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cyberpresidentvanellope/Bubberstation
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baddcf4c8ac5a2b75a899c8d52193854d30a965b
Bubberstation/code/game/objects
History
Jordie baddcf4c8a Merge pull request #32889 from ShizCalev/turn-consistency
Makes some turning procs consistently turn clockwise
2017-11-20 15:24:52 +11:00
..
effects
Merge pull request #32876 from vuonojenmustaturska/glowshrooms
2017-11-20 16:24:12 +13:00
items
Rogue file
2017-11-19 15:20:27 -08:00
structures
Merge pull request #32889 from ShizCalev/turn-consistency
2017-11-20 15:24:52 +11:00
buckling.dm
Actually this is better solution.
2017-11-03 11:26:38 +01:00
empulse.dm
Does some code standardization/consistency
2017-10-05 11:13:47 +02:00
items.dm
Massive research refactor; changes research system to techwebs; Decentralized research
2017-11-18 19:55:40 -08:00
obj_defense.dm
obj_break() will always be called before obj_destruction()
2017-10-15 12:46:51 -04:00
objs.dm
Add the ability to osay from the viewvar dropdown (#32804)
2017-11-17 04:48:53 -05:00
structures.dm
Fix many instances of "the the"
2017-10-11 21:55:44 -07:00
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