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Overrides wound_bonus for the bullet class to be 0 instead of CANT_WOUND. ## About The Pull Request The bullet class has wound_bonus 0 instead of CANT_WOUND. This allows things such as 9mm and 10mm to wound, and probably other things. ## Why It's Good For The Game Makarovs that used 9mm and some other things just didn't cause any wounds, and that was sad. Bullets are physical things, so it doesn't make sense to make them not cause any wounds unless they were overidden. ## Changelog 🆑 balance: 9mm, 10mm, and other stuff can cause wounds. /🆑
19 lines
562 B
Plaintext
19 lines
562 B
Plaintext
/obj/projectile/bullet
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name = "bullet"
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icon_state = "bullet"
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damage = 60
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damage_type = BRUTE
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armor_flag = BULLET
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hitsound_wall = SFX_RICOCHET
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sharpness = SHARP_POINTY
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impact_effect_type = /obj/effect/temp_visual/impact_effect
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shrapnel_type = /obj/item/shrapnel/bullet
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embedding = list(embed_chance=20, fall_chance=2, jostle_chance=0, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.5, pain_mult=3, rip_time=10)
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wound_bonus = 0
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wound_falloff_tile = -5
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embed_falloff_tile = -3
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/obj/projectile/bullet/smite
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name = "divine retribution"
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damage = 10
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