Files
Bubberstation/code/modules/mod/mod_paint.dm
FlufflesTheDog 2e3a90293d Dehardcoded modsuit fixes (#83425)
## About The Pull Request
Patches up some things that were lacking post #82905
- Some missing (un)seal messages
- a missed direct use of the mod_parts list
EDIT: Also fixes the modsuit painter, and makes sure modsuits can still
be set to use custom dmi files via
`MOD_ICON_OVERRIDE`/`MOD_WORN_ICON_OVERRIDE`
Fixes #83442
## Changelog
🆑
fix: some missing modsuit (un)sealing messages should no longer be
missing
fix: MOD circuit adapter core deployed parts output should work again
fix: Modsuit painter works again
/🆑
2024-05-28 14:32:28 +02:00

196 lines
6.9 KiB
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#define MODPAINT_MAX_COLOR_VALUE 1.25
#define MODPAINT_MIN_COLOR_VALUE 0
#define MODPAINT_MAX_SECTION_COLORS 2
#define MODPAINT_MIN_SECTION_COLORS 0.25
#define MODPAINT_MAX_OVERALL_COLORS 4
#define MODPAINT_MIN_OVERALL_COLORS 1.5
/obj/item/mod/paint
name = "MOD paint kit"
desc = "This kit will repaint your MODsuit to something unique."
icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
icon_state = "paintkit"
var/obj/item/mod/control/editing_mod
var/atom/movable/screen/map_view/proxy_view
var/list/current_color
/obj/item/mod/paint/Initialize(mapload)
. = ..()
current_color = COLOR_MATRIX_IDENTITY
/obj/item/mod/paint/examine(mob/user)
. = ..()
. += span_notice("<b>Left-click</b> a MODsuit to change skin.")
. += span_notice("<b>Right-click</b> a MODsuit to recolor.")
/obj/item/mod/paint/pre_attack(atom/attacked_atom, mob/living/user, params)
if(!istype(attacked_atom, /obj/item/mod/control))
return ..()
var/obj/item/mod/control/mod = attacked_atom
if(mod.active || mod.activating)
balloon_alert(user, "suit is active!")
return TRUE
paint_skin(mod, user)
/obj/item/mod/paint/pre_attack_secondary(atom/attacked_atom, mob/living/user, params)
if(!istype(attacked_atom, /obj/item/mod/control))
return ..()
var/obj/item/mod/control/mod = attacked_atom
if(mod.active || mod.activating)
balloon_alert(user, "suit is active!")
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
if(editing_mod)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
editing_mod = mod
proxy_view = new()
proxy_view.generate_view("color_matrix_proxy_[REF(user.client)]")
proxy_view.appearance = editing_mod.appearance
proxy_view.color = null
proxy_view.display_to(user)
ui_interact(user)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/item/mod/paint/ui_interact(mob/user, datum/tgui/ui)
if(!editing_mod)
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "MODpaint", name)
ui.open()
/obj/item/mod/paint/ui_host()
return editing_mod
/obj/item/mod/paint/ui_close(mob/user)
. = ..()
editing_mod = null
QDEL_NULL(proxy_view)
current_color = COLOR_MATRIX_IDENTITY
/obj/item/mod/paint/ui_status(mob/user, datum/ui_state/state)
if(check_menu(editing_mod, user))
return ..()
return UI_CLOSE
/obj/item/mod/paint/ui_static_data(mob/user)
var/list/data = list()
data["mapRef"] = proxy_view.assigned_map
return data
/obj/item/mod/paint/ui_data(mob/user)
var/list/data = list()
data["currentColor"] = current_color
return data
/obj/item/mod/paint/ui_act(action, list/params)
. = ..()
if(.)
return
switch(action)
if("transition_color")
current_color = params["color"]
animate(proxy_view, time = 0.5 SECONDS, color = current_color)
if("confirm")
if(length(current_color) != 20) //20 is the length of a matrix identity list
return
for(var/color_value in current_color)
if(isnum(color_value))
continue
return
var/total_color_value = 0
var/list/total_colors = current_color.Copy()
total_colors.Cut(13, length(total_colors)) // 13 to 20 are just a and c, dont want to count them
var/red_value = current_color[1] + current_color[5] + current_color[9] //rr + gr + br
var/green_value = current_color[2] + current_color[6] + current_color[10] //rg + gg + bg
var/blue_value = current_color[3] + current_color[7] + current_color[11] //rb + gb + bb
if(red_value > MODPAINT_MAX_SECTION_COLORS)
balloon_alert(usr, "total red too high! ([red_value*100]%/[MODPAINT_MAX_SECTION_COLORS*100]%)")
return
else if(red_value < MODPAINT_MIN_SECTION_COLORS)
balloon_alert(usr, "total red too low! ([red_value*100]%/[MODPAINT_MIN_SECTION_COLORS*100]%)")
return
if(green_value > MODPAINT_MAX_SECTION_COLORS)
balloon_alert(usr, "total green too high! ([green_value*100]%/[MODPAINT_MAX_SECTION_COLORS*100]%)")
return
else if(green_value < MODPAINT_MIN_SECTION_COLORS)
balloon_alert(usr, "total green too low! ([green_value*100]%/[MODPAINT_MIN_SECTION_COLORS*100]%)")
return
if(blue_value > MODPAINT_MAX_SECTION_COLORS)
balloon_alert(usr, "total blue too high! ([blue_value*100]%/[MODPAINT_MAX_SECTION_COLORS*100]%)")
return
else if(blue_value < MODPAINT_MIN_SECTION_COLORS)
balloon_alert(usr, "total blue too low! ([blue_value*100]%/[MODPAINT_MIN_SECTION_COLORS*100]%)")
return
for(var/color_value in total_colors)
total_color_value += color_value
if(color_value > MODPAINT_MAX_COLOR_VALUE)
balloon_alert(usr, "one of colors too high! ([color_value*100]%/[MODPAINT_MAX_COLOR_VALUE*100]%")
return
else if(color_value < MODPAINT_MIN_COLOR_VALUE)
balloon_alert(usr, "one of colors too low! ([color_value*100]%/[MODPAINT_MIN_COLOR_VALUE*100]%")
return
if(total_color_value > MODPAINT_MAX_OVERALL_COLORS)
balloon_alert(usr, "total colors too high! ([total_color_value*100]%/[MODPAINT_MAX_OVERALL_COLORS*100]%)")
return
else if(total_color_value < MODPAINT_MIN_OVERALL_COLORS)
balloon_alert(usr, "total colors too low! ([total_color_value*100]%/[MODPAINT_MIN_OVERALL_COLORS*100]%)")
return
editing_mod.set_mod_color(current_color)
SStgui.close_uis(src)
/obj/item/mod/paint/proc/paint_skin(obj/item/mod/control/mod, mob/user)
if(length(mod.theme.variants) <= 1)
balloon_alert(user, "no alternate skins!")
return
var/list/skins = list()
for(var/mod_skin_name in mod.theme.variants)
var/list/mod_skin = mod.theme.variants[mod_skin_name]
skins[mod_skin_name] = image(icon = mod_skin[MOD_ICON_OVERRIDE] || mod.icon, icon_state = "[mod_skin_name]-control")
var/pick = show_radial_menu(user, mod, skins, custom_check = CALLBACK(src, PROC_REF(check_menu), mod, user), require_near = TRUE)
if(!pick)
balloon_alert(user, "no skin picked!")
return
mod.theme.set_skin(mod, pick)
/obj/item/mod/paint/proc/check_menu(obj/item/mod/control/mod, mob/user)
if(user.incapacitated() || !user.is_holding(src) || !mod || mod.active || mod.activating)
return FALSE
return TRUE
#undef MODPAINT_MAX_COLOR_VALUE
#undef MODPAINT_MIN_COLOR_VALUE
#undef MODPAINT_MAX_SECTION_COLORS
#undef MODPAINT_MIN_SECTION_COLORS
#undef MODPAINT_MAX_OVERALL_COLORS
#undef MODPAINT_MIN_OVERALL_COLORS
/obj/item/mod/skin_applier
name = "MOD skin applier"
desc = "This one-use skin applier will add a skin to MODsuits of a specific type."
icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
icon_state = "skinapplier"
var/skin = "civilian"
/obj/item/mod/skin_applier/Initialize(mapload)
. = ..()
name = "MOD [skin] skin applier"
/obj/item/mod/skin_applier/pre_attack(atom/attacked_atom, mob/living/user, params)
if(!istype(attacked_atom, /obj/item/mod/control))
return ..()
var/obj/item/mod/control/mod = attacked_atom
if(mod.active || mod.activating)
balloon_alert(user, "suit is active!")
return TRUE
if(!(skin in mod.theme.variants))
balloon_alert(user, "incompatible theme!")
return TRUE
mod.theme.set_skin(mod, skin)
balloon_alert(user, "skin applied")
qdel(src)
return TRUE
/obj/item/mod/skin_applier/honkerative
skin = "honkerative"