Files
Bubberstation/code/__DEFINES/botany.dm
MrMelbert 290c271b07 You can fish out of hydroponics trays (#79443)
## About The Pull Request

Adds a fishing spot to hydroponics trays. 

Chances 

- 33% nothing
- 33% grass
- 20% random seed (discludes rarer seeds, such as gatfruit and most
mutations)
- 10% grass seeds
- 1% strange seed
- 1% axolotl
- 1% frog

Lightly inspired by something (I think) is possible on Goon, but
obviously entirely new code.

## Why It's Good For The Game

Mostly just for laughs, they're basins of water so surely you can get
something out of it.

## Changelog

🆑 Melbert
add: Fishers can now try their luck at fishing out of hydroponics
basins.
/🆑
2023-11-05 22:32:06 -07:00

90 lines
3.2 KiB
Plaintext

/// -- Botany plant stat defines. --
/// MAXES:
#define MAX_PLANT_YIELD 10
#define MAX_PLANT_LIFESPAN 100
#define MAX_PLANT_ENDURANCE 100
#define MAX_PLANT_PRODUCTION 10
#define MAX_PLANT_POTENCY 100
#define MAX_PLANT_INSTABILITY 100
#define MAX_PLANT_WEEDRATE 10
#define MAX_PLANT_WEEDCHANCE 67
/// MINS:
#define MIN_PLANT_ENDURANCE 10
/// Default reagent volume for grown plants
#define PLANT_REAGENT_VOLUME 100
/// -- Some botany trait value defines. --
/// Weed Hardy can only reduce plants to 3 yield.
#define WEED_HARDY_YIELD_MIN 3
/// Carnivory potency can only reduce potency to 30.
#define CARNIVORY_POTENCY_MIN 30
/// Fungle megabolism plants have a min yield of 1.
#define FUNGAL_METAB_YIELD_MIN 1
/// -- Hydroponics tray defines. --
/// Base amount of nutrients a tray can old.
#define STATIC_NUTRIENT_CAPACITY 10
/// Maximum amount of toxins a tray can reach.
#define MAX_TRAY_TOXINS 100
/// Maxumum pests a tray can reach.
#define MAX_TRAY_PESTS 10
/// Maximum weeds a tray can reach.
#define MAX_TRAY_WEEDS 10
/// Minumum plant health required for gene shears.
#define GENE_SHEAR_MIN_HEALTH 15
/// Minumum plant endurance required to lock a mutation with a somatoray.
#define FLORA_GUN_MIN_ENDURANCE 20
/// -- Flags for genes --
/// Plant genes that can be removed via gene shears.
#define PLANT_GENE_REMOVABLE (1<<0)
/// Plant genes that can be mutated randomly in strange seeds / due to high instability.
#define PLANT_GENE_MUTATABLE (1<<1)
/// Plant genes that can be graftable. Used in formatting text, as they need to be set to be graftable anyways.
#define PLANT_GENE_GRAFTABLE (1<<2)
/// -- Flags for seeds. --
/// Allows a plant to wild mutate (mutate on haravest) at a certain instability.
#define MUTATE_EARLY (1<<0)
/// -- Flags for traits. --
/// Caps the plant's yield at 5 instead of 10.
#define TRAIT_HALVES_YIELD (1<<0)
/// -- Trait IDs. Plants that match IDs cannot be added to the same plant. --
/// Plants that glow.
#define GLOW_ID (1<<0)
/// Plant types.
#define PLANT_TYPE_ID (1<<1)
/// Plants that affect the reagent's temperature.
#define TEMP_CHANGE_ID (1<<2)
/// Plants that affect the reagent contents.
#define CONTENTS_CHANGE_ID (1<<3)
/// Plants that do something special when they impact.
#define THROW_IMPACT_ID (1<<4)
/// Plants that transfer reagents on impact.
#define REAGENT_TRANSFER_ID (1<<5)
/// Plants that have a unique effect on attack_self.
#define ATTACK_SELF_ID (1<<6)
#define GLOWSHROOM_SPREAD_BASE_DIMINISH_FACTOR 10
#define GLOWSHROOM_SPREAD_DIMINISH_FACTOR_PER_GLOWSHROOM 0.2
#define GLOWSHROOM_BASE_INTEGRITY 60
// obj/machinery/hydroponics/var/plant_status defines
/// How long to wait between plant age ticks, by default. See [/obj/machinery/hydroponics/var/cycledelay]
#define HYDROTRAY_CYCLE_DELAY 20 SECONDS
#define HYDROTRAY_NO_PLANT "missing"
#define HYDROTRAY_PLANT_DEAD "dead"
#define HYDROTRAY_PLANT_GROWING "growing"
#define HYDROTRAY_PLANT_HARVESTABLE "harvestable"
/// A list of possible egg laying descriptions
#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
/// Used as a baseline plant rarity for more uncommon plants, usually requiring mutation
#define PLANT_MODERATELY_RARE 20