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## About The Pull Request Nother bit ripped out of #79498 [Implements a get_cooldown() proc to get around dumb manual overrides and empower me to optimize the findtarget logic](7047d294dd) [Adds modify_cooldown, uses it to optimize find_potential_targets further](4ebc8cedce) No sense running the behavior if we're just waiting on its output, so let's run it once a minute just in case, then push an update instantly if we find something [Optimizes connect_range and promxity_monitors](bcf7d7c5b3) We know what turfs exist before and after a move We can use this information to prevent trying to update turfs we don't care about. This is important because post these changes mobs with fields will be moving a lot more, so it's gotta be cheap [Implements a special kind of field to handle ai targeting](80b63b3445) If we run targeting and don't like, find anything, we should setup a field that listens for things coming near us and then handle those things as we find them. This incurs a slight startup cost but saves so much time on the churn of constant costs Note: We should also work to figure out a way to avoid waking ais if none is near them/they aren't doing anything interesting We don't need to do that immediately this acts as somewhat of a stopgap (and would be good regardless) but it is worth keeping in mind) ## IMPORTANT I am unsure whether this is worth it anymore since #82539 was merged. As I say it was done as a stopgap because ais didn't know how to idle. If not I'll rip er out and we'll keep the other refactoring/optimizations. ## Why It's Good For The Game Cleaner basic ai code, maybe? faster basic ai code, for sure faster proximity monitors (significantly)
115 lines
4.4 KiB
Plaintext
115 lines
4.4 KiB
Plaintext
/**
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* This component behaves similar to connect_loc_behalf but for all turfs in range, hooking into a signal on each of them.
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* Just like connect_loc_behalf, It can react to that signal on behalf of a seperate listener.
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* Good for components, though it carries some overhead. Can't be an element as that may lead to bugs.
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*/
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/datum/component/connect_range
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/// An assoc list of signal -> procpath to register to the loc this object is on.
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var/list/connections
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/// The turfs currently connected to this component
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var/list/turfs = list()
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/**
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* The atom the component is tracking. The component will delete itself if the tracked is deleted.
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* Signals will also be updated whenever it moves (if it's a movable).
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*/
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var/atom/tracked
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/// The component will hook into signals only on turfs not farther from tracked than this.
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var/range
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/// Whether the component works when the movable isn't directly located on a turf.
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var/works_in_containers
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/datum/component/connect_range/Initialize(atom/tracked, list/connections, range, works_in_containers = TRUE)
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if(!isatom(tracked) || isarea(tracked) || range < 0)
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return COMPONENT_INCOMPATIBLE
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src.connections = connections
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src.range = range
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set_tracked(tracked)
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src.works_in_containers = works_in_containers
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/datum/component/connect_range/Destroy()
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set_tracked(null)
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return ..()
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/datum/component/connect_range/InheritComponent(datum/component/component, original, atom/tracked, list/connections, range, works_in_containers)
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// Not equivalent. Checks if they are not the same list via shallow comparison.
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if(!compare_list(src.connections, connections))
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stack_trace("connect_range component attached to [parent] tried to inherit another connect_range component with different connections")
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return
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if(src.tracked != tracked)
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set_tracked(tracked)
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if(src.range == range && src.works_in_containers == works_in_containers)
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return
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//Unregister the signals with the old settings.
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unregister_signals(isturf(tracked) ? tracked : tracked.loc, turfs)
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src.range = range
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src.works_in_containers = works_in_containers
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//Re-register the signals with the new settings.
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update_signals(src.tracked)
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/datum/component/connect_range/proc/set_tracked(atom/new_tracked)
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if(tracked) //Unregister the signals from the old tracked and its surroundings
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unregister_signals(isturf(tracked) ? tracked : tracked.loc, turfs)
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UnregisterSignal(tracked, list(
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COMSIG_MOVABLE_MOVED,
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COMSIG_QDELETING,
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))
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tracked = new_tracked
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if(!tracked)
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return
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//Register signals on the new tracked atom and its surroundings.
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RegisterSignal(tracked, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
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RegisterSignal(tracked, COMSIG_QDELETING, PROC_REF(handle_tracked_qdel))
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update_signals(tracked)
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/datum/component/connect_range/proc/handle_tracked_qdel()
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SIGNAL_HANDLER
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qdel(src)
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/datum/component/connect_range/proc/update_signals(atom/target, atom/old_loc)
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var/turf/current_turf = get_turf(target)
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if(isnull(current_turf))
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unregister_signals(old_loc, turfs)
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turfs = list()
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return
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if(ismovable(target.loc))
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if(!works_in_containers)
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unregister_signals(old_loc, turfs)
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turfs = list()
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return
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//Keep track of possible movement of all movables the target is in.
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for(var/atom/movable/container as anything in get_nested_locs(target))
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RegisterSignal(container, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
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//Only register/unregister turf signals if it's moved to a new turf.
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if(current_turf == get_turf(old_loc))
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unregister_signals(old_loc, null)
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return
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var/list/old_turfs = turfs
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turfs = RANGE_TURFS(range, current_turf)
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unregister_signals(old_loc, old_turfs - turfs)
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for(var/turf/target_turf as anything in turfs - old_turfs)
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for(var/signal in connections)
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parent.RegisterSignal(target_turf, signal, connections[signal])
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/datum/component/connect_range/proc/unregister_signals(atom/location, list/remove_from)
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//The location is null or is a container and the component shouldn't have register signals on it
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if(isnull(location) || (!works_in_containers && !isturf(location)))
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return
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if(ismovable(location))
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for(var/atom/movable/target as anything in (get_nested_locs(location) + location))
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UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
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if(!length(remove_from))
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return
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for(var/turf/target_turf as anything in remove_from)
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parent.UnregisterSignal(target_turf, connections)
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/datum/component/connect_range/proc/on_moved(atom/movable/movable, atom/old_loc)
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SIGNAL_HANDLER
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update_signals(movable, old_loc)
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