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## About The Pull Request It's just a partial cleanup of anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md) code from /tg/'s ancient history. I compiled & tested with my helpful assistant and damage is still working. <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3" /> I'll upload the .cs script I used to do it shortly. ## Why It's Good For The Game Just minor code cleanup. Script used is located at https://metek.tech/camelTo-Snake.7z EDIT 11/23/25: Updated the script to use multithreading and sequential scan so it works a hell of a lot faster ``` /* // Copyright 2025 Joshua 'Joan Metekillot' Kidder This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. // */ using System.Text.RegularExpressions; class Program { static async Task Main(string[] args) { var readFile = new FileStreamOptions { Access = FileAccess.Read, Share = FileShare.ReadWrite, Options = FileOptions.Asynchronous | FileOptions.SequentialScan }; FileStreamOptions writeFile = new FileStreamOptions { Share = FileShare.ReadWrite, Access = FileAccess.ReadWrite, Mode = FileMode.Truncate, Options = FileOptions.Asynchronous }; RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled; Dictionary<string, int> changedProcs = new(); string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*"; Regex camelCaseProcRegex = new(regexPattern, regexOptions); string snakeify(Match matchingRegex) { var vals = matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray(); var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower(); string logString = $"{vals[0]} => {newVal}"; if (changedProcs.TryGetValue(logString, out int value)) { changedProcs[logString] = value + 1; } else { changedProcs.Add(logString, 1); } return newVal; } var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>(); // uses default ParallelOptions // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) => { var reader = new StreamReader(filePath, readFile); string oldContent = await reader.ReadToEndAsync(); string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify)); if (oldContent != newContent) { var writer = new StreamWriter(filePath, writeFile); await writer.WriteAsync(newContent); await writer.DisposeAsync(); } reader.Dispose(); }); var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList(); foreach (var pair in logToList) { Console.WriteLine($"{pair.Key}: {pair.Value} locations"); } } } ``` ## Changelog 🆑 Bisar code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case, in-line with the STYLE guide. Underscores rule! /🆑
135 lines
3.9 KiB
Plaintext
135 lines
3.9 KiB
Plaintext
/obj/item/assembly/timer
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name = "timer"
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desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
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icon_state = "timer"
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*5, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
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assembly_behavior = ASSEMBLY_TOGGLEABLE_INPUT
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drop_sound = 'sound/items/handling/component_drop.ogg'
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pickup_sound = 'sound/items/handling/component_pickup.ogg'
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var/timing = FALSE
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var/time = 10
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var/saved_time = 10
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var/loop = FALSE
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var/hearing_range = 3
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/obj/item/assembly/timer/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] looks at the timer and decides [user.p_their()] fate! It looks like [user.p_theyre()] going to commit suicide!"))
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activate()//doesnt rely on timer_end to prevent weird metas where one person can control the timer and therefore someone's life. (maybe that should be how it works...)
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addtimer(CALLBACK(src, PROC_REF(manual_suicide), user), time SECONDS)//kill yourself once the time runs out
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return MANUAL_SUICIDE
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/obj/item/assembly/timer/proc/manual_suicide(mob/living/user)
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user.visible_message(span_suicide("[user]'s time is up!"))
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user.adjust_oxy_loss(200)
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user.death(FALSE)
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/obj/item/assembly/timer/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/assembly/timer/Destroy()
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/assembly/timer/examine(mob/user)
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. = ..()
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. += span_notice("The timer is [timing ? "counting down from [time]":"set for [time] seconds"].")
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/obj/item/assembly/timer/activate()
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if(!..())
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return FALSE//Cooldown check
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timing = !timing
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update_appearance()
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return TRUE
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/obj/item/assembly/timer/toggle_secure()
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secured = !secured
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if(secured)
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START_PROCESSING(SSobj, src)
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else
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timing = FALSE
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STOP_PROCESSING(SSobj, src)
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update_appearance()
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return secured
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/obj/item/assembly/timer/proc/timer_end()
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if(secured && next_activate <= world.time)
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pulse()
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audible_message(span_infoplain("[icon2html(src, hearers(src))] *beep* *beep* *beep*"), null, hearing_range)
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for(var/mob/hearing_mob in get_hearers_in_view(hearing_range, src))
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hearing_mob.playsound_local(get_turf(src), 'sound/machines/beep/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
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if(loop)
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timing = TRUE
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update_appearance()
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/obj/item/assembly/timer/process(seconds_per_tick)
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if(!timing)
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return
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time -= seconds_per_tick
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if (time == 9 || time == 19 || time == 29)
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update_appearance()
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if(time <= 0)
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timing = FALSE
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timer_end()
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time = saved_time
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/obj/item/assembly/timer/update_appearance()
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. = ..()
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holder?.update_appearance()
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/obj/item/assembly/timer/update_overlays()
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. = ..()
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attached_overlays = list()
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if(!timing)
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return
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attached_overlays += "timer_timing"
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for (var/i in 1 to clamp(ceil(time / 10), 1, 3))
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var/mutable_appearance/timer_light = mutable_appearance(icon, "timer_light", layer, src)
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timer_light.pixel_w = (i - 1) * 2
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. += timer_light
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/obj/item/assembly/timer/ui_status(mob/user, datum/ui_state/state)
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if(is_secured(user))
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return ..()
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return UI_CLOSE
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/obj/item/assembly/timer/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Timer", name)
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ui.open()
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/obj/item/assembly/timer/ui_data(mob/user)
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var/list/data = list()
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data["seconds"] = round(time % 60)
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data["minutes"] = round((time - data["seconds"]) / 60)
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data["timing"] = timing
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data["loop"] = loop
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return data
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/obj/item/assembly/timer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("time")
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timing = !timing
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if(timing && istype(holder, /obj/item/transfer_valve))
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log_bomber(usr, "activated a", src, "attachment on [holder]")
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update_appearance()
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. = TRUE
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if("repeat")
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loop = !loop
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. = TRUE
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if("input")
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var/value = text2num(params["adjust"])
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if(value)
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value = round(time + value)
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time = clamp(value, 1, 600)
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saved_time = time
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. = TRUE
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