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* Removes redundant update_parallax_contents calls (#82644) ## About The Pull Request Off shuttle move doesn't need to happen because shuttles use abstract move which calls it anyway Similar story for the ghost stuff, this was actually causing pretty common double calls so we may actually get somethin out of this Oh and something in air which is past me knifing me in the back * Removes redundant update_parallax_contents calls --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
387 lines
14 KiB
Plaintext
387 lines
14 KiB
Plaintext
/*
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All ShuttleMove procs go here
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*/
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/************************************Base procs************************************/
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// Called on every turf in the shuttle region, returns a bitflag for allowed movements of that turf
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// returns the new move_mode (based on the old)
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/turf/proc/fromShuttleMove(turf/newT, move_mode)
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if(!(move_mode & MOVE_AREA) || !isshuttleturf(src))
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return move_mode
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return move_mode | MOVE_TURF | MOVE_CONTENTS
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// Called from the new turf before anything has been moved
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// Only gets called if fromShuttleMove returns true first
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// returns the new move_mode (based on the old)
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/turf/proc/toShuttleMove(turf/oldT, move_mode, obj/docking_port/mobile/shuttle)
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. = move_mode
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if(!(. & MOVE_TURF))
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return
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var/shuttle_dir = shuttle.dir
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for(var/atom/movable/thing as anything in contents)
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if(thing.resistance_flags & SHUTTLE_CRUSH_PROOF)
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continue
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if(isliving(thing))
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var/mob/living/living_thing = thing
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if(living_thing.incorporeal_move) // Don't crush incorporeal things
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continue
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living_thing.buckled?.unbuckle_mob(living_thing, force = TRUE)
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living_thing.pulledby?.stop_pulling()
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living_thing.stop_pulling()
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living_thing.visible_message(span_warning("[shuttle] slams into [living_thing]!"))
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SSblackbox.record_feedback("tally", "shuttle_gib", 1, living_thing.type)
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log_shuttle("[key_name(living_thing)] was shuttle gibbed by [shuttle].")
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living_thing.investigate_log("has been gibbed by [shuttle].", INVESTIGATE_DEATHS)
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living_thing.gib(DROP_ALL_REMAINS)
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else if(!ismob(thing)) //non-living mobs shouldn't be affected by shuttles, which is why this is an else
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if(!thing.anchored)
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step(thing, shuttle_dir)
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else
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qdel(thing)
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// Called on the old turf to move the turf data
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/turf/proc/onShuttleMove(turf/newT, list/movement_force, move_dir)
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if(newT == src) // In case of in place shuttle rotation shenanigans.
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return
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// Destination turf changes.
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// Baseturfs is definitely a list or this proc wouldnt be called.
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var/shuttle_depth = depth_to_find_baseturf(/turf/baseturf_skipover/shuttle)
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if(!shuttle_depth)
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CRASH("A turf queued to move via shuttle somehow had no skipover in baseturfs. [src]([type]):[loc]")
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//SKYRAT EDIT ADDITION
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if(newT.lgroup)
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newT.lgroup.remove_from_group(newT)
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if(newT.liquids)
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if(newT.liquids.immutable)
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newT.liquids.remove_turf(src)
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else
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qdel(newT.liquids, TRUE)
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if(lgroup)
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lgroup.remove_from_group(src)
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if(liquids)
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liquids.ChangeToNewTurf(newT)
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newT.reasses_liquids()
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//SKYRAT EDIT END
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newT.CopyOnTop(src, 1, shuttle_depth, TRUE)
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newT.blocks_air = TRUE
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newT.air_update_turf(TRUE, FALSE)
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blocks_air = TRUE
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air_update_turf(TRUE, TRUE)
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if(isopenturf(newT))
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var/turf/open/new_open = newT
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new_open.copy_air_with_tile(src)
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SEND_SIGNAL(src, COMSIG_TURF_ON_SHUTTLE_MOVE, newT)
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return TRUE
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// Called on the new turf after everything has been moved
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/turf/proc/afterShuttleMove(turf/oldT, rotation)
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//Dealing with the turf we left behind
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oldT.TransferComponents(src)
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SSexplosions.wipe_turf(src)
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var/shuttle_depth = depth_to_find_baseturf(/turf/baseturf_skipover/shuttle)
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if(shuttle_depth)
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oldT.ScrapeAway(shuttle_depth)
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if(rotation)
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shuttleRotate(rotation) //see shuttle_rotate.dm
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return TRUE
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/turf/proc/lateShuttleMove(turf/oldT)
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blocks_air = initial(blocks_air)
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air_update_turf(TRUE, blocks_air)
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oldT.blocks_air = initial(oldT.blocks_air)
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oldT.air_update_turf(TRUE, oldT.blocks_air)
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/////////////////////////////////////////////////////////////////////////////////////
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// Called on every atom in shuttle turf contents before anything has been moved
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// returns the new move_mode (based on the old)
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// WARNING: Do not leave turf contents in beforeShuttleMove or dock() will runtime
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/atom/movable/proc/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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return move_mode
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/// Called on atoms to move the atom to the new location
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/atom/movable/proc/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if(newT == oldT) // In case of in place shuttle rotation shenanigans.
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return
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if(loc != oldT) // This is for multi tile objects
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return
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abstract_move(newT)
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return TRUE
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// Called on atoms after everything has been moved
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/atom/movable/proc/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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SEND_SIGNAL(src, COMSIG_ATOM_AFTER_SHUTTLE_MOVE)
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if(light)
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update_light()
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if(rotation)
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shuttleRotate(rotation)
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return TRUE
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/atom/movable/proc/lateShuttleMove(turf/oldT, list/movement_force, move_dir)
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if(!movement_force || anchored)
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return
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var/throw_force = movement_force["THROW"]
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if(!throw_force)
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return
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var/turf/target = get_edge_target_turf(src, move_dir)
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var/range = throw_force * 10
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range = CEILING(rand(range-(range*0.1), range+(range*0.1)), 10)/10
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var/speed = range/5
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safe_throw_at(target, range, speed, force = MOVE_FORCE_EXTREMELY_STRONG)
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/////////////////////////////////////////////////////////////////////////////////////
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// Called on areas before anything has been moved
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// returns the new move_mode (based on the old)
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/area/proc/beforeShuttleMove(list/shuttle_areas)
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if(!shuttle_areas[src])
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return NONE
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return MOVE_AREA
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// Called on areas to move their turf between areas
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/area/proc/onShuttleMove(turf/oldT, turf/newT, area/underlying_old_area)
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if(newT == oldT) // In case of in place shuttle rotation shenanigans.
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return TRUE
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oldT.change_area(src, underlying_old_area)
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//The old turf has now been given back to the area that turf originaly belonged to
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var/area/old_dest_area = newT.loc
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parallax_movedir = old_dest_area.parallax_movedir
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newT.change_area(old_dest_area, src)
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return TRUE
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// Called on areas after everything has been moved
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/area/proc/afterShuttleMove(new_parallax_dir)
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parallax_movedir = new_parallax_dir
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return TRUE
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/area/proc/lateShuttleMove()
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return
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/************************************Turf move procs************************************/
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/************************************Area move procs************************************/
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/************************************Machinery move procs************************************/
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/obj/machinery/door/airlock/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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for(var/obj/machinery/door/airlock/other_airlock in range(2, src)) // includes src, extended because some escape pods have 1 plating turf exposed to space
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other_airlock.shuttledocked = FALSE
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other_airlock.air_tight = TRUE
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INVOKE_ASYNC(other_airlock, TYPE_PROC_REF(/obj/machinery/door/, close), FALSE, TRUE) // force crush
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/obj/machinery/door/airlock/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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var/current_area = get_area(src)
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for(var/obj/machinery/door/airlock/other_airlock in orange(2, src)) // does not include src, extended because some escape pods have 1 plating turf exposed to space
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if(get_area(other_airlock) != current_area) // does not include double-wide airlocks unless actually docked
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// Cycle linking is only disabled if we are actually adjacent to another airlock
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shuttledocked = TRUE
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other_airlock.shuttledocked = TRUE
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/obj/machinery/camera/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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GLOB.cameranet.removeCamera(src)
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/obj/machinery/camera/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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GLOB.cameranet.addCamera(src)
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/obj/machinery/mech_bay_recharge_port/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir)
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. = ..()
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recharging_turf = get_step(loc, dir)
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/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(pipe_vision_img)
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pipe_vision_img.loc = loc
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/obj/machinery/computer/auxiliary_base/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(is_mining_level(z)) //Avoids double logging and landing on other Z-levels due to badminnery
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SSblackbox.record_feedback("associative", "colonies_dropped", 1, list("x" = x, "y" = y, "z" = z))
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/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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var/missing_nodes = FALSE
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for(var/i in 1 to device_type)
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if(nodes[i])
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var/obj/machinery/atmospherics/node = nodes[i]
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var/connected = FALSE
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for(var/D in GLOB.cardinals)
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if(node in get_step(src, D))
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connected = TRUE
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break
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if(!connected)
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nullify_node(i)
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if(!nodes[i])
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missing_nodes = TRUE
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if(missing_nodes)
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atmos_init()
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for(var/obj/machinery/atmospherics/A in pipeline_expansion())
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A.atmos_init()
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if(A.return_pipenet())
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A.add_member(src)
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SSair.add_to_rebuild_queue(src)
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else
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// atmos_init() calls update_appearance(), so we don't need to call it
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update_appearance()
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/obj/machinery/navbeacon/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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GLOB.navbeacons["[z]"] -= src
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GLOB.deliverybeacons -= src
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/obj/machinery/navbeacon/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(codes[NAVBEACON_PATROL_MODE])
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if(!GLOB.navbeacons["[z]"])
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GLOB.navbeacons["[z]"] = list()
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GLOB.navbeacons["[z]"] += src //Register with the patrol list!
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if(codes[NAVBEACON_DELIVERY_MODE])
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GLOB.deliverybeacons += src
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GLOB.deliverybeacontags += location
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/************************************Item move procs************************************/
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/obj/item/storage/pod/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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// If the pod was launched, the storage will always open. The reserved_level check
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// ignores the movement of the shuttle from the transit level to
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// the station as it is loaded in.
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if (oldT && !is_reserved_level(oldT.z))
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unlocked = TRUE
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update_appearance()
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/************************************Mob move procs************************************/
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/mob/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if(!move_on_shuttle)
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return
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. = ..()
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/mob/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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if(!move_on_shuttle)
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return
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. = ..()
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if(client && movement_force)
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var/shake_force = max(movement_force["THROW"], movement_force["KNOCKDOWN"])
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if(buckled)
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shake_force *= 0.25
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shake_camera(src, shake_force, 1)
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/mob/living/lateShuttleMove(turf/oldT, list/movement_force, move_dir)
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if(buckled)
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return
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. = ..()
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var/knockdown = movement_force["KNOCKDOWN"]
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if(knockdown)
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Paralyze(knockdown)
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/mob/living/simple_animal/hostile/megafauna/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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. = ..()
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message_admins("Megafauna [src] [ADMIN_FLW(src)] moved via shuttle from [ADMIN_COORDJMP(oldT)] to [ADMIN_COORDJMP(loc)]")
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/************************************Structure move procs************************************/
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/obj/structure/grille/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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/obj/structure/lattice/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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/obj/structure/cable/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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cut_cable_from_powernet(FALSE)
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/obj/structure/cable/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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Connect_cable(TRUE)
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propagate_if_no_network()
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/obj/machinery/power/shuttle_engine/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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/obj/structure/ladder/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if (!(resistance_flags & INDESTRUCTIBLE))
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disconnect()
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/obj/structure/ladder/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if (!(resistance_flags & INDESTRUCTIBLE))
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LateInitialize()
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/obj/structure/ladder/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if (resistance_flags & INDESTRUCTIBLE)
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// simply don't be moved
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return FALSE
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return ..()
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/************************************Misc move procs************************************/
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/obj/docking_port/mobile/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(moving_dock == src)
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. |= MOVE_CONTENTS
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// Never move the stationary docking port, otherwise things get WEIRD
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/obj/docking_port/stationary/onShuttleMove()
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return FALSE
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// Holy shit go away
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/obj/effect/abstract/z_holder/onShuttleMove()
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return FALSE
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// Special movable stationary port, for your mothership shenanigans
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/obj/docking_port/stationary/movable/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if(!moving_dock.can_move_docking_ports || old_dock == src)
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return FALSE
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if(newT == oldT) // In case of in place shuttle rotation shenanigans.
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return
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if(loc != oldT) // This is for multi tile objects
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return
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abstract_move(newT)
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return TRUE
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/obj/docking_port/stationary/public_mining_dock/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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shuttle_id = "mining_public" //It will not move with the base, but will become enabled as a docking point.
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