Files
Bubberstation/code/__DEFINES/bitrunning.dm
MrMelbert c1047432c0 Bitrunners can broadcast their bitruns to the crew via Entertainment Monitors (#82218)
## About The Pull Request


![image](https://github.com/tgstation/tgstation/assets/51863163/72b90aba-863c-4776-b596-89f0dc0ee45f)

Bitrunners are now equipped with body cameras. 
The Quantum Console now holds a switch which you can toggle on to
broadcast your body camera footage to the station's Entertainment
Monitors.

I also cleaned up some balloon alerts

## Why It's Good For The Game

I did a gimmick with a bunch of bitrunners and thought it was lame I
couldn't watch them as they did the bitrunning part.
So here we are. I think it is pretty neat and fun, and also kinda
thematic, since it is VR after all.

## Changelog

🆑 Melbert
add: Bitrunners can now broadcast their Bitruns to the station's
Entertainment Monitors.
/🆑
2024-03-26 12:28:45 -06:00

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#define BITRUNNER_COST_NONE 0
#define BITRUNNER_COST_LOW 1
#define BITRUNNER_COST_MEDIUM 2
#define BITRUNNER_COST_HIGH 3
#define BITRUNNER_COST_EXTREME 20
/// Yay you did it
#define BITRUNNER_REWARD_MIN 1
/// You faced some decent odds
#define BITRUNNER_REWARD_LOW 3
/// One of your teammates might've died
#define BITRUNNER_REWARD_MEDIUM 4
/// Heroic effort
#define BITRUNNER_REWARD_HIGH 5
/// For the priciest domains, free loot basically
#define BITRUNNER_REWARD_EXTREME 6
/// Blue in ui. Basically the only threat is rogue ghosts roles
#define BITRUNNER_DIFFICULTY_NONE 0
/// Yellow. Mobs are kinda dumb and largely avoidable
#define BITRUNNER_DIFFICULTY_LOW 1
/// Orange. Mobs will shoot at you or are pretty aggressive
#define BITRUNNER_DIFFICULTY_MEDIUM 2
/// Red with skull. I am trying to kill bitrunners.
#define BITRUNNER_DIFFICULTY_HIGH 3
/// Camera network bitrunner bodycams are on
#define BITRUNNER_CAMERA_NET "bitrunner"