Files
Bubberstation/code/modules/zombie/items.dm
T
Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

81 lines
3.2 KiB
Plaintext

/obj/item/mutant_hand/zombie
name = "zombie claw"
desc = "A zombie's claw is its primary tool, capable of infecting \
humans, butchering all other living things to \
sustain the zombie, smashing open airlock doors and opening \
child-safe caps on bottles."
hitsound = 'sound/effects/hallucinations/growl1.ogg'
force = 21 // Just enough to break airlocks with melee attacks
wound_bonus = -30
exposed_wound_bonus = 15
sharpness = SHARP_EDGED
/obj/item/mutant_hand/zombie/afterattack(atom/target, mob/user, list/modifiers, list/attack_modifiers)
if(ishuman(target))
try_to_zombie_infect(target, user, user.zone_selected)
else if(isliving(target))
check_feast(target, user)
/proc/try_to_zombie_infect(mob/living/carbon/human/target, mob/living/user, def_zone = BODY_ZONE_CHEST)
CHECK_DNA_AND_SPECIES(target)
// Can't zombify with no head
if(!target.get_bodypart(BODY_ZONE_HEAD))
return
if(HAS_TRAIT(target, TRAIT_NO_ZOMBIFY))
// cannot infect any TRAIT_NO_ZOMBIFY human
return
// spaceacillin has a 75% chance to block infection
if(HAS_TRAIT(target, TRAIT_VIRUS_RESISTANCE) && !HAS_TRAIT(target, TRAIT_IMMUNODEFICIENCY) && prob(75))
return
var/obj/item/bodypart/actual_limb = target.get_bodypart(def_zone)
// What you hitting bro?
if(!actual_limb)
return
var/limb_damage = actual_limb.get_damage()
var/limb_armor = max(0, target.getarmor(actual_limb, BIO) - 25)
// This is a pretty jank way to do this, but in short:
// if they have thick material on that bodypart it will always need at least 25 previous limb damage to trigger an infection.
// and if their bio armor isn't thick it's a bit weaker.
for(var/obj/item/clothing/iter_clothing in target.get_clothing_on_part(actual_limb))
if(iter_clothing.clothing_flags & THICKMATERIAL)
limb_armor += 25
if(limb_armor > limb_damage)
return
var/obj/item/organ/zombie_infection/infection
infection = target.get_organ_slot(ORGAN_SLOT_ZOMBIE)
if(!infection)
infection = new()
infection.Insert(target)
to_chat(user, span_alien("You see [target] twitch for a moment as [target.p_their()] head is covered in \a [infection] - [target.p_Theyve()] been infected."))
/obj/item/mutant_hand/zombie/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is ripping [user.p_their()] brains out! It looks like [user.p_theyre()] trying to commit suicide!"))
var/obj/item/bodypart/head = user.get_bodypart(BODY_ZONE_HEAD)
if(head)
head.dismember()
return BRUTELOSS
/obj/item/mutant_hand/zombie/proc/check_feast(mob/living/target, mob/living/user)
if(target.stat == DEAD)
var/hp_gained = target.maxHealth
target.investigate_log("has been devoured by a zombie.", INVESTIGATE_DEATHS)
target.gib(DROP_ALL_REMAINS)
var/need_mob_update
need_mob_update = user.adjust_brute_loss(-hp_gained, updating_health = FALSE)
need_mob_update += user.adjust_tox_loss(-hp_gained, updating_health = FALSE)
need_mob_update += user.adjust_fire_loss(-hp_gained, updating_health = FALSE)
need_mob_update += user.adjust_organ_loss(ORGAN_SLOT_BRAIN, -hp_gained) // Zom Bee gibbers "BRAAAAISNSs!1!"
user.set_nutrition(min(user.nutrition + hp_gained, NUTRITION_LEVEL_FULL))
if(need_mob_update)
user.updatehealth()