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## About The Pull Request Patches up some things that were lacking post #82905 - Some missing (un)seal messages - a missed direct use of the mod_parts list EDIT: Also fixes the modsuit painter, and makes sure modsuits can still be set to use custom dmi files via `MOD_ICON_OVERRIDE`/`MOD_WORN_ICON_OVERRIDE` Fixes #83442 ## Changelog 🆑 fix: some missing modsuit (un)sealing messages should no longer be missing fix: MOD circuit adapter core deployed parts output should work again fix: Modsuit painter works again /🆑
196 lines
6.9 KiB
Plaintext
196 lines
6.9 KiB
Plaintext
#define MODPAINT_MAX_COLOR_VALUE 1.25
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#define MODPAINT_MIN_COLOR_VALUE 0
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#define MODPAINT_MAX_SECTION_COLORS 2
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#define MODPAINT_MIN_SECTION_COLORS 0.25
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#define MODPAINT_MAX_OVERALL_COLORS 4
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#define MODPAINT_MIN_OVERALL_COLORS 1.5
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/obj/item/mod/paint
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name = "MOD paint kit"
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desc = "This kit will repaint your MODsuit to something unique."
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icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
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icon_state = "paintkit"
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var/obj/item/mod/control/editing_mod
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var/atom/movable/screen/map_view/proxy_view
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var/list/current_color
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/obj/item/mod/paint/Initialize(mapload)
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. = ..()
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current_color = COLOR_MATRIX_IDENTITY
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/obj/item/mod/paint/examine(mob/user)
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. = ..()
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. += span_notice("<b>Left-click</b> a MODsuit to change skin.")
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. += span_notice("<b>Right-click</b> a MODsuit to recolor.")
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/obj/item/mod/paint/pre_attack(atom/attacked_atom, mob/living/user, params)
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if(!istype(attacked_atom, /obj/item/mod/control))
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return ..()
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var/obj/item/mod/control/mod = attacked_atom
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if(mod.active || mod.activating)
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balloon_alert(user, "suit is active!")
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return TRUE
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paint_skin(mod, user)
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/obj/item/mod/paint/pre_attack_secondary(atom/attacked_atom, mob/living/user, params)
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if(!istype(attacked_atom, /obj/item/mod/control))
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return ..()
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var/obj/item/mod/control/mod = attacked_atom
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if(mod.active || mod.activating)
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balloon_alert(user, "suit is active!")
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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if(editing_mod)
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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editing_mod = mod
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proxy_view = new()
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proxy_view.generate_view("color_matrix_proxy_[REF(user.client)]")
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proxy_view.appearance = editing_mod.appearance
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proxy_view.color = null
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proxy_view.display_to(user)
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ui_interact(user)
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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/obj/item/mod/paint/ui_interact(mob/user, datum/tgui/ui)
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if(!editing_mod)
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return
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "MODpaint", name)
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ui.open()
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/obj/item/mod/paint/ui_host()
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return editing_mod
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/obj/item/mod/paint/ui_close(mob/user)
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. = ..()
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editing_mod = null
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QDEL_NULL(proxy_view)
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current_color = COLOR_MATRIX_IDENTITY
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/obj/item/mod/paint/ui_status(mob/user, datum/ui_state/state)
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if(check_menu(editing_mod, user))
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return ..()
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return UI_CLOSE
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/obj/item/mod/paint/ui_static_data(mob/user)
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var/list/data = list()
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data["mapRef"] = proxy_view.assigned_map
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return data
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/obj/item/mod/paint/ui_data(mob/user)
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var/list/data = list()
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data["currentColor"] = current_color
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return data
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/obj/item/mod/paint/ui_act(action, list/params)
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. = ..()
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if(.)
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return
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switch(action)
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if("transition_color")
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current_color = params["color"]
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animate(proxy_view, time = 0.5 SECONDS, color = current_color)
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if("confirm")
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if(length(current_color) != 20) //20 is the length of a matrix identity list
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return
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for(var/color_value in current_color)
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if(isnum(color_value))
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continue
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return
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var/total_color_value = 0
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var/list/total_colors = current_color.Copy()
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total_colors.Cut(13, length(total_colors)) // 13 to 20 are just a and c, dont want to count them
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var/red_value = current_color[1] + current_color[5] + current_color[9] //rr + gr + br
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var/green_value = current_color[2] + current_color[6] + current_color[10] //rg + gg + bg
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var/blue_value = current_color[3] + current_color[7] + current_color[11] //rb + gb + bb
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if(red_value > MODPAINT_MAX_SECTION_COLORS)
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balloon_alert(usr, "total red too high! ([red_value*100]%/[MODPAINT_MAX_SECTION_COLORS*100]%)")
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return
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else if(red_value < MODPAINT_MIN_SECTION_COLORS)
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balloon_alert(usr, "total red too low! ([red_value*100]%/[MODPAINT_MIN_SECTION_COLORS*100]%)")
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return
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if(green_value > MODPAINT_MAX_SECTION_COLORS)
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balloon_alert(usr, "total green too high! ([green_value*100]%/[MODPAINT_MAX_SECTION_COLORS*100]%)")
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return
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else if(green_value < MODPAINT_MIN_SECTION_COLORS)
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balloon_alert(usr, "total green too low! ([green_value*100]%/[MODPAINT_MIN_SECTION_COLORS*100]%)")
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return
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if(blue_value > MODPAINT_MAX_SECTION_COLORS)
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balloon_alert(usr, "total blue too high! ([blue_value*100]%/[MODPAINT_MAX_SECTION_COLORS*100]%)")
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return
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else if(blue_value < MODPAINT_MIN_SECTION_COLORS)
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balloon_alert(usr, "total blue too low! ([blue_value*100]%/[MODPAINT_MIN_SECTION_COLORS*100]%)")
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return
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for(var/color_value in total_colors)
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total_color_value += color_value
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if(color_value > MODPAINT_MAX_COLOR_VALUE)
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balloon_alert(usr, "one of colors too high! ([color_value*100]%/[MODPAINT_MAX_COLOR_VALUE*100]%")
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return
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else if(color_value < MODPAINT_MIN_COLOR_VALUE)
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balloon_alert(usr, "one of colors too low! ([color_value*100]%/[MODPAINT_MIN_COLOR_VALUE*100]%")
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return
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if(total_color_value > MODPAINT_MAX_OVERALL_COLORS)
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balloon_alert(usr, "total colors too high! ([total_color_value*100]%/[MODPAINT_MAX_OVERALL_COLORS*100]%)")
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return
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else if(total_color_value < MODPAINT_MIN_OVERALL_COLORS)
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balloon_alert(usr, "total colors too low! ([total_color_value*100]%/[MODPAINT_MIN_OVERALL_COLORS*100]%)")
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return
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editing_mod.set_mod_color(current_color)
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SStgui.close_uis(src)
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/obj/item/mod/paint/proc/paint_skin(obj/item/mod/control/mod, mob/user)
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if(length(mod.theme.variants) <= 1)
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balloon_alert(user, "no alternate skins!")
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return
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var/list/skins = list()
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for(var/mod_skin_name in mod.theme.variants)
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var/list/mod_skin = mod.theme.variants[mod_skin_name]
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skins[mod_skin_name] = image(icon = mod_skin[MOD_ICON_OVERRIDE] || mod.icon, icon_state = "[mod_skin_name]-control")
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var/pick = show_radial_menu(user, mod, skins, custom_check = CALLBACK(src, PROC_REF(check_menu), mod, user), require_near = TRUE)
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if(!pick)
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balloon_alert(user, "no skin picked!")
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return
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mod.theme.set_skin(mod, pick)
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/obj/item/mod/paint/proc/check_menu(obj/item/mod/control/mod, mob/user)
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if(user.incapacitated() || !user.is_holding(src) || !mod || mod.active || mod.activating)
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return FALSE
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return TRUE
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#undef MODPAINT_MAX_COLOR_VALUE
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#undef MODPAINT_MIN_COLOR_VALUE
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#undef MODPAINT_MAX_SECTION_COLORS
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#undef MODPAINT_MIN_SECTION_COLORS
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#undef MODPAINT_MAX_OVERALL_COLORS
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#undef MODPAINT_MIN_OVERALL_COLORS
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/obj/item/mod/skin_applier
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name = "MOD skin applier"
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desc = "This one-use skin applier will add a skin to MODsuits of a specific type."
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icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
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icon_state = "skinapplier"
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var/skin = "civilian"
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/obj/item/mod/skin_applier/Initialize(mapload)
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. = ..()
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name = "MOD [skin] skin applier"
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/obj/item/mod/skin_applier/pre_attack(atom/attacked_atom, mob/living/user, params)
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if(!istype(attacked_atom, /obj/item/mod/control))
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return ..()
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var/obj/item/mod/control/mod = attacked_atom
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if(mod.active || mod.activating)
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balloon_alert(user, "suit is active!")
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return TRUE
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if(!(skin in mod.theme.variants))
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balloon_alert(user, "incompatible theme!")
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return TRUE
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mod.theme.set_skin(mod, skin)
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balloon_alert(user, "skin applied")
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qdel(src)
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return TRUE
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/obj/item/mod/skin_applier/honkerative
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skin = "honkerative"
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