Files
Bubberstation/code/modules/zombie/items.dm
Joan Lung a5ae025549 Replaces "specflags" with "species_traits" (#21851)
* Replaces "specflags" with "species_traits"

* this will do
2016-12-01 21:16:33 +13:00

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/obj/item/zombie_hand
name = "zombie claw"
desc = "A zombie's claw is its primary tool, capable of infecting \
unconcious or dead humans, butchering all other living things to \
sustain the zombie, forcing open airlock doors and opening \
child-safe caps on bottles."
flags = NODROP|ABSTRACT|DROPDEL
icon = 'icons/effects/blood.dmi'
icon_state = "bloodhand_left"
var/icon_left = "bloodhand_left"
var/icon_right = "bloodhand_right"
hitsound = 'sound/hallucinations/growl1.ogg'
force = 20
damtype = "brute"
var/removing_airlock = FALSE
/obj/item/zombie_hand/equipped(mob/user, slot)
. = ..()
//these are intentionally inverted
var/i = user.get_held_index_of_item(src)
if(!(i % 2))
icon_state = icon_left
else
icon_state = icon_right
/obj/item/zombie_hand/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(!proximity_flag)
return
if(istype(target, /obj/machinery/door/airlock) && !removing_airlock)
tear_airlock(target, user)
else if(isliving(target))
if(ishuman(target))
check_infection(target, user)
else
check_feast(target, user)
/obj/item/zombie_hand/proc/check_infection(mob/living/carbon/human/target, mob/user)
CHECK_DNA_AND_SPECIES(target)
if(NOZOMBIE in target.dna.species.species_traits)
// cannot infect any NOZOMBIE subspecies (such as high functioning
// zombies)
return
var/obj/item/organ/body_egg/zombie_infection/infection
infection = target.getorganslot("zombie_infection")
if(!infection)
infection = new(target)
/obj/item/zombie_hand/proc/check_feast(mob/living/target, mob/living/user)
if(target.stat == DEAD)
var/hp_gained = target.maxHealth
target.gib()
user.adjustBruteLoss(-hp_gained)
user.adjustToxLoss(-hp_gained)
user.adjustFireLoss(-hp_gained)
user.adjustCloneLoss(-hp_gained)
user.adjustBrainLoss(-hp_gained) // Zom Bee gibbers "BRAAAAISNSs!1!"
/obj/item/zombie_hand/proc/tear_airlock(obj/machinery/door/airlock/A, mob/user)
removing_airlock = TRUE
user << "<span class='notice'>You start tearing apart the airlock...</span>"
playsound(src.loc, 'sound/machines/airlock_alien_prying.ogg', 100, 1)
A.audible_message("<span class='italics'>You hear a loud metallic grinding sound.</span>")
addtimer(src, "growl", 20, TIMER_NORMAL, user)
if(do_after(user, delay=160, needhand=FALSE, target=A, progress=TRUE))
playsound(src.loc, 'sound/hallucinations/far_noise.ogg', 50, 1)
A.audible_message("<span class='danger'>With a screech, [A] is torn apart!</span>")
var/obj/structure/door_assembly/door = new A.assemblytype(get_turf(A))
door.density = 0
door.anchored = 1
door.name = "ravaged [door]"
door.desc = "An airlock that has been torn apart. Looks like it won't be keeping much out now."
qdel(A)
removing_airlock = FALSE
/obj/item/zombie_hand/proc/growl(mob/user)
if(removing_airlock)
playsound(src.loc, 'sound/hallucinations/growl3.ogg', 50, 1)
user.audible_message("<span class='warning'>[user] growls as [user.p_their()] claws dig into the metal frame...</span>")
/obj/item/zombie_hand/suicide_act(mob/living/carbon/user)
// Suiciding as a zombie brings someone else in to play it
user.visible_message("<span class='suicide'>[user] is lying down.</span>")
if(!istype(user))
return
user.Weaken(30)
var/success = offer_control(user)
if(success)
user.visible_message("<span class='suicide'>[user] appears to have found new spirit.</span>")
return SHAME
else
user.visible_message("<span class='suicide'>[user] stops moving.</span>")
return OXYLOSS