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## About The Pull Request Fixes #68825 Fixes #72249 Fixes #70184 Converts maintenance drones to use the basic mob framework. As drones don't use AI, this was mostly a perfunctory conversion, but I took the opportunity to clean up drone code a bit and fixed a few bugs. Noteworthy changes: - Drones now have a `can_unhack` field. This is set to FALSE on syndrones, because unhacking them doesn't make them stop being evil but does cause some weirdness. Syndrones are unused right now, but you never know. - Drones use the Dextrous component for hand-having. - Drones no longer have an internal ID card, instead being given all-access with the `simple_access` component. - Picking up drones now works the same as for other mobs, instead of pointlessly copying the code into `attack_hand`. As a consequence, it is now possible to punch drones if you want to for some reason. - Drones can now reboot/cannibalize dead drones without being in combat mode. - Cannibalizing a drone that contains a client no longer runtimes - the client is ghosted ahead of time. - Drones now have TRAIT_ADVANCEDTOOLUSER, allowing them to properly interact with machines. - Trying to screwdriver a dead drone now gives a balloon alert about why you can't do that. In addition to these changes, I cleaned up the code quite a bit, organizing things better and placing more useful comments throughout. And removing a hell of a lot of single-letter variable names. I will note that this PR does _not_ address #72129. The issue there is that sprites for drones-as-hats are entirely nonexistent, and I'm not a spriter. It shouldn't be too hard to fix if someone makes dronehat sprites, though! ## Why It's Good For The Game Kills 8 more simple animals. In addition to that, drones were clearly a bit neglected, so this fixes them up a bit and makes the code a little bit clearer. Maybe not that much clearer, but it's something. It certainly leaves them in a better place for further work if anyone wants to do that. Plus, a bunch of bugs and other jankiness are fixed now, which is nice. ## Changelog 🆑 refactor: Maintenance Drones now use the basic mob framework. This shouldn't come with any noticeable gameplay changes, but please report any bugs. fix: Drones can now interact normally with electrified doors. fix: Drones' built-in tools can no longer be placed in storage objects and/or thrown on the floor. fix: Drones can now perform right-click interactions correctly, such as deconstructing reinforced windows. fix: Drones can now reboot or cannibalize other drones without being in combat mode. /🆑
76 lines
2.5 KiB
Plaintext
76 lines
2.5 KiB
Plaintext
/** Holder Loving Component
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*
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* This component is assigned to an [/obj/item], and also keeps track of a [holder].
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* The [parent] is 'bound' to [holder]. [parent] will be kept either directly
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* inside [holder], or in the inventory of a [/mob] that is itself holding [holder].
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*
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* If [parent] is placed in a [loc] that is not [holder] or [holder].[loc]
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* (if it's a mob), it is placed back inside [holder].
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*
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* This is intended for items that are a 'part' of another item.
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*
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* It can also delete [parent] when [holder] is deleted.
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*
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*/
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/datum/component/holderloving
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can_transfer = TRUE
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/** Item that parent is bound to.
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* We try to keep parent either directly in holder, or in holder's loc if loc is a mob,
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* and warp parent into holder if they go anywhere else.
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*/
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var/atom/holder
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/// If parent is deleted when the holder gets deleted
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var/del_parent_with_holder = FALSE
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/datum/component/holderloving/Initialize(holder, del_parent_with_holder)
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if(!isitem(parent) || !holder)
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return COMPONENT_INCOMPATIBLE
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src.holder = holder
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if(del_parent_with_holder)
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src.del_parent_with_holder = del_parent_with_holder
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/datum/component/holderloving/RegisterWithParent()
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RegisterSignal(holder, COMSIG_MOVABLE_MOVED, PROC_REF(check_my_loc))
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RegisterSignal(holder, COMSIG_QDELETING, PROC_REF(holder_deleting))
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RegisterSignals(parent, list(
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COMSIG_ITEM_DROPPED,
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COMSIG_ITEM_EQUIPPED,
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COMSIG_ATOM_ENTERED,
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COMSIG_ATOM_EXITED,
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COMSIG_ITEM_STORED,
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), PROC_REF(check_my_loc))
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/datum/component/holderloving/UnregisterFromParent()
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UnregisterSignal(holder, list(COMSIG_MOVABLE_MOVED, COMSIG_QDELETING))
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UnregisterSignal(parent, list(
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COMSIG_ITEM_DROPPED,
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COMSIG_ITEM_EQUIPPED,
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COMSIG_ATOM_ENTERED,
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COMSIG_ATOM_EXITED,
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COMSIG_ITEM_STORED,
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))
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/datum/component/holderloving/PostTransfer()
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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/datum/component/holderloving/InheritComponent(datum/component/holderloving/friend, i_am_original, list/arguments)
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if(i_am_original)
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holder = friend.holder
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/datum/component/holderloving/proc/check_valid_loc(atom/location)
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return (location == holder || ( location == holder.loc && ismob(holder.loc) ))
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/datum/component/holderloving/proc/holder_deleting(datum/source, force)
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SIGNAL_HANDLER
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if(del_parent_with_holder)
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qdel(parent)
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else
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qdel(src)
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/datum/component/holderloving/proc/check_my_loc(datum/source)
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SIGNAL_HANDLER
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var/obj/item/item_parent = parent
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if(!check_valid_loc(item_parent.loc))
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item_parent.forceMove(holder)
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