Files
Bubberstation/code/game/objects/items/storage/boxes/engineering_boxes.dm
san7890 42ec99a1b4 Preset Boxes File De-concatenation (#69753)
* Preset Boxes File De-concatenation

Hey there,

We had one file that was like eighteen-hundred (1800) lines full of just... box presets. There was no rhyme or reason to where anything was in the list, it just sorta got to the point where new features were found near the bottom with zero grouping. So, let's de-concatenate this massive file and give it some proper grouping.

While I was in the area, I did some file cleanup, using `snake_case` instead of whatever the fuck some vars were, alphabetizing and cleaning up lists to have trailing commas, that sorta stuff. Let me know if I broke something somewhere.

* documentations, var improvement

* adds some documentation, clears up some variables
2022-09-08 09:15:58 -04:00

100 lines
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// This file contains all boxes used by the Engineering department and its purpose on the station. Also contains stuff we use when we wanna fix up stuff as well or helping us live when shit goes southwardly.
/obj/item/storage/box/metalfoam
name = "box of metal foam grenades"
desc = "To be used to rapidly seal hull breaches."
illustration = "grenade"
/obj/item/storage/box/metalfoam/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/grenade/chem_grenade/metalfoam(src)
/obj/item/storage/box/smart_metal_foam
name = "box of smart metal foam grenades"
desc = "Used to rapidly seal hull breaches. This variety conforms to the walls of its area."
illustration = "grenade"
/obj/item/storage/box/smart_metal_foam/PopulateContents()
for(var/i in 1 to 7)
new/obj/item/grenade/chem_grenade/smart_metal_foam(src)
/obj/item/storage/box/material
name = "box of materials"
illustration = "implant"
/obj/item/storage/box/material/PopulateContents() //less uranium because radioactive
var/static/items_inside = list(
/obj/item/stack/sheet/iron/fifty=1,
/obj/item/stack/sheet/glass/fifty=1,
/obj/item/stack/sheet/rglass=50,
/obj/item/stack/sheet/plasmaglass=50,
/obj/item/stack/sheet/titaniumglass=50,
/obj/item/stack/sheet/plastitaniumglass=50,
/obj/item/stack/sheet/plasteel=50,
/obj/item/stack/sheet/mineral/plastitanium=50,
/obj/item/stack/sheet/mineral/titanium=50,
/obj/item/stack/sheet/mineral/gold=50,
/obj/item/stack/sheet/mineral/silver=50,
/obj/item/stack/sheet/mineral/plasma=50,
/obj/item/stack/sheet/mineral/uranium=20,
/obj/item/stack/sheet/mineral/diamond=50,
/obj/item/stack/sheet/bluespace_crystal=50,
/obj/item/stack/sheet/mineral/bananium=50,
/obj/item/stack/sheet/mineral/wood=50,
/obj/item/stack/sheet/plastic/fifty=1,
/obj/item/stack/sheet/runed_metal/fifty=1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/debugtools
name = "box of debug tools"
icon_state = "syndiebox"
/obj/item/storage/box/debugtools/PopulateContents()
var/static/items_inside = list(
/obj/item/card/emag=1,
/obj/item/construction/rcd/combat/admin=1,
/obj/item/disk/tech_disk/debug=1,
/obj/item/flashlight/emp/debug=1,
/obj/item/geiger_counter=1,
/obj/item/healthanalyzer/advanced=1,
/obj/item/modular_computer/tablet/pda=1,
/obj/item/modular_computer/tablet/preset/advanced=1,
/obj/item/pipe_dispenser=1,
/obj/item/stack/spacecash/c1000=50,
/obj/item/storage/box/beakers/bluespace=1,
/obj/item/storage/box/beakers/variety=1,
/obj/item/storage/box/material=1,
/obj/item/uplink/debug=1,
/obj/item/uplink/nuclear/debug=1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/plastic
name = "plastic box"
desc = "It's a solid, plastic shell box."
icon_state = "plasticbox"
foldable = null
illustration = "writing"
custom_materials = list(/datum/material/plastic = 1000) //You lose most if recycled.
/obj/item/storage/box/emergencytank
name = "emergency oxygen tank box"
desc = "A box of emergency oxygen tanks."
illustration = "emergencytank"
/obj/item/storage/box/emergencytank/PopulateContents()
..()
for(var/i in 1 to 7)
new /obj/item/tank/internals/emergency_oxygen(src) //in case anyone ever wants to do anything with spawning them, apart from crafting the box
/obj/item/storage/box/engitank
name = "extended-capacity emergency oxygen tank box"
desc = "A box of extended-capacity emergency oxygen tanks."
illustration = "extendedtank"
/obj/item/storage/box/engitank/PopulateContents()
..()
for(var/i in 1 to 7)
new /obj/item/tank/internals/emergency_oxygen/engi(src) //in case anyone ever wants to do anything with spawning them, apart from crafting the box