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Bubberstation/code/__DEFINES/dcs/helpers.dm
klorpa d2c7806047 Spelling and Grammar Fixes (#85992)
## About The Pull Request
Fixes several errors to spelling, grammar, and punctuation.
## Why It's Good For The Game
## Changelog
🆑
spellcheck: fixed a few typos
/🆑
2024-08-21 17:07:02 +12:00

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/// Used to trigger signals and call procs registered for that signal
/// The datum hosting the signal is automatically added as the first argument
/// Returns a bitfield gathered from all registered procs
/// Arguments given here are packaged in a list and given to _SendSignal
#define SEND_SIGNAL(target, sigtype, arguments...) ( !target._listen_lookup?[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
/// Signifies that this proc is used to handle signals.
/// Every proc you pass to RegisterSignal must have this.
#define SIGNAL_HANDLER SHOULD_NOT_SLEEP(TRUE)
/// A wrapper for _AddElement that allows us to pretend we're using normal named arguments
#define AddElement(arguments...) _AddElement(list(##arguments))
/// A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments
#define RemoveElement(arguments...) _RemoveElement(list(##arguments))
/// A wrapper for _AddComponent that allows us to pretend we're using normal named arguments
#define AddComponent(arguments...) _AddComponent(list(##arguments))
/// A wrapper for _AddComonent that passes in a source.
/// Necessary if dupe_mode is set to COMPONENT_DUPE_SOURCES.
#define AddComponentFrom(source, arguments...) _AddComponent(list(##arguments), source)
/// A wrapper for _LoadComponent that allows us to pretend we're using normal named arguments
#define LoadComponent(arguments...) _LoadComponent(list(##arguments))