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21 lines
783 B
Plaintext
21 lines
783 B
Plaintext
/// The subsystem used to tick [/datum/ai_movement] instances. Handling the movement of individual AI instances
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MOVEMENT_SUBSYSTEM_DEF(ai_movement)
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name = "AI movement"
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flags = SS_BACKGROUND|SS_TICKER
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priority = FIRE_PRIORITY_NPC_MOVEMENT
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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init_order = INIT_ORDER_AI_MOVEMENT
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///an assoc list of all ai_movement types. Assoc type to instance
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var/list/movement_types
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/datum/controller/subsystem/movement/ai_movement/Initialize()
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SetupAIMovementInstances()
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/movement/ai_movement/proc/SetupAIMovementInstances()
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movement_types = list()
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for(var/key as anything in subtypesof(/datum/ai_movement))
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var/datum/ai_movement/ai_movement = new key
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movement_types[key] = ai_movement
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