Files
Bubberstation/code/controllers/subsystem/orbit.dm
Kyle Spier-Swenson f71dc2c9a3 Orbits are now a subsystem (#20632)
* Sleepless perfect orbits #MOGA
We bind to Moved() and use datums and lists to track the orbits, no more sleeps, no more delay.

* Adds some null checks to orbit checks

* Forget to set orbiting.
Also sets orbiters before orbiting, to avoid edge cases of deleting a list then recreating it.

* Improves orbit, adds subsystem for orbits.
Most orbit loc changes will happen on move, subsystem runs every 2 ticks to make up for when that isn't the case.
2016-09-24 19:52:49 +12:00

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var/datum/subsystem/orbit/SSorbit
/datum/subsystem/orbit
name = "Orbits"
priority = 35
wait = 2
flags = SS_NO_INIT|SS_TICKER
var/list/currentrun = list()
var/list/processing = list()
/datum/subsystem/orbit/New()
NEW_SS_GLOBAL(SSorbit)
/datum/subsystem/orbit/stat_entry()
..("P:[processing.len]")
/datum/subsystem/orbit/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while (currentrun.len)
var/datum/orbit/O = currentrun[currentrun.len]
currentrun.len--
if (!O)
processing -= O
if (MC_TICK_CHECK)
return
continue
if (!O.orbiter)
qdel(O)
if (MC_TICK_CHECK)
return
continue
if (O.lastprocess >= world.time) //we already checked recently
if (MC_TICK_CHECK)
return
continue
var/targetloc = get_turf(O.orbiting)
if (targetloc != O.lastloc || O.orbiter.loc != targetloc)
O.Check(targetloc)
if (MC_TICK_CHECK)
return