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## About The Pull Request Fixes #76708, Closes #76729 (sorry Zephyr) This PR expands the Direct Messenger UI, adding a chat screen for each available messenger that you can find, and moving message sending over to TGUI. This chat screen includes a message log that displays messages sent by you as well as messages received from the recipient. This gets rid of the previous chat log, which just had all messages thrown together that you received or have sent, in one big list. Furthermore, all messaging is now done inside the UI. This kills all TGUI popups you would ever need to send messages forever (except for quick replies). Use the input bar on the bottom, press Enter or the Send button, and it sends your message. Spam mode is now done in the UI too, via a text field you can find in the contacts list. Additionally, because I have a habit of blowing things massively out of scope, I've also completely refactored how messages and chat logs are stored in the PDA messenger. I plan on using this in a PR that merges the chat client with the messenger, sometime in the future. Sorry this took so long. Stuff left to do before I open this PR for review: - [x] Add "recent messages" - [x] Add "unread messages" - [x] Add message drafts - [x] Make photo sending not shit - [x] Implement the edge cases for automated and rigged messages - [x] Make sure shit isn't fucked - [x] Profit <details> <summary>Screenshots</summary>          </details> ## Why It's Good For The Game The UI has largely stayed the same since modular tablets were added a year ago. Even better, direct messaging has been the same since PDAs were first added *more than a decade ago*. Imagine that. Now we finally actually (!) make use of those brand new features that we got from the TGUI switch in this regard. ## Changelog 🆑 distributivgesetz add: Updated Direct Messenger to v6.5.3. Now including brand new individual chat rooms, proper image attachments and a revolutionary message input field! add: Added a "Reset Imprint" option to the PDA painter. refactor: Refactored PDA imprinting code just a bit. fix: PDAs should now properly respond to rigged messages. /🆑 --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
/**
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* PNG file type
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* Stores a picture which can be used by other programs.
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*/
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/datum/computer_file/picture
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filetype = "PNG" // the superior filetype
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size = 1
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/// The instance of the stored picture.
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var/datum/picture/stored_picture
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/// The name of the asset cache item.
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/// This will be initialized after assign_path() is called.
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var/picture_name
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/datum/computer_file/picture/New(datum/picture/stored_picture, picture_name)
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..()
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if(isnull(stored_picture))
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return
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src.filename = "[stored_picture.picture_name] ([uid])"
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src.stored_picture = stored_picture
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src.picture_name = picture_name
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/datum/computer_file/picture/on_install(datum/computer_file/source, obj/item/modular_computer/computer_installing)
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. = ..()
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assign_path()
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/// Assigns an asset path to the stored image, for use in the UI.
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/datum/computer_file/picture/proc/assign_path()
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if(!isnull(picture_name))
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return
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picture_name = SSmodular_computers.get_next_picture_name()
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SSassets.transport.register_asset(picture_name, stored_picture.picture_image)
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/datum/computer_file/picture/clone(rename = FALSE)
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var/datum/computer_file/picture/temp = ..()
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temp.stored_picture = stored_picture
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temp.picture_name = picture_name
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return temp
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