name = "None"
key = "Virtual Domain"
place_on_top = TRUE
/// Cost of this map to load
var/cost = BITRUNNER_COST_NONE
/// Any outfit that you wish to force on avatars. Overrides preferences
var/datum/outfit/forced_outfit
/// The description of the map for the console UI
var/desc = "A map."
/// Affects the ui and ability to scan info.
var/difficulty = BITRUNNER_DIFFICULTY_NONE
/// The map file to load
var/filename = "virtual_domain.dmm"
/// If this domain blocks the use of items from disks, for whatever reason
var/forbids_disk_items = FALSE
/// If this domain blocks the use of spells from disks, for whatever reason
var/forbids_disk_spells = FALSE
/// Information given to connected clients via ability
var/help_text
/// Whether to display this as a modular map
var/is_modular = FALSE
/// Byond will look for modular mob segment landmarks then choose from here at random. You can make them unique also.
var/list/datum/modular_mob_segment/mob_modules = list()
/// An assoc list of typepath/amount to spawn on completion. Not weighted - the value is the amount
var/list/completion_loot
/// An accoc list of typepath/amount to spawn from secondary objectives. Not weighted - the value is the total number of items that can be obtained.
var/list/secondary_loot = list()
/// Number of secondary loot boxes generated. Resets when the domain is reloaded.
var/secondary_loot_generated
/// Forces all mob modules to only load once
var/modular_unique_mobs = FALSE
// Name to show in the UI
var/name = "Virtual Domain"
/// Points to reward for completion. Used to purchase new domains and calculate ore rewards.
var/reward_points = BITRUNNER_REWARD_MIN
/// The start time of the map. Used to calculate time taken
var/start_time
/// This map is specifically for unit tests. Shouldn't display in game
var/test_only = FALSE
/// Sends a point to any loot signals on the map
/datum/lazy_template/virtual_domain/proc/add_points(points_to_add)
SEND_SIGNAL(src, COMSIG_BITRUNNER_GOAL_POINT, points_to_add)
/// Overridable proc to be called after the map is loaded.
/datum/lazy_template/virtual_domain/proc/setup_domain(list/created_atoms)
return