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Bubberstation/code/datums/components/heart_eater.dm
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GhomandGitHub 778ed9f1ab The death or internal/external organ pathing (ft. fixed fox ears and recoloring bodypart overlays with dye sprays) (#87434)
## About The Pull Request
This PR kills the abstract internal and external typepaths for organs,
now replaced by an EXTERNAL_ORGAN flag to distinguish the two kinds.

This PR also fixes fox ears (from #87162, no tail is added) and
mushpeople's caps (they should be red, the screenshot is a tad
outdated).

And yes, you can now use a hair dye spray to recolor body parts like
most tails, podpeople hair, mushpeople caps and cat ears. The process
can be reversed by using the spray again.

## Why It's Good For The Game
Time-Green put some effort during the last few months to untie functions
and mechanics from external/internal organ pathing. Now, all that this
pathing is good for are a few typechecks, easily replaceable with
bitflags.

Also podpeople and mushpeople need a way to recolor their "hair". This
kind of applies to fish tails from the fish infusion, which colors can't
be selected right now. The rest is just there if you ever want to
recolor your lizard tail for some reason.

Proof of testing btw (screenshot taken before mushpeople cap fix, right
side has dyed body parts, moth can't be dyed, they're already fabolous):

![immagine](https://github.com/user-attachments/assets/2bb625c9-9233-42eb-b9b8-e0bd6909ce89)

## Changelog

🆑
code: Removed internal/external pathing from organs in favor of a bit
flag. Hopefully this shouldn't break anything about organs.
fix: Fixed invisible fox ears.
fix: Fixed mushpeople caps not being colored red by default.
add: You can now dye most tails, podpeople hair, mushpeople caps etc.
with a hair dye spray.
/🆑
2024-10-30 08:03:02 +01:00

122 lines
4.3 KiB
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/datum/component/heart_eater
/// Check if we fully ate whole heart and reset when we start eat new one.
var/bites_taken = 0
/// Remember the number of species damage_modifier.
var/remember_modifier = 0
/// Remember last heart we ate and reset bites_taken counter if we start eat new one
var/datum/weakref/last_heart_we_ate
/// List of all mutations allowed to get.
var/static/list/datum/mutation/human/mutations_list = list(
/datum/mutation/human/adaptation/cold,
/datum/mutation/human/adaptation/heat,
/datum/mutation/human/adaptation/pressure,
/datum/mutation/human/adaptation/thermal,
/datum/mutation/human/chameleon,
/datum/mutation/human/cryokinesis,
/datum/mutation/human/pyrokinesis,
/datum/mutation/human/dwarfism,
/datum/mutation/human/cindikinesis,
/datum/mutation/human/insulated,
/datum/mutation/human/telekinesis,
/datum/mutation/human/telepathy,
/datum/mutation/human/thermal,
/datum/mutation/human/tongue_spike,
/datum/mutation/human/webbing,
/datum/mutation/human/xray,
)
/datum/component/heart_eater/Initialize(...)
. = ..()
if(!ishuman(parent))
return COMPONENT_INCOMPATIBLE
prepare_species(parent)
/datum/component/heart_eater/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_SPECIES_GAIN, PROC_REF(on_species_change))
RegisterSignal(parent, COMSIG_LIVING_FINISH_EAT, PROC_REF(eat_eat_eat))
/datum/component/heart_eater/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, COMSIG_LIVING_FINISH_EAT)
UnregisterSignal(parent, COMSIG_SPECIES_GAIN)
/datum/component/heart_eater/proc/prepare_species(mob/living/carbon/human/eater)
if(eater.get_liked_foodtypes() & GORE)
return
var/obj/item/organ/tongue/eater_tongue = eater.get_organ_slot(ORGAN_SLOT_TONGUE)
if(!eater_tongue)
return
eater_tongue.disliked_foodtypes &= ~GORE
eater_tongue.liked_foodtypes |= GORE
/datum/component/heart_eater/proc/on_species_change(mob/living/carbon/human/eater, datum/species/new_species, datum/species/old_species)
SIGNAL_HANDLER
eater.dna?.species?.damage_modifier += remember_modifier
prepare_species(eater)
/// Proc called when we finish eat somthing.
/datum/component/heart_eater/proc/eat_eat_eat(mob/living/carbon/human/eater, datum/what_we_ate)
SIGNAL_HANDLER
if(get_area(eater) == GLOB.areas_by_type[/area/centcom/wizard_station])
return
if(!istype(what_we_ate, /obj/item/organ/heart))
return
var/obj/item/organ/heart/we_ate_heart = what_we_ate
var/obj/item/organ/heart/previous_heart = last_heart_we_ate?.resolve()
if(we_ate_heart == previous_heart)
return
if (!HAS_TRAIT(we_ate_heart, TRAIT_USED_ORGAN))
to_chat(eater, span_warning("This heart is utterly lifeless, you won't receive any boons from consuming it!"))
return
bites_taken = 0
last_heart_we_ate = WEAKREF(we_ate_heart)
bites_taken++
if(bites_taken < (we_ate_heart.reagents.total_volume/2))
return
if(prob(50))
perfect_heart(eater)
return
not_perfect_heart(eater)
///Perfect heart give our +10 damage modifier(Max. 80).
/datum/component/heart_eater/proc/perfect_heart(mob/living/carbon/human/eater)
if(eater.dna?.species?.damage_modifier >= 80)
healing_heart(eater)
return
eater.dna?.species?.damage_modifier += 10
remember_modifier += 10
healing_heart(eater)
to_chat(eater, span_warning("This heart is perfect. You feel a surge of vital energy."))
///Not Perfect heart give random mutation.
/datum/component/heart_eater/proc/not_perfect_heart(mob/living/carbon/human/eater)
var/datum/mutation/human/new_mutation
var/list/datum/mutation/human/shuffle_mutation_list = shuffle(mutations_list)
for(var/mutation_in_list in shuffle_mutation_list)
if(is_type_in_list(mutation_in_list, eater.dna.mutations))
continue
new_mutation = mutation_in_list
break
if(isnull(new_mutation))
healing_heart(eater)
return
eater.dna.add_mutation(new_mutation)
healing_heart(eater)
to_chat(eater, span_warning("This heart is not right for you. You now have [new_mutation.name] mutation."))
///Heart eater give also strong healing from hearts.
/datum/component/heart_eater/proc/healing_heart(mob/living/carbon/human/eater)
for(var/heal_organ in eater.organs)
eater.adjustOrganLoss(heal_organ, -50)
for(var/datum/wound/heal_wound in eater.all_wounds)
heal_wound.remove_wound()
eater.adjustBruteLoss(-50)
eater.adjustFireLoss(-50)
eater.adjustToxLoss(-50)
eater.adjustOxyLoss(-50)
eater.adjustStaminaLoss(-50)