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## About The Pull Request ### Dilemma So we've been running into a dilemma recently as we move more and more items over (#84070, #83910) Some things like modsuits, tables, washing machines, storage items want to do their tool acts before their item interactions In the past this was perfectly fine, because it was `tool_act` -> `attack`, but now it's a problem, because it's `item_interaction` -> `tool_act` -> `attack`. Rather than resort to snowflaking, my idea is that we can move tools back up the chain so deconstruction and other similar effects are handled first, before anything else like putting the tool onto the table. ### So why does it require non-combat-mode? A large amount of tool acts early return if the user's on combat mode to allow the user to smack the thing instead of using the tool on it. So I've decided to walk back on what I said like a week ago and make this standardized behavior. ### Misc Reintroducing `tool_act` as a proc that exist means that atoms can easily hook certain interactions that must happen very high in the click chain, such as doing something that block storage insertion. Moves some of the behaviors I put on the (admittedly rather hacky) new proc to that. (Also cleaned up a bit of lockbox and medbot code) ## Changelog 🆑 Melbert fix: Fixed modsuit interactions slightly. No longer requires combat mode to use tools on it, plasma core works as intended as well. (Using combat mode, however, will make you insert the item) refactor: Refactored lockboxes refactor: Refactored medbot skin application /🆑
708 lines
25 KiB
Plaintext
708 lines
25 KiB
Plaintext
/// MODsuits, trade-off between armor and utility
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/obj/item/mod
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name = "Base MOD"
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desc = "You should not see this, yell at a coder!"
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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/obj/item/mod/control
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name = "MOD control unit"
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desc = "The control unit of a Modular Outerwear Device, a powered suit that protects against various environments."
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icon_state = "standard-control"
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inhand_icon_state = "mod_control"
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base_icon_state = "control"
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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interaction_flags_mouse_drop = NEED_HANDS
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strip_delay = 10 SECONDS
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armor_type = /datum/armor/none
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actions_types = list(
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/datum/action/item_action/mod/deploy,
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/datum/action/item_action/mod/activate,
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/datum/action/item_action/mod/panel,
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/datum/action/item_action/mod/module,
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/datum/action/item_action/mod/deploy/ai,
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/datum/action/item_action/mod/activate/ai,
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/datum/action/item_action/mod/panel/ai,
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/datum/action/item_action/mod/module/ai,
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)
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resistance_flags = NONE
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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siemens_coefficient = 0.5
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alternate_worn_layer = HANDS_LAYER+0.1 //we want it to go above generally everything, but not hands
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interaction_flags_click = NEED_DEXTERITY|NEED_HANDS|ALLOW_RESTING
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/// The MOD's theme, decides on some stuff like armor and statistics.
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var/datum/mod_theme/theme = /datum/mod_theme
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/// Looks of the MOD.
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var/skin = "standard"
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/// Theme of the MOD TGUI
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var/ui_theme = "ntos"
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/// If the suit is deployed and turned on.
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var/active = FALSE
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/// If the suit wire/module hatch is open.
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var/open = FALSE
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/// If the suit is ID locked.
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var/locked = FALSE
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/// If the suit is malfunctioning.
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var/malfunctioning = FALSE
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/// If the suit is currently activating/deactivating.
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var/activating = FALSE
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/// How long the MOD is electrified for.
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var/seconds_electrified = MACHINE_NOT_ELECTRIFIED
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/// If the suit interface is broken.
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var/interface_break = FALSE
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/// How much module complexity can this MOD carry.
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var/complexity_max = DEFAULT_MAX_COMPLEXITY
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/// How much module complexity this MOD is carrying.
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var/complexity = 0
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/// Power usage of the MOD.
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var/charge_drain = DEFAULT_CHARGE_DRAIN
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/// Slowdown of the MOD when not active.
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var/slowdown_inactive = 1.25
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/// Slowdown of the MOD when active.
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var/slowdown_active = 0.75
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/// How long this MOD takes each part to seal.
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var/activation_step_time = MOD_ACTIVATION_STEP_TIME
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/// Extended description of the theme.
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var/extended_desc
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/// MOD core.
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var/obj/item/mod/core/core
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/// List of MODsuit part datums.
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var/list/mod_parts = list()
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/// Modules the MOD currently possesses.
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var/list/modules = list()
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/// Currently used module.
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var/obj/item/mod/module/selected_module
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/// AI or pAI mob inhabiting the MOD.
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var/mob/living/silicon/ai_assistant
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/// The MODlink datum, letting us call people from the suit.
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var/datum/mod_link/mod_link
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/// The starting MODlink frequency, overridden on subtypes that want it to be something.
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var/starting_frequency = null
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/// Delay between moves as AI.
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var/static/movedelay = 0
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/// Cooldown for AI moves.
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COOLDOWN_DECLARE(cooldown_mod_move)
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/// Person wearing the MODsuit.
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var/mob/living/carbon/human/wearer
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/obj/item/mod/control/Initialize(mapload, datum/mod_theme/new_theme, new_skin, obj/item/mod/core/new_core)
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. = ..()
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if(!movedelay)
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movedelay = CONFIG_GET(number/movedelay/run_delay)
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if(new_theme)
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theme = new_theme
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theme = GLOB.mod_themes[theme]
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theme.set_up_parts(src, new_skin)
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for(var/obj/item/part as anything in get_parts())
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RegisterSignal(part, COMSIG_ATOM_DESTRUCTION, PROC_REF(on_part_destruction))
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RegisterSignal(part, COMSIG_QDELETING, PROC_REF(on_part_deletion))
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set_wires(new /datum/wires/mod(src))
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if(length(req_access))
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locked = TRUE
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new_core?.install(src)
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update_speed()
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RegisterSignal(src, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
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RegisterSignal(src, COMSIG_SPEED_POTION_APPLIED, PROC_REF(on_potion))
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for(var/obj/item/mod/module/module as anything in theme.inbuilt_modules)
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module = new module(src)
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install(module)
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START_PROCESSING(SSobj, src)
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/obj/item/mod/control/Destroy()
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STOP_PROCESSING(SSobj, src)
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for(var/obj/item/mod/module/module as anything in modules)
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uninstall(module, deleting = TRUE)
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if(core)
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QDEL_NULL(core)
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QDEL_NULL(wires)
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QDEL_NULL(mod_link)
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for(var/datum/mod_part/part_datum as anything in get_part_datums(all = TRUE))
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part_datum.part_item = null
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part_datum.overslotting = null
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return ..()
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/obj/item/mod/control/atom_destruction(damage_flag)
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if(wearer)
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wearer.visible_message(span_danger("[src] fall[p_s()] apart, completely destroyed!"), vision_distance = COMBAT_MESSAGE_RANGE)
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clean_up()
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for(var/obj/item/mod/module/module as anything in modules)
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uninstall(module)
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if(ai_assistant)
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if(ispAI(ai_assistant))
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INVOKE_ASYNC(src, PROC_REF(remove_pai), /* user = */ null, /* forced = */ TRUE) // async to appease spaceman DMM because the branch we don't run has a do_after
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else
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for(var/datum/action/action as anything in actions)
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if(action.owner == ai_assistant)
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action.Remove(ai_assistant)
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new /obj/item/mod/ai_minicard(drop_location(), ai_assistant)
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return ..()
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/obj/item/mod/control/examine(mob/user)
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. = ..()
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if(active)
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. += span_notice("Charge: [core ? "[get_charge_percent()]%" : "No core"].")
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. += span_notice("Selected module: [selected_module || "None"].")
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if(!open && !active)
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if(!wearer)
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. += span_notice("You could equip it to turn it on.")
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. += span_notice("You could open the cover with a <b>screwdriver</b>.")
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else if(open)
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. += span_notice("You could close the cover with a <b>screwdriver</b>.")
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. += span_notice("You could use <b>modules</b> on it to install them.")
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. += span_notice("You could remove modules with a <b>crowbar</b>.")
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. += span_notice("You could update the access lock with an <b>ID</b>.")
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. += span_notice("You could access the wire panel with a <b>wire tool</b>.")
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if(core)
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. += span_notice("You could remove [core] with a <b>wrench</b>.")
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else
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. += span_notice("You could use a <b>MOD core</b> on it to install one.")
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if(isnull(ai_assistant))
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. += span_notice("You could install an AI or pAI using their <b>storage card</b>.")
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else if(isAI(ai_assistant))
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. += span_notice("You could remove [ai_assistant] with an <b>intellicard</b>.")
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. += span_notice("You could copy/set link frequency with a <b>multitool</b>.")
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. += span_notice("<i>You could examine it more thoroughly...</i>")
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/obj/item/mod/control/examine_more(mob/user)
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. = ..()
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. += "<i>[extended_desc]</i>"
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/obj/item/mod/control/process(seconds_per_tick)
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if(seconds_electrified > MACHINE_NOT_ELECTRIFIED)
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seconds_electrified--
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if(mod_link.link_call)
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subtract_charge(0.25 * DEFAULT_CHARGE_DRAIN * seconds_per_tick)
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if(!active)
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return
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if(!get_charge() && active && !activating)
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power_off()
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return
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var/malfunctioning_charge_drain = 0
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if(malfunctioning)
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malfunctioning_charge_drain = rand(0.2 * DEFAULT_CHARGE_DRAIN, 4 * DEFAULT_CHARGE_DRAIN) // About triple power usage on average.
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subtract_charge((charge_drain + malfunctioning_charge_drain) * seconds_per_tick)
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for(var/obj/item/mod/module/module as anything in modules)
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if(malfunctioning && module.active && SPT_PROB(5, seconds_per_tick))
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module.deactivate(display_message = TRUE)
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module.on_process(seconds_per_tick)
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/obj/item/mod/control/visual_equipped(mob/user, slot, initial = FALSE) //needs to be visual because we wanna show it in select equipment
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if(slot & slot_flags)
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set_wearer(user)
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else if(wearer)
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unset_wearer()
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/obj/item/mod/control/dropped(mob/user)
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. = ..()
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if(!wearer)
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return
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clean_up()
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/obj/item/mod/control/item_action_slot_check(slot)
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if(slot & slot_flags)
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return TRUE
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// Grant pinned actions to pin owners, gives AI pinned actions to the AI and not the wearer
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/obj/item/mod/control/grant_action_to_bearer(datum/action/action)
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if (!istype(action, /datum/action/item_action/mod/pinnable))
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return ..()
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var/datum/action/item_action/mod/pinnable/pinned = action
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give_item_action(action, pinned.pinner, slot_flags)
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/obj/item/mod/control/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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. = ..()
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if(!wearer || old_loc != wearer || loc == wearer)
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return
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clean_up()
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/obj/item/mod/control/allow_attack_hand_drop(mob/user)
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if(user != wearer)
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return ..()
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for(var/obj/item/part as anything in get_parts())
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if(part.loc != src)
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balloon_alert(user, "retract parts first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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/obj/item/mod/control/mouse_drop_dragged(atom/over_object, mob/user)
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if(user != wearer || !istype(over_object, /atom/movable/screen/inventory/hand))
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return
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for(var/obj/item/part as anything in get_parts())
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if(part.loc != src)
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balloon_alert(wearer, "retract parts first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return
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if(!wearer.incapacitated())
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var/atom/movable/screen/inventory/hand/ui_hand = over_object
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if(wearer.putItemFromInventoryInHandIfPossible(src, ui_hand.held_index))
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add_fingerprint(user)
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/obj/item/mod/control/wrench_act(mob/living/user, obj/item/wrench)
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if(seconds_electrified && get_charge() && shock(user))
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return ITEM_INTERACT_BLOCKING
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if(open)
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if(!core)
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balloon_alert(user, "no core!")
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return ITEM_INTERACT_BLOCKING
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balloon_alert(user, "removing core...")
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wrench.play_tool_sound(src, 100)
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if(!wrench.use_tool(src, user, 3 SECONDS) || !open)
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balloon_alert(user, "interrupted!")
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return ITEM_INTERACT_BLOCKING
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wrench.play_tool_sound(src, 100)
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balloon_alert(user, "core removed")
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core.forceMove(drop_location())
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return ITEM_INTERACT_SUCCESS
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return NONE
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/obj/item/mod/control/screwdriver_act(mob/living/user, obj/item/screwdriver)
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if(active || activating || ai_controller)
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balloon_alert(user, "deactivate suit first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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balloon_alert(user, "[open ? "closing" : "opening"] cover...")
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screwdriver.play_tool_sound(src, 100)
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if(screwdriver.use_tool(src, user, 1 SECONDS))
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if(active || activating)
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balloon_alert(user, "deactivate suit first!")
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screwdriver.play_tool_sound(src, 100)
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balloon_alert(user, "cover [open ? "closed" : "opened"]")
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open = !open
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else
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balloon_alert(user, "interrupted!")
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return ITEM_INTERACT_SUCCESS
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/obj/item/mod/control/crowbar_act(mob/living/user, obj/item/crowbar)
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if(!open)
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balloon_alert(user, "open the cover first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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if(!allowed(user))
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balloon_alert(user, "insufficient access!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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if(SEND_SIGNAL(src, COMSIG_MOD_MODULE_REMOVAL, user) & MOD_CANCEL_REMOVAL)
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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if(length(modules))
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var/list/removable_modules = list()
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for(var/obj/item/mod/module/module as anything in modules)
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if(!module.removable)
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continue
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removable_modules += module
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var/obj/item/mod/module/module_to_remove = tgui_input_list(user, "Which module to remove?", "Module Removal", removable_modules)
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if(!module_to_remove?.mod)
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return ITEM_INTERACT_BLOCKING
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uninstall(module_to_remove)
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module_to_remove.forceMove(drop_location())
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crowbar.play_tool_sound(src, 100)
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SEND_SIGNAL(src, COMSIG_MOD_MODULE_REMOVED, user)
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return ITEM_INTERACT_SUCCESS
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balloon_alert(user, "no modules!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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/obj/item/mod/control/storage_insert_on_interacted_with(datum/storage, obj/item/inserted, mob/living/user)
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// Hack. revisit later
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if(istype(inserted, /obj/item/aicard))
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var/obj/item/aicard/ai_card = inserted
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if(ai_card.AI)
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return FALSE // we want to get an AI assistant, try uploading instead of insertion
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if(ai_assistant)
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return FALSE // we already have an AI assistant, try withdrawing instead of insertion
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return TRUE
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// Makes use of tool act to prevent shoving stuff into our internal storage
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/obj/item/mod/control/tool_act(mob/living/user, obj/item/tool, list/modifiers)
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if(istype(tool, /obj/item/pai_card))
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if(!open)
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balloon_alert(user, "open the cover first!")
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return ITEM_INTERACT_BLOCKING
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insert_pai(user, tool)
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return ITEM_INTERACT_SUCCESS
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if(istype(tool, /obj/item/mod/module))
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if(!open)
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balloon_alert(user, "open the cover first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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install(tool, user)
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SEND_SIGNAL(src, COMSIG_MOD_MODULE_ADDED, user)
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return ITEM_INTERACT_SUCCESS
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if(istype(tool, /obj/item/mod/core))
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if(!open)
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balloon_alert(user, "open the cover first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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if(core)
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balloon_alert(user, "core already installed!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_BLOCKING
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var/obj/item/mod/core/attacking_core = tool
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attacking_core.install(src)
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balloon_alert(user, "core installed")
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playsound(src, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
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return ITEM_INTERACT_SUCCESS
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if(open)
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if(is_wire_tool(tool))
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wires.interact(user)
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return ITEM_INTERACT_SUCCESS
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var/obj/item/id = tool.GetID()
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if(id)
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update_access(user, id)
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return ITEM_INTERACT_SUCCESS
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return ..()
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/obj/item/mod/control/get_cell()
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var/obj/item/stock_parts/power_store/cell = get_charge_source()
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if(!istype(cell))
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return null
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return cell
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/obj/item/mod/control/GetAccess()
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if(ai_controller)
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return req_access.Copy()
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else
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return ..()
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/obj/item/mod/control/emag_act(mob/user, obj/item/card/emag/emag_card)
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locked = !locked
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balloon_alert(user, "suit access [locked ? "locked" : "unlocked"]")
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return TRUE
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/obj/item/mod/control/emp_act(severity)
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. = ..()
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if(!active || !wearer)
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return
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to_chat(wearer, span_notice("[severity > 1 ? "Light" : "Strong"] electromagnetic pulse detected!"))
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if(. & EMP_PROTECT_CONTENTS)
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return
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selected_module?.deactivate(display_message = TRUE)
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wearer.apply_damage(5 / severity, BURN, spread_damage=TRUE)
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to_chat(wearer, span_danger("You feel [src] heat up from the EMP, burning you slightly."))
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if(wearer.stat < UNCONSCIOUS && prob(10))
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wearer.emote("scream")
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|
/obj/item/mod/control/on_outfit_equip(mob/living/carbon/human/outfit_wearer, visuals_only, item_slot)
|
|
. = ..()
|
|
quick_activation()
|
|
|
|
/obj/item/mod/control/doStrip(mob/stripper, mob/owner)
|
|
if(active && !toggle_activate(stripper, force_deactivate = TRUE))
|
|
return
|
|
for(var/obj/item/part as anything in get_parts())
|
|
if(part.loc == src)
|
|
continue
|
|
retract(null, part)
|
|
return ..()
|
|
|
|
/obj/item/mod/control/update_icon_state()
|
|
icon_state = "[skin]-[base_icon_state][active ? "-sealed" : ""]"
|
|
return ..()
|
|
|
|
/obj/item/mod/control/proc/get_parts(all = FALSE)
|
|
. = list()
|
|
for(var/key in mod_parts)
|
|
var/datum/mod_part/part = mod_parts[key]
|
|
if(!all && part.part_item == src)
|
|
continue
|
|
. += part.part_item
|
|
|
|
/obj/item/mod/control/proc/get_part_datums(all = FALSE)
|
|
. = list()
|
|
for(var/key in mod_parts)
|
|
var/datum/mod_part/part = mod_parts[key]
|
|
if(!all && part.part_item == src)
|
|
continue
|
|
. += part
|
|
|
|
/obj/item/mod/control/proc/get_part_datum(obj/item/part)
|
|
RETURN_TYPE(/datum/mod_part)
|
|
var/datum/mod_part/potential_part = mod_parts["[part.slot_flags]"]
|
|
if(potential_part?.part_item == part)
|
|
return potential_part
|
|
for(var/datum/mod_part/mod_part in get_part_datums())
|
|
if(mod_part.part_item == part)
|
|
return mod_part
|
|
CRASH("get_part_datum called with incorrect item [part] passed.")
|
|
|
|
/obj/item/mod/control/proc/get_part_from_slot(slot)
|
|
slot = "[slot]"
|
|
for(var/part_slot in mod_parts)
|
|
if(slot != part_slot)
|
|
continue
|
|
var/datum/mod_part/part = mod_parts[part_slot]
|
|
return part.part_item
|
|
|
|
/obj/item/mod/control/proc/set_wearer(mob/living/carbon/human/user)
|
|
if(wearer == user)
|
|
CRASH("set_wearer() was called with the new wearer being the current wearer: [wearer]")
|
|
else if(!isnull(wearer))
|
|
stack_trace("set_wearer() was called with a new wearer without unset_wearer() being called")
|
|
|
|
wearer = user
|
|
SEND_SIGNAL(src, COMSIG_MOD_WEARER_SET, wearer)
|
|
RegisterSignal(wearer, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
|
|
RegisterSignal(wearer, COMSIG_SPECIES_GAIN, PROC_REF(on_species_gain))
|
|
update_charge_alert()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
module.on_equip()
|
|
|
|
/obj/item/mod/control/proc/unset_wearer()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
module.on_unequip()
|
|
UnregisterSignal(wearer, list(COMSIG_ATOM_EXITED, COMSIG_SPECIES_GAIN))
|
|
SEND_SIGNAL(src, COMSIG_MOD_WEARER_UNSET, wearer)
|
|
wearer.update_spacesuit_hud_icon("0")
|
|
wearer = null
|
|
|
|
/obj/item/mod/control/proc/clean_up()
|
|
if(QDELING(src))
|
|
unset_wearer()
|
|
return
|
|
if(active || activating)
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
if(!module.active)
|
|
continue
|
|
module.deactivate(display_message = FALSE)
|
|
for(var/obj/item/part as anything in get_parts())
|
|
seal_part(part, is_sealed = FALSE)
|
|
for(var/obj/item/part as anything in get_parts())
|
|
retract(null, part)
|
|
if(active)
|
|
finish_activation(is_on = FALSE)
|
|
mod_link?.end_call()
|
|
var/mob/old_wearer = wearer
|
|
unset_wearer()
|
|
old_wearer.temporarilyRemoveItemFromInventory(src)
|
|
|
|
/obj/item/mod/control/proc/on_species_gain(datum/source, datum/species/new_species, datum/species/old_species)
|
|
SIGNAL_HANDLER
|
|
|
|
for(var/obj/item/part in get_parts(all = TRUE))
|
|
if(!(new_species.no_equip_flags & part.slot_flags) || is_type_in_list(new_species, part.species_exception))
|
|
continue
|
|
forceMove(drop_location())
|
|
return
|
|
|
|
/obj/item/mod/control/proc/quick_module(mob/user)
|
|
if(!length(modules))
|
|
return
|
|
var/list/display_names = list()
|
|
var/list/items = list()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
if(module.module_type == MODULE_PASSIVE)
|
|
continue
|
|
display_names[module.name] = REF(module)
|
|
var/image/module_image = image(icon = module.icon, icon_state = module.icon_state)
|
|
if(module == selected_module)
|
|
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_selected")
|
|
else if(module.active)
|
|
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_active")
|
|
if(!COOLDOWN_FINISHED(module, cooldown_timer))
|
|
module_image.add_overlay(image(icon = 'icons/hud/radial.dmi', icon_state = "module_cooldown"))
|
|
items += list(module.name = module_image)
|
|
if(!length(items))
|
|
return
|
|
var/radial_anchor = src
|
|
if(istype(user.loc, /obj/effect/dummy/phased_mob))
|
|
radial_anchor = get_turf(user.loc) //they're phased out via some module, anchor the radial on the turf so it may still display
|
|
var/pick = show_radial_menu(user, radial_anchor, items, custom_check = FALSE, require_near = TRUE, tooltips = TRUE)
|
|
if(!pick)
|
|
return
|
|
var/module_reference = display_names[pick]
|
|
var/obj/item/mod/module/picked_module = locate(module_reference) in modules
|
|
if(!istype(picked_module))
|
|
return
|
|
picked_module.on_select()
|
|
|
|
/obj/item/mod/control/proc/shock(mob/living/user)
|
|
if(!istype(user) || get_charge() < 1)
|
|
return FALSE
|
|
do_sparks(5, TRUE, src)
|
|
var/check_range = TRUE
|
|
return electrocute_mob(user, get_charge_source(), src, 0.7, check_range)
|
|
|
|
/obj/item/mod/control/proc/install(obj/item/mod/module/new_module, mob/user)
|
|
for(var/obj/item/mod/module/old_module as anything in modules)
|
|
if(is_type_in_list(new_module, old_module.incompatible_modules) || is_type_in_list(old_module, new_module.incompatible_modules))
|
|
if(user)
|
|
balloon_alert(user, "[new_module] incompatible with [old_module]!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
var/complexity_with_module = complexity
|
|
complexity_with_module += new_module.complexity
|
|
if(complexity_with_module > complexity_max)
|
|
if(user)
|
|
balloon_alert(user, "[new_module] would make [src] too complex!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
if(!new_module.has_required_parts(mod_parts))
|
|
if(user)
|
|
balloon_alert(user, "[new_module] incompatible with [src]'s parts!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
new_module.forceMove(src)
|
|
modules += new_module
|
|
complexity += new_module.complexity
|
|
new_module.mod = src
|
|
new_module.RegisterSignal(src, COMSIG_ITEM_GET_WORN_OVERLAYS, TYPE_PROC_REF(/obj/item/mod/module, add_module_overlay))
|
|
new_module.on_install()
|
|
if(wearer)
|
|
new_module.on_equip()
|
|
if(active)
|
|
new_module.on_suit_activation()
|
|
if(user)
|
|
balloon_alert(user, "[new_module] added")
|
|
playsound(src, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
|
|
/obj/item/mod/control/proc/uninstall(obj/item/mod/module/old_module, deleting = FALSE)
|
|
modules -= old_module
|
|
complexity -= old_module.complexity
|
|
if(wearer)
|
|
old_module.on_unequip()
|
|
if(active)
|
|
old_module.on_suit_deactivation(deleting = deleting)
|
|
if(old_module.active)
|
|
old_module.deactivate(display_message = !deleting, deleting = deleting)
|
|
old_module.UnregisterSignal(src, COMSIG_ITEM_GET_WORN_OVERLAYS)
|
|
old_module.on_uninstall(deleting = deleting)
|
|
QDEL_LIST_ASSOC_VAL(old_module.pinned_to)
|
|
old_module.mod = null
|
|
|
|
/// Intended for callbacks, don't use normally, just get wearer by itself.
|
|
/obj/item/mod/control/proc/get_wearer()
|
|
return wearer
|
|
|
|
/obj/item/mod/control/proc/update_access(mob/user, obj/item/card/id/card)
|
|
if(!allowed(user))
|
|
balloon_alert(user, "insufficient access!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
req_access = card.access.Copy()
|
|
balloon_alert(user, "access updated")
|
|
|
|
/obj/item/mod/control/proc/get_charge_source()
|
|
return core?.charge_source()
|
|
|
|
/obj/item/mod/control/proc/get_charge()
|
|
return core?.charge_amount() || 0
|
|
|
|
/obj/item/mod/control/proc/get_max_charge()
|
|
return core?.max_charge_amount() || 1 //avoid dividing by 0
|
|
|
|
/obj/item/mod/control/proc/get_charge_percent()
|
|
return ROUND_UP((get_charge() / get_max_charge()) * 100)
|
|
|
|
/obj/item/mod/control/proc/add_charge(amount)
|
|
return core?.add_charge(amount) || FALSE
|
|
|
|
/obj/item/mod/control/proc/subtract_charge(amount)
|
|
return core?.subtract_charge(amount) || FALSE
|
|
|
|
/obj/item/mod/control/proc/check_charge(amount)
|
|
return core?.check_charge(amount) || FALSE
|
|
|
|
/**
|
|
* Updates the wearer's hud according to the current state of the MODsuit
|
|
*/
|
|
/obj/item/mod/control/proc/update_charge_alert()
|
|
if(isnull(wearer))
|
|
return
|
|
var/state_to_use
|
|
if(!active)
|
|
state_to_use = "0"
|
|
else if(isnull(core))
|
|
state_to_use = "coreless"
|
|
else
|
|
state_to_use = core.get_charge_icon_state()
|
|
|
|
wearer.update_spacesuit_hud_icon(state_to_use || "0")
|
|
|
|
/obj/item/mod/control/proc/update_speed()
|
|
for(var/obj/item/part as anything in get_parts(all = TRUE))
|
|
part.slowdown = (active ? slowdown_active : slowdown_inactive) / length(mod_parts)
|
|
wearer?.update_equipment_speed_mods()
|
|
|
|
/obj/item/mod/control/proc/power_off()
|
|
balloon_alert(wearer, "no power!")
|
|
toggle_activate(wearer, force_deactivate = TRUE)
|
|
|
|
/obj/item/mod/control/proc/set_mod_color(new_color)
|
|
for(var/obj/item/part as anything in get_parts(all = TRUE))
|
|
part.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
|
part.add_atom_colour(new_color, FIXED_COLOUR_PRIORITY)
|
|
wearer?.regenerate_icons()
|
|
|
|
/obj/item/mod/control/proc/on_exit(datum/source, atom/movable/part, direction)
|
|
SIGNAL_HANDLER
|
|
|
|
if(part.loc == src)
|
|
return
|
|
if(part == core)
|
|
core.uninstall()
|
|
return
|
|
if(part.loc == wearer)
|
|
return
|
|
if(part in modules)
|
|
uninstall(part)
|
|
return
|
|
if(part in get_parts())
|
|
if(isnull(part.loc))
|
|
return
|
|
if(!wearer)
|
|
part.forceMove(src)
|
|
return
|
|
retract(wearer, part)
|
|
if(active)
|
|
INVOKE_ASYNC(src, PROC_REF(toggle_activate), wearer, TRUE)
|
|
|
|
/obj/item/mod/control/proc/on_part_destruction(obj/item/part, damage_flag)
|
|
SIGNAL_HANDLER
|
|
|
|
if(QDELING(src))
|
|
return
|
|
atom_destruction(damage_flag)
|
|
|
|
/obj/item/mod/control/proc/on_part_deletion(obj/item/part)
|
|
SIGNAL_HANDLER
|
|
|
|
if(QDELING(src))
|
|
return
|
|
part.moveToNullspace()
|
|
qdel(src)
|
|
|
|
/obj/item/mod/control/proc/on_overslot_exit(obj/item/part, atom/movable/overslot, direction)
|
|
SIGNAL_HANDLER
|
|
|
|
var/datum/mod_part/part_datum = get_part_datum(part)
|
|
if(overslot != part_datum.overslotting)
|
|
return
|
|
part_datum.overslotting = null
|
|
|
|
/obj/item/mod/control/proc/on_potion(atom/movable/source, obj/item/slimepotion/speed/speed_potion, mob/living/user)
|
|
SIGNAL_HANDLER
|
|
|
|
if(slowdown_inactive <= 0)
|
|
to_chat(user, span_warning("[src] has already been coated with red, that's as fast as it'll go!"))
|
|
return SPEED_POTION_STOP
|
|
if(active)
|
|
to_chat(user, span_warning("It's too dangerous to smear [speed_potion] on [src] while it's active!"))
|
|
return SPEED_POTION_STOP
|
|
to_chat(user, span_notice("You slather the red gunk over [src], making it faster."))
|
|
set_mod_color(COLOR_RED)
|
|
slowdown_inactive = 0
|
|
slowdown_active = 0
|
|
update_speed()
|
|
qdel(speed_potion)
|
|
return SPEED_POTION_STOP
|
|
|
|
/// Disables the mod link frequency attached to this unit.
|
|
/obj/item/mod/control/proc/disable_modlink()
|
|
if(isnull(mod_link))
|
|
return
|
|
|
|
mod_link.end_call()
|
|
mod_link.frequency = null
|