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## About The Pull Request ```diff - CRUSH_CRIT_PARAPALEGIC + CRUSH_CRIT_PARAPLEGIC ``` ## Why It's Good For The Game While I was fixing another error in the code with paralytics, I accidentally made a typo and found this "new" word. So if you look for a "paraplegic", you won't find one everywhere. ## Changelog 🆑 fix: typo in CRUSH_CRIT_PARAPLEGIC /🆑
16 lines
747 B
Plaintext
16 lines
747 B
Plaintext
// from _vending.dm
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/// Set if the tipped object successfully crushed a subtype of /mob/living.
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#define SUCCESSFULLY_CRUSHED_MOB (1<<0)
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/// Set if the tipped object successfully crushed a subtype of /atom.
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#define SUCCESSFULLY_CRUSHED_ATOM (1<<1)
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/// Set if the tipped object successfully actually fell over, which can fail if it couldn't enter the turf it tried to fall into.
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#define SUCCESSFULLY_FELL_OVER (1<<2)
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#define CRUSH_CRIT_SHATTER_LEGS "crush_crit_shatter_legs"
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#define CRUSH_CRIT_PARAPLEGIC "crush_crit_paraplegic"
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#define CRUSH_CRIT_SQUISH_LIMB "crush_crit_pin"
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#define CRUSH_CRIT_HEADGIB "crush_crit_headgib"
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#define VENDOR_CRUSH_CRIT_PIN "vendor_crush_crit_pin"
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#define VENDOR_CRUSH_CRIT_GLASSCANDY "vendor_crush_crit_glasscandy"
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