Files
Bubberstation/code/game/objects/items/storage/boxes/engineering_boxes.dm
T
Tim f27682c7e4 Add admin debug goggles to show area blueprints (#91879)
## About The Pull Request
This adds an admin version of meson goggles that lets someone see the
area overlays.


![dreamseeker_yUcjxWEcM8](https://github.com/user-attachments/assets/39f237ea-5d40-4799-a827-7c3b2b9d9eaf)

It has also been added to the admin debug tools.

## Why It's Good For The Game
Useful for construction projects.

## Changelog
🆑
admin: Add admin debug goggles that lets you see area overlays which is
useful for construction projects.
image: Add icons for admin debug goggles (which is just a reskinned
color version of mesons)
code: Improve meson code to be more robust
/🆑
2025-10-05 12:44:15 -07:00

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// This file contains all boxes used by the Engineering department and its purpose on the station. Also contains stuff we use when we wanna fix up stuff as well or helping us live when shit goes southwardly.
/obj/item/storage/box/metalfoam
name = "box of metal foam grenades"
desc = "To be used to rapidly seal hull breaches."
illustration = "grenade"
/obj/item/storage/box/metalfoam/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/grenade/chem_grenade/metalfoam(src)
/obj/item/storage/box/smart_metal_foam
name = "box of smart metal foam grenades"
desc = "Used to rapidly seal hull breaches. This variety conforms to the walls of its area."
illustration = "grenade"
/obj/item/storage/box/smart_metal_foam/PopulateContents()
for(var/i in 1 to 7)
new/obj/item/grenade/chem_grenade/smart_metal_foam(src)
/obj/item/storage/box/debugtools
name = "box of debug tools"
icon_state = "syndiebox"
storage_type = /datum/storage/box/debug
/obj/item/storage/box/debugtools/PopulateContents()
var/static/items_inside = list(
/obj/item/card/emag=1,
/obj/item/construction/rcd/combat/admin=1,
/obj/item/disk/tech_disk/debug=1,
/obj/item/flashlight/emp/debug=1,
/obj/item/geiger_counter=1,
/obj/item/healthanalyzer/advanced=1,
/obj/item/modular_computer/pda/heads/captain=1,
/obj/item/pipe_dispenser=1,
/obj/item/stack/spacecash/c1000=50,
/obj/item/storage/box/beakers/bluespace=1,
/obj/item/storage/box/beakers/variety=1,
/obj/item/storage/bag/sheetsnatcher/debug=1,
/obj/item/uplink/debug=1,
/obj/item/uplink/nuclear/debug=1,
/obj/item/clothing/ears/earmuffs/debug=1,
/obj/item/gps/visible_debug=1,
/obj/item/clothing/glasses/meson/engine/admin=1,
)
generate_items_inside(items_inside, src)
/obj/item/storage/box/plastic
name = "plastic box"
desc = "It's a solid, plastic shell box."
icon_state = "plasticbox"
foldable_result = null
illustration = "writing"
custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT) //You lose most if recycled.
/obj/item/storage/box/emergencytank
name = "emergency oxygen tank box"
desc = "A box of emergency oxygen tanks."
illustration = "emergencytank"
/obj/item/storage/box/emergencytank/PopulateContents()
..()
for(var/i in 1 to 7)
new /obj/item/tank/internals/emergency_oxygen(src) //in case anyone ever wants to do anything with spawning them, apart from crafting the box
/obj/item/storage/box/engitank
name = "extended-capacity emergency oxygen tank box"
desc = "A box of extended-capacity emergency oxygen tanks."
illustration = "extendedtank"
/obj/item/storage/box/engitank/PopulateContents()
..()
for(var/i in 1 to 7)
new /obj/item/tank/internals/emergency_oxygen/engi(src) //in case anyone ever wants to do anything with spawning them, apart from crafting the box
/obj/item/storage/box/stickers/chief_engineer
name = "CE approved sticker pack"
desc = "With one of these stickers, inform the crew that the contraption in the corridor is COMPLETELY SAFE!"
illustration = "label_ce"
/obj/item/storage/box/stickers/chief_engineer/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/sticker/chief_engineer(src)