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Bubberstation/code/game/objects/structures/girders.dm
iwishforducks 74a9b317aa Fixes cost values of RCDs (#77650)
## About The Pull Request

fixes cost values to be 1:1 of what the construction would have costed
in manual construction for the RCD. also changes all decaseconds to
seconds in code for clarity.

the biggest change is windows, they used to cost more than they needed
for manual construction:

grille - 4mu - 1 iron sheet - 100% efficiency
directional normal window - 6mu - 1 glass sheet - 66% efficiency
directional reinforced window - 9mu - 1 reinforced glass sheet - 66%
efficiency
fulltile normal window - 12mu - 2 glass sheets - 66% efficiency
fulltile reinforced window - 15mu - 2 reinforced glass sheets - 80%
efficiency

this PR fixes all of these to be 100% efficient by lowering their matter
costs, among some other items like racks or reflector frames.

## Why It's Good For The Game

consistency for material costs is good. most of these incorrect material
values are also for things that don't matter, like racks or reflector
frames. also decaseconds are gross looking in code

## Changelog

🆑
fix: Some RCD constructs took more material than manual construction.
The RCD cost should be consistent in comparison to manual construction
now.
/🆑
2023-08-19 15:57:54 +02:00

502 lines
15 KiB
Plaintext

/obj/structure/girder
name = "girder"
icon_state = "girder"
desc = "A large structural assembly made out of metal; It requires a layer of iron before it can be considered a wall."
anchored = TRUE
density = TRUE
max_integrity = 200
rad_insulation = RAD_VERY_LIGHT_INSULATION
var/state = GIRDER_NORMAL
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
var/can_displace = TRUE //If the girder can be moved around by wrenching it
var/next_beep = 0 //Prevents spamming of the construction sound
/// The material cost to construct something on the girder
var/static/list/construction_cost = list(
/obj/item/stack/sheet/iron = 2,
/obj/item/stack/rods = 5,
/obj/item/stack/sheet/plasteel = 2,
/obj/item/stack/sheet/bronze = 2,
/obj/item/stack/sheet/runed_metal = 1,
exotic_material = 2 // this needs to be refactored properly
)
/obj/structure/girder/examine(mob/user)
. = ..()
switch(state)
if(GIRDER_REINF)
. += span_notice("The support struts are <b>screwed</b> in place.")
if(GIRDER_REINF_STRUTS)
. += span_notice("The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.")
if(GIRDER_NORMAL)
if(can_displace)
. += span_notice("The bolts are <b>wrenched</b> in place.")
if(GIRDER_DISPLACED)
. += span_notice("The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.")
if(GIRDER_DISASSEMBLED)
. += span_notice("[src] is disassembled! You probably shouldn't be able to see this examine message.")
if(GIRDER_TRAM)
. += span_notice("[src] is designed for tram usage. Deconstructed with a screwdriver!")
/obj/structure/girder/attackby(obj/item/W, mob/user, params)
var/platingmodifier = 1
if(HAS_TRAIT(user, TRAIT_QUICK_BUILD))
platingmodifier = 0.7
if(next_beep <= world.time)
next_beep = world.time + 10
playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
add_fingerprint(user)
if(istype(W, /obj/item/gun/energy/plasmacutter))
balloon_alert(user, "slicing apart...")
if(W.use_tool(src, user, 40, volume=100))
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if (!QDELETED(M))
M.add_fingerprint(user)
qdel(src)
return
else if(isstack(W))
if(iswallturf(loc) || (locate(/obj/structure/falsewall) in src.loc.contents))
balloon_alert(user, "wall already present!")
return
if(!isfloorturf(src.loc) && state != GIRDER_TRAM)
balloon_alert(user, "need floor!")
return
if(state == GIRDER_TRAM)
if(!locate(/obj/structure/industrial_lift/tram) in src.loc.contents)
balloon_alert(user, "need tram floors!")
return
if(istype(W, /obj/item/stack/rods))
var/obj/item/stack/rods/rod = W
var/amount = construction_cost[rod.type]
if(state == GIRDER_DISPLACED)
if(rod.get_amount() < amount)
balloon_alert(user, "need [amount] rods!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 20, target = src))
if(rod.get_amount() < amount)
return
rod.use(amount)
var/obj/structure/falsewall/iron/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
return
else
if(rod.get_amount() < amount)
balloon_alert(user, "need [amount] rods!")
return
balloon_alert(user, "adding plating...")
if(do_after(user, 40, target = src))
if(rod.get_amount() < amount)
return
rod.use(amount)
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/mineral/iron)
transfer_fingerprints_to(T)
qdel(src)
return
if(!istype(W, /obj/item/stack/sheet))
return
var/obj/item/stack/sheet/sheets = W
if(istype(sheets, /obj/item/stack/sheet/iron))
var/amount = construction_cost[/obj/item/stack/sheet/iron]
if(state == GIRDER_DISPLACED)
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 20*platingmodifier, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/falsewall/F = new (loc)
transfer_fingerprints_to(F)
qdel(src)
return
else if(state == GIRDER_REINF)
balloon_alert(user, "need plasteel sheet!")
return
else if(state == GIRDER_TRAM)
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 4 SECONDS, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(2)
var/obj/structure/tramwall/tram_wall = new(loc)
transfer_fingerprints_to(tram_wall)
qdel(src)
return
else
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 40*platingmodifier, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall)
transfer_fingerprints_to(T)
qdel(src)
return
if(istype(sheets, /obj/item/stack/sheet/plasteel))
var/amount = construction_cost[/obj/item/stack/sheet/plasteel]
if(state == GIRDER_DISPLACED)
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 20, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/falsewall/reinforced/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
return
else if(state == GIRDER_REINF)
amount = 1 // hur dur let's make plasteel have different construction amounts 4norasin
if(sheets.get_amount() < amount)
return
balloon_alert(user, "adding plating...")
if(do_after(user, 50*platingmodifier, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/r_wall)
transfer_fingerprints_to(T)
qdel(src)
return
else
amount = 1 // hur dur x2
if(sheets.get_amount() < amount)
return
balloon_alert(user, "reinforcing frame...")
if(do_after(user, 60*platingmodifier, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/girder/reinforced/R = new (loc)
transfer_fingerprints_to(R)
qdel(src)
return
if(!sheets.has_unique_girder && sheets.material_type)
if(istype(src, /obj/structure/girder/reinforced))
balloon_alert(user, "need plasteel!")
return
var/M = sheets.sheettype
var/amount = construction_cost["exotic_material"]
if(state == GIRDER_TRAM)
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 4 SECONDS, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/tramwall/tram_wall
var/tram_wall_type = text2path("/obj/structure/tramwall/[M]")
if(tram_wall_type)
tram_wall = new tram_wall_type(loc)
else
var/obj/structure/tramwall/material/mat_tram_wall = new(loc)
var/list/material_list = list()
material_list[GET_MATERIAL_REF(sheets.material_type)] = SHEET_MATERIAL_AMOUNT * 2
if(material_list)
mat_tram_wall.set_custom_materials(material_list)
tram_wall = mat_tram_wall
transfer_fingerprints_to(tram_wall)
qdel(src)
return
if(state == GIRDER_DISPLACED)
var/falsewall_type = text2path("/obj/structure/falsewall/[M]")
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 20, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/falsewall/falsewall
if(falsewall_type)
falsewall = new falsewall_type (loc)
else
var/obj/structure/falsewall/material/mat_falsewall = new(loc)
var/list/material_list = list()
material_list[GET_MATERIAL_REF(sheets.material_type)] = SHEET_MATERIAL_AMOUNT * 2
if(material_list)
mat_falsewall.set_custom_materials(material_list)
falsewall = mat_falsewall
transfer_fingerprints_to(falsewall)
qdel(src)
return
else
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 40, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/turf/T = get_turf(src)
if(sheets.walltype)
T.PlaceOnTop(sheets.walltype)
else
var/turf/newturf = T.PlaceOnTop(/turf/closed/wall/material)
var/list/material_list = list()
material_list[GET_MATERIAL_REF(sheets.material_type)] = SHEET_MATERIAL_AMOUNT * 2
if(material_list)
newturf.set_custom_materials(material_list)
transfer_fingerprints_to(T)
qdel(src)
return
add_hiddenprint(user)
else if(istype(W, /obj/item/pipe))
var/obj/item/pipe/P = W
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
if(!user.transferItemToLoc(P, drop_location()))
return
balloon_alert(user, "inserted pipe")
else
return ..()
// Screwdriver behavior for girders
/obj/structure/girder/screwdriver_act(mob/user, obj/item/tool)
if(..())
return TRUE
. = FALSE
if(state == GIRDER_TRAM)
balloon_alert(user, "disassembling frame...")
if(tool.use_tool(src, user, 4 SECONDS, volume=100))
if(state != GIRDER_TRAM)
return
state = GIRDER_DISASSEMBLED
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if (!QDELETED(M))
M.add_fingerprint(user)
qdel(src)
return TRUE
if(state == GIRDER_DISPLACED)
balloon_alert(user, "disassembling frame...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_DISPLACED)
return
state = GIRDER_DISASSEMBLED
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if (!QDELETED(M))
M.add_fingerprint(user)
qdel(src)
return TRUE
else if(state == GIRDER_REINF)
balloon_alert(user, "unsecuring support struts...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_REINF)
return
state = GIRDER_REINF_STRUTS
return TRUE
else if(state == GIRDER_REINF_STRUTS)
balloon_alert(user, "securing support struts...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_REINF_STRUTS)
return
state = GIRDER_REINF
return TRUE
// Wirecutter behavior for girders
/obj/structure/girder/wirecutter_act(mob/user, obj/item/tool)
. = ..()
if(state == GIRDER_REINF_STRUTS)
balloon_alert(user, "removing inner grille...")
if(tool.use_tool(src, user, 40, volume=100))
new /obj/item/stack/sheet/plasteel(get_turf(src))
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
qdel(src)
return TRUE
/obj/structure/girder/wrench_act(mob/user, obj/item/tool)
. = ..()
if(state == GIRDER_DISPLACED)
if(!isfloorturf(loc))
balloon_alert(user, "needs floor!")
balloon_alert(user, "securing frame...")
if(tool.use_tool(src, user, 40, volume=100))
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
qdel(src)
return TRUE
else if(state == GIRDER_NORMAL && can_displace)
balloon_alert(user, "unsecuring frame...")
if(tool.use_tool(src, user, 40, volume=100))
var/obj/structure/girder/displaced/D = new (loc)
transfer_fingerprints_to(D)
qdel(src)
return TRUE
/obj/structure/girder/CanAllowThrough(atom/movable/mover, border_dir)
. = ..()
if((mover.pass_flags & PASSGRILLE) || isprojectile(mover))
return prob(girderpasschance)
/obj/structure/girder/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller, no_id = FALSE)
. = !density
if(caller)
. = . || (caller.pass_flags & PASSGRILLE)
/obj/structure/girder/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
var/remains = pick(/obj/item/stack/rods, /obj/item/stack/sheet/iron)
new remains(loc)
qdel(src)
/obj/structure/girder/narsie_act()
new /obj/structure/girder/cult(loc)
qdel(src)
/obj/structure/girder/displaced
name = "displaced girder"
icon_state = "displaced"
anchored = FALSE
state = GIRDER_DISPLACED
girderpasschance = 25
max_integrity = 120
/obj/structure/girder/reinforced
name = "reinforced girder"
icon_state = "reinforced"
state = GIRDER_REINF
girderpasschance = 0
max_integrity = 350
/obj/structure/girder/tram
name = "tram girder"
state = GIRDER_TRAM
//////////////////////////////////////////// cult girder //////////////////////////////////////////////
/obj/structure/girder/cult
name = "runed girder"
desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
icon = 'icons/obj/antags/cult/structures.dmi'
icon_state= "cultgirder"
can_displace = FALSE
/obj/structure/girder/cult/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(W.tool_behaviour == TOOL_WELDER)
if(!W.tool_start_check(user, amount=1))
return
balloon_alert(user, "slicing apart...")
if(W.use_tool(src, user, 40, volume=50))
var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 1)
transfer_fingerprints_to(R)
qdel(src)
else if(istype(W, /obj/item/stack/sheet/runed_metal))
var/obj/item/stack/sheet/runed_metal/R = W
var/amount = construction_cost[R.type]
if(R.get_amount() < amount)
balloon_alert(user, "need [amount] sheet!")
return
balloon_alert(user, "adding plating...")
if(do_after(user, 50, target = src))
if(R.get_amount() < amount)
return
R.use(amount)
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/mineral/cult)
qdel(src)
else
return ..()
/obj/structure/girder/cult/narsie_act()
return
/obj/structure/girder/cult/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/runed_metal(drop_location(), 1)
qdel(src)
/obj/structure/girder/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
switch(the_rcd.mode)
if(RCD_FLOORWALL)
return rcd_result_with_memory(
list("mode" = RCD_FLOORWALL, "delay" = 2 SECONDS, "cost" = 8),
get_turf(src), RCD_MEMORY_WALL,
)
if(RCD_DECONSTRUCT)
return list("mode" = RCD_DECONSTRUCT, "delay" = 2 SECONDS, "cost" = 13)
return FALSE
/obj/structure/girder/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
var/turf/T = get_turf(src)
switch(passed_mode)
if(RCD_FLOORWALL)
T.PlaceOnTop(/turf/closed/wall)
qdel(src)
return TRUE
if(RCD_DECONSTRUCT)
qdel(src)
return TRUE
return FALSE
/obj/structure/girder/bronze
name = "wall gear"
desc = "A girder made out of sturdy bronze, made to resemble a gear."
icon_state = "wall_gear"
can_displace = FALSE
/obj/structure/girder/bronze/attackby(obj/item/W, mob/living/user, params)
add_fingerprint(user)
if(W.tool_behaviour == TOOL_WELDER)
if(!W.tool_start_check(user, amount = 0))
return
balloon_alert(user, "slicing apart...")
if(W.use_tool(src, user, 40, volume=50))
var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
transfer_fingerprints_to(B)
qdel(src)
else if(istype(W, /obj/item/stack/sheet/bronze))
var/obj/item/stack/sheet/bronze/B = W
var/amount = construction_cost[B.type]
if(B.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if(do_after(user, 50, target = src))
if(B.get_amount() < amount)
return
B.use(amount)
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/mineral/bronze)
qdel(src)
else
return ..()